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Enjoy and join the discord if you have any issues.
Link: https://discord.gg/9tzGXzsHzV
For requests im not gonna do them right away, im not sure how many ill get and how much time ill have for each. Ill also need to set limits on what people can request, and i need to decide on weather it goes in this mod or a seperate one.
@ModdedNostalgia Interesting concept, ill tinker with a black hole idea.
@mininija, canyonmaker will remain free until i can find a way to set a config for its removal.
Ideally with added middle-click functionality that empowers the black hole by instantly draining the entirety of your mana bar to 0 for 20 seconds, enlargening it and temporarily increasing its dps and pull radius dramatically for a short time (think like 3-5 secs) and releasing dark energy-based radiation projectiles. Resulting debuff of no mana for a little bit makes the weapon artificially geared towards melee builds - i.e. drag your enemies into your Murasama slashes.
I have no idea the limitations of creating a light-pet slot cursor summoner-and-magic-damage weapon that grabs npcs like insects and obliterates them like em too, but I can imagine and I can dream. Dream of what the end game weapon Calamity was supposed to feel like and be. And I feel like this is the place to drop it.
All I have to say is wow i love this. Can I throw a wild suggestion for such a wild-natured mod? An end-game ultrabright light pet superweapon to see perfectly clear in the abyss (i mean like daylight-sized light radius and intensity in that b****). Make it a super tiny erratic black hole sprite that bounces around your cursor and sucks enemies into it - locking them in place to your cursor and doing summon and magic based damage until they die (kinda like that one cheat mod that lets you click and drag around npcs and such, but with added succ - think it was called creative mode or something).
finally i can mine fast
Added
The Wind of Change
Lunar Enchantment
Living gun
Reworked
Might of the hollow
Femurs femurs right click has been restored
Great sword of ascendant, also got resprited
:>
Thanks for including your changelogs in your comments from the very start of its conception, I noticed that tmodloader mods don't really get that much comments on their Steam Workshop page and I just wanted to thank you for your effort.
I noticed that for the 2 tools; the multitool is sort of a 'cheat' tool that requires no materials to craft (and deals massive damage) and the 'world destroyer' that is crafted from that tool still only requires 10 dirt blocks to convert it into the world destroyer. The game also slightly lags when using said 'World destroyer' though that might be my modlist.
All that being said about the 2 tools, love the mod and thanks for your efforts!
pushed a small update to update the description.
Next update will consist of making accessories and remaking the old ones potentially as well as resprites and reworks as i think of them i also buffed the bullet hell cause i could
Made a plethora of changes which can all be found in the patch notes sections
Fixed a few bugs and fixed some weapons not receiving nerfs they were supposed to
This is a big one ok, it's been a while so I have done a lot of things which means that I definitely forgot things but i'll try to list everything i can. In the patch notes
Changed the damage value of all weapons to 300, this is mainly while i sort out what should be strong, what should be weak, and just balancing them around, exceptions to this are weapons that have adaptive damage values, think of 322, vibe check, and life dagger.
Reworked True enchanted sword, Supernova, and Terra fractal
Added npc projectiles to pylon whip and pylon spear.
Added the final pylon weapon in the Pylon rifle
Added a lean debuff, lean mug, and a lean sword
From here im gonna focus on balancing, spriting, tuning, reworking, and maybe some non endgame weapons. Also sorting my vs files cause good lord they are messy/
The next big damage update will probably be when content mods show up so keep that in mind but besides that ill keep working on this.
Also ill update as tmod updates to make sure nothing is broken
Buffed Femurs Femurs and gave the projectile a custom explosion on hit and added sound when hitting when the weapon
Added the pylon whip
Tweaked the behavior on Falling Guillotine and gave it an onhit effect.
Raised the ceiling on 322 meaning it has a chance hit at a higher damage
fixed 322's easter egg (heh)
Nerfed the no name special
Fixed and changed the behavior on the ode to a moon projectile
Nerfed the soul of golem, ill buff it later when i make ammo for it.
Nerfed explosion sword
Changed the behavior on the sacred excalibur projectile
Changed the terra fractal back to its original form cause it was weaker than it was before and i don't know what to do with it quite yet.
gasploinky
Thank you TOXIC_MEMER for the awards <3
Tweaked the Ode to a moon and gave it a custom flaming head projectile
Buffed the soul of golem
Reworked the No Name Special into a last prism laser thing instead of febreeze blast
Removed the Last prism laser attempt
Added Falling Guillotine
Gave the explosion sword a custom explosion and added dust to the bunnies
Buffed the Fairy Wrath
Buffed big bertha, terra fractal, and the living spear
Fixed the Buffing endgame accessory
Probably some other stuff i forgor about
guh
Added reflecting projectiles to the Living Spear and the Yamato
Added the Vibe check
Added the pylon spear
Added a last prism weapon that doesn't work dont use it
Tried to make "I always come back" more consistent
Added another buffing accessory
Reworked and resprited the rip and terra
Changed how the homing works on the Heart of Terraria
1k SUBS WE DID IT!!!!!!
YYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAHHHHHHHHHH
Updated the icon finally
Adjusted how some of the accessories behave
Tweaked the Heart of Terraria
Adjusted the eternal bolts
Adjusted Marisa to be like reimu
Added The Buffing Endgame accessory
Added Sacred Excalibur
Added the Life Dagger
Added Pylon Beam
Added some more quotes to the living blade
Added a secret easter egg when using 322
Split metal militia to two weapons, a ranged and a melee one and gave them unique features.
Also gave them both new sprites
Thank you for 1k subs I really so appreciate it
Working on next update and its gonna be spicy i think
Tomorrow it drops most likely