Teardown

Teardown

Human Projectile Movement System
68 Comments
Badkarma 13 Jul @ 2:40pm 
i dont like it when the screen shows red its all red
SPRÏNTY 14 Nov, 2024 @ 10:08am 
Could you please fix the issue that makes the player collide with their tools?
parksrox100 2 Nov, 2024 @ 10:44am 
please fix the tool collision, it's what causes all these problems.
Xyrkzes 11 Oct, 2024 @ 5:48pm 
This mod seems to be completely broken right now. I was constantly taking damage while walking around and I couldn't jump unless standing still. Also when I jump I'm stuck floating in the air for like 10 seconds.
skibidislayer 3 Sep, 2024 @ 2:36pm 
can u remove the red screen thing when you hit a wall
stancik 4 Jul, 2024 @ 11:26am 
me when i see an infant
Hearthead13 6 Jun, 2024 @ 11:13pm 
please make the sliding thing optional
Ignis1900 31 Mar, 2024 @ 3:45pm 
idk if im blind but pls someone help HOW DO YOU OPEN UP THE MOD MENU???
Mr. Pinkles 28 Mar, 2024 @ 7:40am 
I like it but i kept having a bug where everything would stay red
JJfrog 5 Feb, 2024 @ 6:00pm 
I WILL BECOME OCTANE
Vyrisity 21 Dec, 2023 @ 7:08pm 
redtide
yoohoo552 26 Oct, 2023 @ 6:34am 
ITS SO FUN
ShadowSamster59 1 Sep, 2023 @ 1:28pm 
Sadly it appears this mod is a little broken now, you can collide with many modded weapons which makes movement really difficult. Has some fun little side effects like letting you walk on air but it also does damage and stops me moving sometimes. Very sad, hopefully can be fixed someday.
The Mimic (M2) 5 Jun, 2023 @ 3:49pm 
Good to mix with the Pizza Tower mod (never tested with it lol)
Celestial 5 Jun, 2023 @ 2:21pm 
For anyone wondering how to get rid of the red screen, turn the "damage delt" slider to 0 then if you don't want the red screen at all download the health config mod
beret 7 May, 2023 @ 8:58am 
would be nice if you added sprint. because this mod conflicts with sprint mods like better run
Ωπ⊇ NG6Heavy Weapons Mann 19 Mar, 2023 @ 1:05am 
could you make the destruction slider not cap out a 5 but 7.5 times please
lolzer 28 Feb, 2023 @ 10:03am 
earth:steamthumbsup:
Awakened NPC. 5 Jan, 2023 @ 4:11pm 
i would use it if u disabled the redscreen effect
legodragonfly 12 Dec, 2022 @ 5:23pm 
can you add a SPRINT? because that would be cool

And can you add sliders to it?


pls do it someday
Sol Summerguy 6 Oct, 2022 @ 10:59am 
Could you disable the redscreen damage effect. I can hardly see with it when I'm going through walls. Sometimes it stays on my screen for minutes on end. Ruins the experience
PrinceBorgo 9 Jun, 2022 @ 4:35pm 
how do i activate the impact destruction?
Masonator 9 May, 2022 @ 7:59pm 
Bug, enabling/disabling RedTide doesn't save in the options menu
Red  [author] 7 May, 2022 @ 12:56pm 
You can actually air strafe a little, but it will also effect your velocity. Making more noticeable air strafing without rewriting a bunch of code wouldn't feel very good. I thought about adding wall-running.
It would technically be possible, but it would be a TON of work and probably still wouldn't play well with the physics. So, I won't do it - but I'd love to see someone else take a shot.
Dachi 7 May, 2022 @ 12:23pm 
I agree with some others here, is air strafing a thing?
Master D.Azoo 24 Apr, 2022 @ 8:12am 
can you add an option for disabling the red screen when crashing into something? thank you
Masonator 23 Apr, 2022 @ 12:44am 
Love this mod, but I was wondering whether you'd be able to add strafing with A/D to turn while sliding? Would be so much fun
Masonator 22 Apr, 2022 @ 6:49pm 
Glad that a lot of these are optional! Not to say that they're bad, but I'm glad that I can have only some things enabled if I want.
zezulik 3 Apr, 2022 @ 7:14am 
could you add walrunning? that would be awesome :)
Grimmy G1RL 1 Apr, 2022 @ 12:44pm 
how do I bring up the menu
enty 28 Mar, 2022 @ 11:03am 
phd flopper
Wiciu🥶 22 Mar, 2022 @ 7:45am 
How to on settings
Civilian (TF2) 13 Mar, 2022 @ 9:51am 
oh wait i forgot to enable it
Civilian (TF2) 13 Mar, 2022 @ 9:48am 
It doesnt work
coolguyamron 13 Mar, 2022 @ 8:04am 
Wall? more like: in my goddamn way.
Sim050910 9 Mar, 2022 @ 9:31am 
I don't know why but I can't disable the mod, even by unsubscribing the mod the destruction effect still stays.
Wandering Stars 22 Feb, 2022 @ 3:57am 
when i enter a level without redtide on the next level i enter has redtide setting turned on again, its annoying having to disable it each time i dont want red tide, can you please fix this problem where it automatically turns itself on when i dont want it to
Red  [author] 15 Feb, 2022 @ 9:49pm 
@AP_Squared Switching to balanced or lowering impact damage will limit destruction to weak surfaces (glass & wood) It's not easily possible to damage only glass
AP_Squared 15 Feb, 2022 @ 5:58pm 
Could you add an option where you can only damage glass? I'd like to be able to jump through windows without being able to smash through walls.
Krillin's Honkin' Dong 23 Jan, 2022 @ 9:41pm 
how do you access settings
turbocreeper 21 Jan, 2022 @ 12:31pm 
nocie
Zulu 1 14 Jan, 2022 @ 3:19pm 
can you make them into one can so people dont have to change betweem them at the same time
and make it spammy
Mr. Krabs 14 Jan, 2022 @ 1:37pm 
to the menu
Mr. Krabs 14 Jan, 2022 @ 1:37pm 
how do i use it?
gamescape7 14 Jan, 2022 @ 10:54am 
i cant wait to loony toons smash through a wall at mach 10
2 Big 4 Cheese 13 Jan, 2022 @ 11:46am 
Really fun mod, brings out my inner kid smashing through buildings and having craters when I land. However, do you think we could be able to adjust the damage for each material separately? I'd like to able to run through a glass window with relative ease, but then not cut through the concrete building below like butter.
HildoEXPRESS22 12 Jan, 2022 @ 5:38pm 
so good
Rogue Synth 11 Jan, 2022 @ 4:13pm 
Good point, at least a drink combining the two would be dope.
The Beast 10 Jan, 2022 @ 11:28am 
you said my instead of by
Red  [author] 9 Jan, 2022 @ 8:18pm 
I've got a lot of suggestions related to impact damage. Remember, it is completely optional! You can disable lethal damage or set it to 0x to disable it entirely. The "red screen" effect is scaled based on damage.