Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Spies Have More Options Available
27 Comments
lwhのsama 12 Sep, 2024 @ 10:01pm 
ai是不是有可能现在开始刺杀君主:steamthumbsup::steamthumbsup:
duchunglh9 14 Mar, 2024 @ 6:03am 
tks u
cptvictor  [author] 7 Aug, 2023 @ 9:13am 
@Nazca I think you can already view a faction's relations by selecting, but not entering into negotiations with, the faction in the diplomacy window.

@neilios9999 I have not run into the behavior you described, but I'm fairly certain it's not from this mod. As stated in the technical section, I only changed one thing in the agent_actions_tables, and nothing in there corresponds to AI selection of spies iirc. Tbh, I don't think that's fixable with DB editing, and I don't know enough about lua editing to say whether that can fix it either.
Sinew 侵入 5 Aug, 2023 @ 11:22pm 
A bit late for suggestions I guess, but having the option to have your spy reveal a character's relations would be nice. Probably only useful as Cao Cao, though.
neilios9999 3 Aug, 2023 @ 11:04pm 
I send my spy to spy on the 1st faction. Almost instantly the 1st faction uses it to spy on the 2nd faction. It goes back and forth forever. You have to restrict that action.
Momo 30 Jun, 2023 @ 8:47pm 
Second @emptyheart question
Emptyheart 11 Jun, 2023 @ 3:40pm 
Will AI do the same thing to you?
Kenlek 5 May, 2023 @ 7:56am 
I am late to the party. But I am so looking for an option lke NTDang mention below.

"when your spy is the faction leader it then turns into a puppet state? And when he is a minisiter/heir a civil war? That would make more sense"

Exactly this. That would be like the whole point with keepng your spy in a top position and the endgame mechanic for a master spy. And it would be super cool if the spy then had a chance to either become your vassal or they have a chance to turn on you if they are stronger than you or equal power wize. I can't believe CA did not implement this as core mechanic.
It would be cool if the chance to either stay loyal as vassal or break relation would depend on personal traits etc.

I am not skilled as a modder myself, but this would be like the best spy mod ever if this was included. And it owuld make Cao Cao and similar playstyles an actual possibility.
duchunglh9 19 Mar, 2023 @ 4:50am 
tks bro:steamthumbsup:
Vatonage 16 Mar, 2023 @ 5:22pm 
Can anyone else get civil wars to work? I keep trying with spies and making sure there are upset characters in the target faction, the event fires but nothing happens.
sam.pidgeon 10 Mar, 2022 @ 8:11am 
I played with radious it does work with it
cptvictor  [author] 10 Mar, 2022 @ 7:41am 
I haven't played radious, so I can't say for sure, but assuming that radious doesn't modify the agent_actions_tables I don't see why not.
sam.pidgeon 7 Mar, 2022 @ 2:01pm 
does this work with radious?
jras 10 Feb, 2022 @ 2:24pm 
Suggestion, since cao cao's original faction mechanic of manipulation & proxy war has since been replaced/overshadowed by the addition of schemes, it might be nice to shift the manipulation half into spy options so every faction can do a little bit of manipulation.
NTDang 26 Jan, 2022 @ 2:31am 
You know what.. cant you make when your spy is the faction leader it then turns into a puppet state? And when he is a minisiter/heir a civil war? That would make more sense.

I agree that the spy function is really unclear now. Took me a whole llegendary campaign to figure the basic out lol
cptvictor  [author] 8 Jan, 2022 @ 1:49pm 
Sure, go ahead
Huanglukuzhu 8 Jan, 2022 @ 12:14pm 
Could I import this mod to my record mode mod? I think it's really a good one.
My mod is Heroes of Three Kingdoms, a mod for record mode, I just want to make this game a more historical one.
Beans 8 Jan, 2022 @ 11:53am 
ah yea ok, I see very cool.

I see your future notes are looking for chances of failure in the future. If that isn't possible (based on some other comments about the tables not doing anything), maybe consider making the action costs for those uber actions (like civil war) cost more than is normally available in the pool.

For example civil war could cost 110 out of the normal max of 100. That means to be able to reach it you would need some of the techs or items that add +10 to the max pool. Could be a cool interaction with those items and skills that are usually worthless.
cptvictor  [author] 8 Jan, 2022 @ 11:35am 
Admin required you to be a general first, minster required you to be a administrator first.
Beans 8 Jan, 2022 @ 10:10am 
Seems awesome! Anything that beefs up the spy system is cool!

I thought pursue admin and minster appointments were already available? What were they previously limited by?
Ironic 5 Jan, 2022 @ 10:21pm 
Finally I was about to go change this myself. And I see that you were looking on doing a chance of failure, if I remember from my personal tweaking, table column does nothing but you might be able to do it with scripts instead.
cptvictor  [author] 4 Jan, 2022 @ 10:15pm 
Okay, I did a little bit more of targeted testing towards save games and found it to be safe both activating and deactivating. I updated the description to reflect this. If anybody finds an instance where this isn't the case that they can recreate, let me know and I'll investigate.
Xarizon 3 Jan, 2022 @ 10:54pm 
Nice! Been wishing there was a mod like this for ages. Cant wait to see what other changes you make in the future
jras 3 Jan, 2022 @ 9:34am 
Fantastic, very much looking forward to your rework. It was teased pre-launch that a spy as faction leader would let you confederate that faction but this feature did not make it into the game for unknown reasons. In my experience, I've never had the AI do anything to me beyond spy extraction. I saw an AI faction go into civil war precisely once but couldn't confirm it was caused by spies.
cptvictor  [author] 3 Jan, 2022 @ 8:38am 
I haven't seen any spies start a civil war against me before or after activating this mod (or any spy actions at all for that matter, might have something to do with me being bad and having not played on anything harder than normal thus far). My guess would be that they have the ability to, but it's still a fairly expensive action (50 undercover network and 70 cover iirc, supposedly you can make it more expensive as well with the right skills/ancillaries/etc.?) and/or there might be other factors that would cause AI to not want to start a civil war. Cannot confirm any of this yet, though.

As for save games, it should be compatible both activating and deactivating during a save, but I only did this once or twice. Not exactly a comprehensive test suite, so please let me know if this is not the case for you.
DarthBaylen 3 Jan, 2022 @ 1:07am 
seems good tbh, but does this mod affects also ai? cause when affects ai also may the results of the playable campaign become hell night mare D:. and smt else is this mod save game compatible or you must start new campaigh to take effect?> thanks in advance.
Just Love 2 Jan, 2022 @ 8:30pm 
Does this mod make the spy you send rebellious? will lead an army to attack you?