Arma 3
Nerina Island [No updates]
6 Comments
Hydrallic.  [author] 9 Apr, 2022 @ 11:48pm 
@Romolus104 Thank man Now we're here to start a new map project by making everything look our best for A3Life.
Romolus104 27 Jan, 2022 @ 10:36am 
Sitting in the same boat here, I'm trying to piece something together myself and the documentation is a nightmare. Glad my criticism didn't just annoy you. Keep at it, The basic concept looks decent.
Hydrallic.  [author] 16 Jan, 2022 @ 5:21am 
In principle, we have plans to develop arma 3 locale server. We have 4 people divided work, 2 people doing scripts and 2 people doing maps, but it seems like it's just me haha. other
Hydrallic.  [author] 16 Jan, 2022 @ 5:18am 
@Romolus104 Thank you very much for the advice This is the first map and the first time I've done it. There are many problems I'm trying to study map making on youtube. but it's very old And I also have a language problem. Quite a mess at all I thank you again It would be great if you could guide me further. or have a good tutorial Thank you in advance
Romolus104 12 Jan, 2022 @ 4:19am 
picture 5 looks good, maybe aim for making the entire map look exciting like that, but not just from one highly staged angle.
Romolus104 12 Jan, 2022 @ 4:16am 
Looks like it's pretty alpha still but I can already see some core problems,
-micro terrain, there is terrain that is so steep it has no gameplay value but apart from that it's basically completely flat which looks bad and is not conducive to tactical gameplay
-colour balance, honestly I would look over absolutely everything, from the ridiculously black roads, over the ground texture to everything in between. The colors are clashing so hard, it hurts to look at.
-saw more finished installations that were for example just the same terrain object copypasted over and over and the embedding into the world
Object libraries are up to taste, but I really dislike these completely flawless houses because they simply don't work with Arma and have ugly textures.
-There's the massive dependency library. I was REALLY bored but I guess nobody else will put up with 5 obscure dependency mods to get to your map. I don't think it's too late but I believe you should reevaluate some core ideas here