Project Hospital

Project Hospital

Bedside Examinations (DLCs Version)
79 Comments
jriesenberg3 11 Jul @ 6:49pm 
I made the suggested edit from previous comments to add certain examinations (such as basic biopsy testing) back to the outpatient clinics. However, while it worked and the examination is then available to click and is performed correctly when I do so, sometimes when I let the AI doctors do examinations themselves they do every examination 'except' some of the new ones that are re-added. Not only that, they sometimes freeze with "Idle" as their status and sit with the patient in the office with them not continuing any examination. If I manually click the final available examination they unfreeze and it works, but I have to notice they've frozen. Has anyone else run into this issue?

Is there a separate code I need to add for to queuing these exams back into the AI doctor's usual chain of actions? The examination type is clearly available, and it works if I click it, but the AI doesn't always choose to do it itself and sometimes just stops doing examinations at that point.
심영 21 Jun @ 10:34pm 
not work
Marcuz 8 May @ 6:22am 
hi i was just able to do by simple adding this lines to the ward

<Tag>examinations_no_equipment</Tag>
<Tag>examinations_basic_equipment</Tag>
Marcuz 7 May @ 8:48pm 
hi, if i wanted to ONLY be able to do TEMPERATURE check in the bed without transporting the patient to another room what should i do?
[MT] Xavia 29 Apr @ 3:35am 
Replantation of a hand is casually done in a diagnosis room now? That seems a bit rediculous.
SFC Gunny 3 Feb @ 9:24am 
Crash to desktop
florzz 22 Dec, 2024 @ 8:04am 
@Chuck1892 Not working here for me. I added those lines in ModExaminationsBEDLC but I'm still unable to use serologic exam at ER
Chuck1892 7 Dec, 2024 @ 5:07am 
@J Ahhh yes you are correct - thanks! :D
J92 7 Dec, 2024 @ 2:17am 
@Chuck1892
I assume you mean ModExaminationsBEDLC.xml :steammocking: lol thank you it seems to be working.
Chuck1892 24 Nov, 2024 @ 5:51am 
Had the same bug with the serologic exam.

Fix:
Open ....\Steam\steamapps\workshop\content\868360\2704508459\Database\ModRoomTypesBEDLC.xml

Find <GameDBExamination ID="EXM_SEROLOGY_TESTING_SAMPLING"> and add <SkillRef>SKILL_DOC_QUALIF_GENERAL_MEDICINE</SkillRef> under <RequiredDoctorQualificationList> and <Tag>emergency_doctors_office</Tag> under <RequiredRoomTags>

Worked for me.
Tetsuoda てつおだ 4 Nov, 2024 @ 7:47am 
update?
MadameJojo 11 Sep, 2024 @ 6:21am 
Can't use Serologic Exam ANYWHERE at all since a few months with this mod. No idea why but this is making me unable to go through some of my patients.
Belial 12 Aug, 2024 @ 1:57am 
Can't use Serologic exam at ER anymore...
烽燧煜明 24 Jul, 2024 @ 5:40am 
does it support all the DLCs we get?
Arystina 11 Apr, 2024 @ 8:57pm 
Sadly, this mod doesn't work for me. I am using just a couple decoration mods and wanted to add this in a new game for realism, but for some reason the game gets stuck on the loading screen. Took the other mods out to try this on on it's own, still stuck. I remove it and everything loads fine again.
nom d'utilisateur 17 Mar, 2024 @ 12:03pm 
Hi

I saw your mod by chance, and I wondered if I could do a french translation of it. I have already helped to translate another mod of this game and it would be my pleasure to help
TheDibbuK 26 Jan, 2024 @ 2:09pm 
Here is the current German localization for the Bedside Examinations (DLCs Version) Update 4

{LINK REMOVED}
sdsyu 11 Sep, 2023 @ 9:46pm 
NOT WORK
bibi230689 22 Aug, 2023 @ 1:00am 
Hi, I have a patient that having a possibility of cancer but I can't diagnose him anymore. No available diagnosis is available (all in black). I pointed my mouse on the diagnosis but it said it can only be done to the hospitalized patient when they are already admitted. Is this related to the Mods? And one more, how do I change the <RequiredRoomTags>? Thanks
Blue Monkey 24 Jun, 2023 @ 11:16am 
Tried to start a new sandbox game with Free Building & Patients can die active. Never make it past initial loading screen, it just crashes. I have all mods and top tier computer.
Reading through comments and bug reports on this page: I advise against this mod until it is more polished. When it is, I would even pay for it.
XDelphi 27 Mar, 2023 @ 10:28am 
@Fe203, please see the below comments or mine on the next page over that advises on how to adjust code to allow serological testing. It's not broken as such, the mod author state's conscious coding choices to require hospitalisation, though it does mean certain non-hospitalising departments such as ER can have non-conclusive diagnosis, for example influenza needing a differential with serology but no hospitalisation option. By adapting the tags in the mod files, you can order these in your chosen clinics/chosen doctor specialist and 'fix' the issue.
Fe2O3 20 Mar, 2023 @ 11:50am 
Breaks serological testing ...
MiguelCairo 6 Feb, 2023 @ 9:57am 
does this work with the mod departments? (oncology, sexual health, etc)
LilCumtism 22 Dec, 2022 @ 9:07pm 
When i tried to play with it it made a lot of my departments loose equipment
megabytes 6 Dec, 2022 @ 8:39pm 
hey @Butch, I've recently installed some department mods - Oncology Department - to name one of them, I've noticed that I cannot perform PRC or Biopsy sampling in these hospitalised wards, is there a work around that I can do to get this mod working with those mods?
TheSacredAndTheMundane 22 Nov, 2022 @ 3:12pm 
Just wanted to give a shoutout to @bear @MattMan569 @Tobel @XDelphi for the quick fixes. You should also add <Tag>emergency_doctors_office</Tag> to the stool procedure to open that one up as well. Doesn't look like it needs an adjustment to the doctor qualifications.
Bear 6 Nov, 2022 @ 6:12am 
@isa? Follow XDelphi's comment and here's a summary that worked for me so far.

Additionally, They're able to order Serological testing in observation in emergency, so I had to put <Tag>observation</Tag> in required room tags. The testing is never accomplished and keeps saying "waiting for room" or whatever.

So in summery added:

under:<RequiredDoctorQualificationList>
<SkillRef>SKILL_DOC_QUALIF_GENERAL_MEDICINE</SkillRef>

under: <RequiredRoomTags>
<Tag>emergency_doctors_office</Tag>
<Tag>observation</Tag>

Hopefully it'll work in all situations it can be ordered now.
isa 21 Oct, 2022 @ 1:12pm 
@MattMan569 where should i add this?
feanor68 4 Sep, 2022 @ 12:48pm 
Just wanted to say thanks for the mod in the first place, but I also wanted to thank the multiple commenters below that added the fixes to some of the issues/hiccups with this mod. I don't mind fixing a line of code here or there, but I'd be lost from the start if you asked me to identify the actual issue/fix :P

I had issues in my ER Clinics right away with both Serology and Stool lab tests being ordered, but after inserting the missing codes ID'd below, that fixed everything right away... so thanks to all again!
MattMan569 4 Jul, 2022 @ 5:34pm 
@littlesunbabe I managed to get it working after adding
<SkillRef>SKILL_DOC_QUALIF_GENERAL_MEDICINE</SkillRef>
Into
<RequiredDoctorQualificationList>
littlesunbabe 4 Jul, 2022 @ 5:03am 
So I tried @XDelphi 's fix. It works for stool sampling but still doesn't work for serologic sampling and I really don't know why
Tobel 20 Jun, 2022 @ 12:37pm 
For XDelphi's comment: You're looking for serology. Perhaps its the version (maybe this comment was for the NON DLC version of the mod), but this is found in workshop folder 868360 / ...8459 as well.
XDelphi 12 Jun, 2022 @ 9:37am 
For those awaiting a fix from Butch, I've managed to get it working on my game with some file tweaking:
Go into your Steam > Steamapps > Workshop > Content folder and select the project hospital file (868360). Find the mod folder (ends in 8549, it's the end number on the mod URL). Open the ModExaminationsBEDLC.xml file with a text editor like notepad or notepad++ and search (Ctrl+F) for Serological. You'll notice that you can do it at places like ICU, wards etc, if you add in <Tag>emergency_doctors_office</Tag> you'll be able to do it at the ER doctors offices. Make sure to add it in like the other tags are, and before the </RequiredRoomTags> or it'll be outside that section of code.

NOTE: I am not a modder, nor do I know anything about code. I simply tweak and have had no issues on my game. Nevertheless, if attempting this I recommend making pre-edit backups incase you make a whoopsie.
Apex 11 May, 2022 @ 9:08am 
Same issue as Bombur35 here. There's several hiccups with this current version in relation to the testing ability required in the Emergency doctor's offices. It will often say it can't run any more relevant tests, and dismisses the patient, while the same test is available if hospitalized in Emergency, but a doctor won't do that.
Bombur35 11 May, 2022 @ 5:32am 
Why i can't do Serologic sampling in Emergency?

So, this is my sutuation : i can't know, Influenza A or Influenza B. All i need is do Serologic sampling but i can't. Only Differential diagnosis can help, but in at the start of the game such patients usually come and i have to reassign them to other doctors (which means hiring a doctor with Advanced diagnosis) or hospitalize him in another department (which are not yet open)

https://imgur.com/a/ZpZ4yML
Butch  [author] 10 May, 2022 @ 7:17am 
@Rambo No you don't

@Bee The mod definitely changes things linked to the Infectious Diseases department. You can try using this version (you'd probably be fine) but if you run into any issues just use the non DLC version
Bee 7 May, 2022 @ 2:37pm 
Can I use this if I have Traumatology but not Infectious Diseases installed?
Rambo™ 5 Mar, 2022 @ 7:44pm 
Does this mod need Community Resource Pack?
Zairya 3 Mar, 2022 @ 10:56pm 
Unfortunately, I'm not...
Butch  [author] 3 Mar, 2022 @ 8:27pm 
@Zairya I don't know if you're on the unofficial Project Hospital Discord but if you are, message me there and I can send you any files you need and help you with any issues.
Zairya 3 Mar, 2022 @ 8:59am 
Hello Butch
the off-steam-link in the NO DLC version is also just including the NO DLC version, isn't it? I wanted to investigate a possible compatibility with other department mods. I think it's too much to ask you for it and steam doesn't like edited files in its cryptic folders
Butch  [author] 24 Jan, 2022 @ 8:02pm 
@dr.desastro

I replied to you in the feedback and suggestions thread. Let's move the conversation over there.
dr.desastro 24 Jan, 2022 @ 10:16am 
But having a smashed chest and lacerated liver and perforated lung...which doc is going to treat only one and then close stitch the patient closed and sends him away to ward only to be recalled for next surgery? So my proposal would be a treatment curing all diagnosed trauma-related wounds needing surgery: a poly-trauma surgery. It would basically require the surgery being an alternative to the standard surgery so a thorax trauma both could be cured with thoracial surgery and polytrauma. To balance a bit, the time needed for the surgery is higher and, if possible, only diagnosed symptoms needing a kind of trauma surgeries can be cured but those all together. Maybe a skilled surgeon can diagnose an uncovered symptom during surgery if the game lets us and treat it as well.
dr.desastro 24 Jan, 2022 @ 10:13am 
I do not know whether this is the proper place to make this kind of request but I have a proposal making trauma a bit more 'realistic'. It indirectly concerns the bedside stuff but covers something about traumatology that irks me and is totally not realistic: traumata can come with up to 3 surgeries necessary to cure the patient. Now, the odd thing is, the patient is carried to the operating theater, one of the 3 surgeries are done and then carried back to ward. Now, many of those trauma symptoms are pulsating ones which will most likely cause collapses. And this is the odd stuff here: Which surgeon on earth would leave wounds open once the patient is on the table?! I mean, I can understand there are stabilizing surgeries and those that can eventually done later when the patient is in better physical condition like organ donation.
dr.desastro 22 Jan, 2022 @ 12:12pm 
Ideally, the game would recognize a clinic is working, if you have a doc with the proper specialization working anywhere in a doctor's office in your clinic. You might not be able to do all diagnoses because said office might lack some bits of equipment but might help roleplay and immersion a bit. For me, the vanilla doctor's office is somewhat a kind of shared room, like the operating theater. (ofc it is not, but you might see, where I am going)
dr.desastro 22 Jan, 2022 @ 12:08pm 
Same could go for treatments. E.g. boston brace is a thing an orthopedist does so this treatment should be open to any doc with orthopedist specialization and yes, why not having one of these working at ED? I think, specialized doctor's offices are a bit overrated as they usually do the same. It is the doc who makes the difference here and you can help him maximize his potential by giving him extra equipment.
dr.desastro 22 Jan, 2022 @ 12:03pm 
I guess we might talk about equipment when talking about the departments first because I cannot see a reason to have a multitude of specialized doctor's offices exactly built like my ED ones. In fact, an orthopedist could as well diagnose insomnia as could a GP at ER. Now...what if specialization would lead to doctors being able to use specific items optional or mandatory to their department?! To make an example, my GP I go when I am sick is also trained in internal medicine. And he has got a sono in his doctor's office/one-man clinic (1 doc + 3 nurses) and is able to use it. In fact, he diagnosed my kidney stones with it. I can remember other GPs who did not have such a thing at their office . But think of internal medicine spec could lead to a doc using a sono for abdominal sonography IF you have built one in his office. This would help radiology with ambulant patients so they could take care of the hospitalized.
dr.desastro 22 Jan, 2022 @ 11:53am 
I am with you on your opinion on ED. I guess the game was intended to build ED first, then encourages you to build basic examination facilities in the labs and radiology departments and then have a ER ward + opening your first specialization. From what I see is that you get lots of patients to ED so in my opinion it works a bit like a GP clinic being the first line of defence and doing the triage and basic examinations before sending the patients to the appropriate departments for further treatment or hospitalization. Game seems to be designed around this thought. Balancing thoughts led to some odd design choices like being able to administer certain treatments exclusively in certain departments.
Butch  [author] 22 Jan, 2022 @ 11:52am 
And I also like the idea of rapid antigen tests or urine dipstick tests being done at the clinic to take pressure off labs. Reducing lab and emergency workload is the central theme of this mod anyway! I'll see what I can do here. Good feedback.
Butch  [author] 22 Jan, 2022 @ 11:48am 
And that is an even better suggestion... Ofcourse the change would be part of RCDI and not Bedside Exams then because this mod doesn't touch any of the diagnoses only the exams and I intend to keep it that way.

Generally speaking the emergency department diagnoses are not particularly interesting and could definitely do with some changes. I'm talking about at things like foot contusion and insomnia... But differential diagnosis is certainly something everyone should have access to. It's something every doctor is taught in medical school so having it part of "Advanced Diagnosis" doesn't really make sense. Advanced diagnosis should revolve around complicated investigations that require specialization and years of training (such as colonoscopy).