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Now, instead of there being a single building for drop-off and wrangling critters, they are now two separate buildings. Which is incredibly useful for things like ranching Squeaky Pufts and Dense Pufts.
Unfortunately, it also means that mods that mess with the ranching mechanic, such as this one, will be broken until they're updated.
But just in case, I hope you are using Mod Manager "and" more important, "Mod Updater" !
If you think that it's useless because there isn't any update of "Ranching Overhaul", well, you maybe didn't know this, but "Mod Updater" have some feature to somehow patch a few things from mods who could become left and not updated anymore, but still able to work fine.
It the case for some Mods I'm using, even if many peoples saying it didn't work, blablabla, etc, with Mod updater and Mod Manager, it's work fine.
I didn't try for this mod yet, and I can't explain you how it works, but it could be somehow like just cut a feature of the mod concerning an item who have been removed from the game, like the "drop-offs" removed/reworked today.
If it can work this way, of course, the previous feature concerning the drop-offs will not affect the new one added by Klei, it's logic.
I would like to have found it when you release it but it went under my radar
Can you consider a little request ?
It would be very nice if you could just add an option to custom the amount of power needed by the incubator.
I try to, somehow, re-balance how incubator are working, with the help of some Mods, because I don't like the way they work and doesn't want to abuse with the Timer Sensor.
For me, the incubator need to be powered all the time, and if not, then the buff vanish.
For this part, someone released a mod recently who is doing this.
But I don't find a mod who would let me change incubator power consummation and heat.
And now, with this mod, I will be able to change so much more, thanks a lot for your work and for sharing it with us
I am having a very frustrating problem. It only affects the Drecko and PlasticDrecko and MossyDrecko and only in one particular attribute.
It does not matter how many times I change their targeted atmosphere for "scale growth" the game changes it back to Hydrogen/Carbondioxide respectively.
I tried over and over again. All other changes are kept though. The only changes it overwrites are the ones referring to target atmosphere.
Is this a bug, something that cant be changed... if you could help I would deeply appreciate.
Resubed this mod today because I see it is patched.
Game start crash, auto-deactivate this mod.
彻底改革牧场的某些方面:
- 重复工将通过使用牧场站获得畜牧属性经验,包括梳理站,剪羊毛站和任何使用牧场站作为基地的模组站(包括屠夫站)。
- 复制人还可以使用上述站点,每个级别的畜牧属性都可以更快地使用。争吵的速度也会随着每一级的饲养而增加。
- 您可以配置鸡蛋孵化器的速度。
- 您可以配置"快乐"状态可以提高生育率的速度。
- 您可以配置可以通过小动物掉落和鱼类释放来丢弃的最大数量。
- 所有可配置的小动物现在都可以争吵,所以你可以和飞行的家伙争吵。
此外,您现在可以自定义小动物的许多部分,包括:
- 局促前所需的空间。
- 生育周期,即制作卵子需要多长时间。
- 成人阈值,即在什么年龄,小动物将被视为成年人。香草使每个小动物在5个周期的年龄成熟,你可以根据自己的喜好微调每个小动物。
@Nycidian, It is quite difficult to do efficiently by the current method. I'll have to find another way, but it is a great addition anyway! I'll try (finger crossed) to implement it in the next version.