Stellaris

Stellaris

Abandoned Habitats Update
18 Comments
Ciaphas Cain 5 May, 2024 @ 11:18am 
How about 3.11 guys? Does it require an update??
MobiusRaptor 19 Oct, 2023 @ 3:23pm 
After some testing, the mod does still work. It spawns a habitat above a planet that has 1 Habitation District and 1 Industrial District, and can add more by clearing the blockers. You can still build one of 3.9's new Habitat Central Complex elsewhere in the system, but can't build one or a Minor or Major Orbital above that planet.
MobiusRaptor 18 Oct, 2023 @ 10:27pm 
Does this no longer work, given the change to habitats in 3.9?
Sjru 🐲 12 May, 2022 @ 6:52pm 
Update?
SVyrus 23 Jan, 2022 @ 10:32am 
thanks :)
hyper_fool_80  [author] 23 Jan, 2022 @ 7:58am 
@Svyrus no it doesn’t.
SVyrus 23 Jan, 2022 @ 6:22am 
Does this require the original Abandoned Habitats mod?
doctornull 21 Jan, 2022 @ 12:31pm 
Nice, glad you found the issue. I'll post over in the Discussion thread. Cheers!
hyper_fool_80  [author] 18 Jan, 2022 @ 6:58am 
@greensniperhat that is because I uploaded a hot fix but failed to comment out those a deposits that where not complete yet. They should however still work as planned.
greensniperhat 18 Jan, 2022 @ 6:15am 
This mod is missing localizations for d_ab_hab_mining_bays_blocker and d_ab_hab_mining_bays.
hyper_fool_80  [author] 14 Jan, 2022 @ 3:53pm 
Found cause of the black box, it was caused by a typo in the event file. Also fixed an error where Plantoids dlc was not being called right causing them to not spawn.

@doctornull
I've posted a suggestion discussion and added reply's and your suggestions there.
doctornull 14 Jan, 2022 @ 12:35pm 
Oh that sounds great, I'll see about adding them this weekend.


Some suggestions:

- Cluster abandoned habitats in systems with Tomb Worlds, or with abandoned Megastructures (but maybe not the Dyson Sphere if that prevents it from being restored? dunno.)

- Set the system habitat shipset as a system variable before adding habitats, and build all habitats in that system with that style. That puts the list of styles in one place for easier editing, and it makes debugging easier.

- There could be more kinds of blockers, perhaps one which reduces habitability ("Disused Life Support") or reduces trade value ("Rusty Dockyard").

- It'd be really cool to have some custom digsites on abandoned habitats. Might be too much work though.
hyper_fool_80  [author] 14 Jan, 2022 @ 12:24pm 
I’ll take a look at it when I get home. You can add the habitats from other ship sets if you wanted I have a personal version that includes all the sets I use, for my games
doctornull 14 Jan, 2022 @ 10:07am 
Sorry, the log file is gone.

Yeah, I have all the DLCs, plus I have a bunch of shipset mods installed.

The black box looked like a vanilla Mammal Habitat, like you get if you don't specify a shipset for an empty habitat -- I've seen other mods generate those (but those mods are not currently installed).

Hope this is helpful, sorry I don't know more.
hyper_fool_80  [author] 14 Jan, 2022 @ 9:50am 
@doctornull anyway you can tell what one it is that is not spawning correctly? And I’m assuming you have all the dlcs?
doctornull 14 Jan, 2022 @ 9:03am 
Found one Habitat which was a black box, but almost all of them were not black boxes -- and I did see a variety from different DLCs.
doctornull 12 Jan, 2022 @ 6:14am 
There are too many for my taste, but it works and the AIs do settle them -- though the AIs don't seem able to clear the blockers.
✧Starshadow Melody✧ 3 Jan, 2022 @ 10:11am 
ahabitats bandoned.