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Rabbitmeat/Smallanimalmeat/Smallbirdmeat=2,
Salt;5,
Just tested and it works fine. However, as I said below I think you need two of the same type of meat now, no big deal tho
To anyone who still cares about the jerky recipe bug, I think the issue relates to how the recipe is laid out in fpb_recipes.txt. It lists the required items like this (line 152):
Rabbitmeat/Smallanimalmeat/Smallbirdmeat,
Rabbitmeat/Smallanimalmeat/Smallbirdmeat,
Salt;5,
I think doubling up the required items like this creates the bug. Try this instead:
Rabbitmeat=2/Smallanimalmeat=2/Smallbirdmeat=2,
Salt;5,
This is only hypothetical, please let me know if it works. A potential downside of this is that I don't think the recipe will now allow you to mix-and-match different meat types, instead requiring two of the same.
I looked at your code and found that in line 152 you use items:get(0):getWeight() for calculating the hunger of meat when opend but for veggies you use getActualWeight(). changing the line 152 to "result:setHungChange(0 - (items:get(0):getActualWeight() - 0.2) * 6 / divisor)" fixed it for me.
To be honest I I am very confused by the bug either I am the only one having it or items:get(0):getWeight() got deleted resently
Since Obsolete:true doesn't really work (at least last time I tried it) I'm using NeedToBeLearn:true to get rid of recipes (even on your mod). Of course don't forget about Override:true. ;-)
[24-10-22 22:12:06.887] LOG : General , 1666638726887> 0> -----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: PerformMakeItem
function: perform -- file: ISCraftAction.lua line # 58 | Vanilla
function: perform -- file: TailoringFix.lua line # 59 | MOD: Tailoring Fix.
[24-10-22 22:12:06.888] ERROR: General , 1666638726888> 0> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at NativeMethodAccessorImpl.invoke0 (Native Method)..
[24-10-22 22:12:06.889] ERROR: General , 1666638726889> 0> DebugLogStream.printException> Stack trace:.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2683041078
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1915420850
for jarred food without vinegar and sugar it will 2 years until rotten
and jarred food with vinegar and sugar it will 5 years until rotten, right ?
For the Beef Jerky recipe in the mod, it appears you made a mistake.
recipe Make Jerky
{
Rabbitmeat/Smallanimalmeat/Smallbirdmeat,
Rabbitmeat/Smallanimalmeat/Smallbirdmeat,
Salt;5,
Result:BeefJerky,
Time:100.0,
OnCreate:Recipe.OnCreate.BeefJerky,
Category:Cooking,
OnGiveXP:Recipe.OnGiveXP.Cooking10,
}
item PreservedJerkyMag
{
DisplayCategory = Literature,
Weight = 0.1,
Type = Literature,
DisplayName = Cured Meat Recipe,
Icon = MagazineHunting2,
TeachedRecipes = Make Beef Jerky,
ReplaceOnUse = PreservedJerkyMag,
StaticModel = Magazine,
WorldStaticModel = MagazineHunter1Ground,
}
Make Jerky =/= Make Beef Jerky. You need to change the name of either the TeachedRecipes or the recipe itself to match with each other.
Shoutout to SalSevenSix who spotted this
Ever consider adding jarred fruits? It'd be amazing to have some way of preserving fruits other than strawberries, especially exotic stuff like pineapple and bananas. Maybe other fruit jams? Or just straight up jarred fruit?
upd. I'ts working now. kinnda sad that I had to abandon my old playthrough. But this mod well worth it.