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Thank you for the comment, did the HVT run into the back alley? Actually, he shouldn't,
well... there are things?! :0
Anyway , i'm glad you played the whole series and had fun with it.
Best regards
Thank you for playing & leaving a comment.
Your different approaches read very interesting.
Glad you tried different ways.
The HVT now moves around most of the building.
This should prevent the issue of getting stuck in furniture.
But will also change the gameplay of the map as there are more access points now.
I'm glad to hear that you like the layout of the map.
I haven't had the problem with the HVT and the small round table before, so thank you for the tip.
I had accepted as a less than optimal solution the fact that the other civilians are standing in the tables , even if it is not very nice to look at.
Previously had the chairs across the tables, but that looked even worse to me.
I hope that the developers will revise the spawn behavior of the AI so that the AI really spawns where you set the marker for it in the editor.
Also,sometimes likes the AI sit next to a chair in the middle of nowhere or is stuck in other interiors.
I've had situations where the hostages got up from the sofa and got stuck in the table next to it, although everything in front of the sofa was empty.
I'll definitely take a look at the thing with the HVT and the enemy in the VIP room.
Cheers
Amazing design though, it really looks and feels like a believable place! 9/10, just -1 for the placements not suiting the AI
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2755958446
Your tactical understanding is obviously too good for that ^^
Yes, there are several paths on the map with different levels of difficulty.
The path you took was the easiest. This one was more or less for the Lonewolf Run.
I just like it when you can experiment on a map and there are several ways to reach your goal. However, this also means that some tactics turn out to be extremely efficient
and therefore easier afterwards.
But for me, the path is the goal, and that is fun playing and trying out.
I design my maps according to this scheme.
Thanks again for your replays and support
cheers