Solasta: Crown of the Magister

Solasta: Crown of the Magister

Destined to be Loveless
38 Comments
Lninefingers  [author] 9 Jun, 2023 @ 3:43pm 
@Skelly Yes, the three forest encounters are that way. I designed this way back many updates ago. Switches, plates and activators were barely a thing. Then those came to be in an update, and I had to retrograde fit some of them in. But no, not every encounter will be that way.
UnsanctionedDreams 1 Jun, 2023 @ 5:24pm 
Do enemies just spawn into existence? Only done two encounters so far but both times enemies have spawned into existence which kinda just negates our parties rogue sneaking and scouting ahead.
BlackguardRogue  [author] 23 Apr, 2023 @ 5:30am 
@pp1497, sorry about that, but some of the description must have gotten erased during an update. You can use characters from LV 4-8, but 4 is recommended if you want a decent challenge. If you start at 4, you'll probably end around 6 or 7.
pp1497 23 Apr, 2023 @ 3:48am 
What level range does this campaign have?
Artyoan 26 Jan, 2023 @ 7:28pm 
2 out of 3 isn't too bad. I did pick up the brooch but I botched the context about where I got it from. I was reflecting on the item descriptions from everything I had in my inventory after reading Rancor's final journal descriptions, but couldn't recall where I'd found some of them. So that makes sense.
For Lillith I was trying to force a connection somewhere, which latched onto the unnamed but referenced female sorak and the unusual nature about which Amdis thought the Sorak disregarded her. I figured Lillith's appetite was sexual but also something of a blood feed (vampire plus sex), as blood is referenced as being a most important thing. So I made a connection between pregnancy and increased appetite for blood as well.

Very cool style of story telling. I'm finally trying other people's campaigns and figured I'd look for ones doing things a bit differently. This fit the bill. Thanks for making it.
Lninefingers  [author] 26 Jan, 2023 @ 6:30pm 
@Artyoan Hey thanks for completing, despite the botched exit in the estate. Not sure how that happened, only me and one other person have access, I don't remember moving it for testing, fixed now. It's always great when a story-minded person like yourself plays my stuff.
1. You're exactly correct about Rancor, the goldbrewer leader, and the simulacra statuette.
2.That's not what I had in mind for Lillith, but it's interesting you interpreted in that way. Her appetite mentioned in the diary was of a sexual nature, not food related. She was just a vampire like Amdis. If you caught the mention of a silver wedding brooch in Amdis' journal, and then found the brooch in Rancor's kitchen with the initials "L.L.", combined with Dagon's growing appetite (differing appetites were a recurring theme here) you can probably put two-and two together regarding her fate.
3. Correct again regarding the Sorak and Amdis.

Thanks for playing.
Artyoan 26 Jan, 2023 @ 11:24am 
So may-or-may-not be wild speculations, probably wrong but how my mind made connections:

-Rancor killed the goldbrewer leader to get his statue which is the dead 'dwarf or halfling' in the room adjacent to the torture devices
-The reason we can pick up the statue and not be controlled is because Rancor was already dead via the dragon
-Lillith is/was the female sorak used in the birthing experiment, which is why she had an insatiable appetite. Not sure about this one at all but I didn't find Lillith?
-The soraks were putting on Amdis as to the summoned being because he couldn't properly see anymore and one named Sorak could speak via an ethereal nature


Liked the feed drip of information. Definitely has a 'civilization is gone and we are left with the consequences of what came before' feeling to it, which I like.
Artyoan 25 Jan, 2023 @ 9:45pm 
Maybe his sleeper crossbow will wind up in your future campaigns for full functionality. ;)

Not sure if its a bug or not but I entered the estate and it put me in the middle of the aviary. Then there was a comment seemingly backwards about torches being close to the wall to start a fire but it wouldn't light because it was a special kind of wood. Thought the entrance point might have been moved.
Lninefingers  [author] 25 Jan, 2023 @ 8:59pm 
@Artyoan Heh, yeah I guess it is. I like those old trick since I'm also old-ish. Back when I made this campaign it was only possible to assign status effects to enemy attacks, but not to custom weapons. When you loot his crossbow after the battle, it's just a plain old crossbow, no sleeping effects unfortunately.
Artyoan 25 Jan, 2023 @ 7:06pm 
I was not expecting the sleeper crossbow shot. Oldest trick in the book and I fall for it.
Lninefingers  [author] 7 May, 2022 @ 9:04am 
@MrMarsVolta Thank you, I'm glad you and your friends enjoyed this. There are a lot of little secrets, both contextually and in the environment itself.
Hauntofroullete 6 May, 2022 @ 8:27am 
This was a brilliantly constructed adventure. I actually didn't mind some of the backtraking because me and my friend found some little secrets that we missed the first time.
Lninefingers  [author] 2 May, 2022 @ 2:52pm 
@Acadiantri Hey, thank you. Yes, that is probably the aspect people like the least about it. I was trying to create places that seem like they existed prior to the party arriving there. Instead of a place designed to get point A to B and then on to the next. But it is something I will be aware of as I craft my next one.
Lninefingers  [author] 2 May, 2022 @ 11:12am 
@Widdly Scuds \KFk/ Yes, I noticed that as well. Other than the opening screen and the information from the man in the cave, there shouldn't be others of that size. Other sizable texts are located in journal books which are easier to parse. I don't know if you have tried your hand at creating dungeons with this tool-set yet, but there are a ton of technical limitations to work around. I created this one two updates ago when it was clunkier than it is now. The next one I am working should be (key word "should") a lot smoother due to more options.
Acadiantri 2 May, 2022 @ 10:30am 
Really nicely done. A little too much walking back and forth, but great ambiance. One minor point: the zealot and the baby remoraz get stuck and can be arrowed to death from range.
Widdly Scuds 1 May, 2022 @ 4:25pm 
@Lninefingers thanks dude that worked! Really fun mod, do you think you could space out the big text paragraphs like the one you get at the beginning? It's really difficult to read the giant blocks of text.
Lninefingers  [author] 29 Apr, 2022 @ 6:55pm 
@Widdly Scuds \KFk/ Yeah, the update did push the shelf graphic out from the wall for some reason. I think I will outright remove it in the next update. The exit still functions, it's just a little trickier. Move your party to the right side of the exit, then just click up by the shelf on the wall. Keep clicking around like this moving your party back and forth if need be (it shouldn't take too many tries) and the prompter to exit the area should pop-up. Even if they aren't all standing exactly on the blue, it does work.
Widdly Scuds 29 Apr, 2022 @ 6:28pm 
I am stuck in Brador's cabin after killing him. There is a blue square to put my party in, but I am unable to place all four party members in the square. It looks like the bookcase has moved out from the wall by one square and is blocking one side of the blue square.
Lninefingers  [author] 24 Apr, 2022 @ 5:53pm 
@AJ_jarisfull. Yeah, it would be far too spoiler-ish for me to release a bullet point timeline at this moment. Especially considering the current influx of new players the dlc is currently bringing. Further down the line, that could be something I would consider for people that are really interested in that sort of thing.
I can say, I wrote up roughly 20 pages for this one, just to have a reference for everything. Weaving the events into the correct sequence was tricky.
Lninefingers  [author] 21 Apr, 2022 @ 7:58am 
Thank you @Kaguya. The souls series has some of the most interesting level design in gaming history, IMO. While I won't be able to achieve that level of epic scale using this tool-set, I did want to sprinkle it in here and there. I intend on doing more of that in my next campaign as well. It's cool some players are noticing that.
I play-tested this on hard a few times, some of the battles are tricky on that difficulty. I got wiped a few times, albeit I am not the best D&D player ever. Utilizing multi-player, you will probably fare better than I did.
Kaguya 20 Apr, 2022 @ 9:46pm 
Great campaign, currently just get out the sewer and progress to level 6 with a friend. We play with hard difficulty and find the combat is challenging but manageable. I also like the branching paths design, remind me of dark souls series map. Really appreciate your efforts
BlackguardRogue  [author] 16 Apr, 2022 @ 10:05pm 
Just added the post-DLC update. This should fix anything that got changed by the game's new version. Enjoy!
Lninefingers  [author] 14 Apr, 2022 @ 12:26pm 
@TheTavorean @whatiflobstersruled
Thank you for the comments, and you know, I think I agree with you. Although my opinion on the matter probably shouldn't be trusted..
whatiflobstersruled 22 Mar, 2022 @ 12:01am 
Lninefingers has done a fantastic job here. Destined to be Loveless is an intriguing dark mystery with many pieces that we only at the end recognized were interlocked. Spacious locations of beauty and an veritable gallery of villains of differing motives. Unlike some other fan-made modules, the fights here were reasonably designed-- good use of spellcasters and a variety of enemies, as well as differing terrains.

If I may offer some criticism, the back-tracking was tedious, and the overground/forest environment was extremely difficult to navigate due to the similarity of terrain that can be navigated, and terrain that couldn't.

Overall, very recommendable!
BlackguardRogue  [author] 26 Jan, 2022 @ 5:41am 
@cstiles99, I'm wondering if you missed a button somewhere. There's a place you go down into the catacombs. Is that where you're stuck? If you've only managed one fight there so far, keep searching. --From BlackguardRogue
BlackguardRogue  [author] 26 Jan, 2022 @ 12:55am 
@pwarner126, did you find them eventually? Maybe you just need to move around a bit. Did you walk all around the first map? Stuff should happen.
pwarner126 24 Jan, 2022 @ 10:05pm 
I'm not sure what's going on, but I've started this campaign and there aren't any monsters or NPC's.
BlackguardRogue  [author] 16 Jan, 2022 @ 3:31am 
Annubis, here is the answer: There is more on that subject in previous mod, Gwydion's Folly, including a book regarding the protocols of the brotherhood. But if you are asking will there be more on that in upcoming mods? That would not be an unreasonable assumption...
Annubis_Jackal 14 Jan, 2022 @ 1:52pm 
Is there more about that wolf secret society found in that one room? The one with some of their weapons and items and graves. That was really cool and was hoping for more on that.
TheTavorean 13 Jan, 2022 @ 3:10pm 
+Masterclass in level design especially from the estate onwards.
+ REally fun and balanced combat throughout as well.
+ Very creative lore and item descritpions.
-Story is well written, but the author admits it is hard to understand parts of it.
BlackguardRogue  [author] 12 Jan, 2022 @ 10:02pm 
Added an update today. See note above in the description.
BlackguardRogue  [author] 11 Jan, 2022 @ 3:59pm 
@Annubis_Jackal, here is a hastily written reply from the creator. Hope it helps.

There is an item in the observatory, not sure whether he picked it up or not. It's in a cabinet, well it's an armoire but who knows how many people know that term. Anyway, with the item in tow, go back to estate basement, from there go back in the crypts. There is a door you haven't dealt with yet. You should be able to unlock it now.
Annubis_Jackal 10 Jan, 2022 @ 9:17pm 
Great maps so far, enjoying it. I'm in the palace and I think I've gone everywhere. Been checking the map as I go. The last room I was in was the observatory with all the telescopes. Not sure where to go next.
BlackguardRogue  [author] 9 Jan, 2022 @ 5:04pm 
*Note* Doors which require custom items to unlock, whether it be a key or something else, must have the item in the inventory of the character attempting to open the door.
EyeoftheStorm 7 Jan, 2022 @ 11:26pm 
Completed, largely agree with @CracktheSkye7 I'll add some bullet points-
-Interesting scenario which starts out rather traditional but unfolds in unexpected ways. It gets wild.
-Gives the feeling there was a massive backstory that you stumble on pieces of. And the actual writing is extraordinary.
-Length was good, finished in about 6 hours.
-Crafting is there, but pick what you find useful early as the best things are locked into manacalon rosary and take 48 hrs.
-Levels circle back in interesting ways, only confused at one point.
"Whispering Riposte" may be the coolest name for a rapier in rpg history.
BlackguardRogue  [author] 7 Jan, 2022 @ 5:59pm 
Added a minor update yesterday. It had some small item and environmental changes in response to player feedback. Hopefully that'll make it a little easier for anyone who got stuck at some point.
BlackguardRogue  [author] 4 Jan, 2022 @ 7:40pm 
@Storm-gatherer: Go back to the greenhouse room and look around carefully. There's a unique item you missed. It's not a huge room, just look around a bit.
EyeoftheStorm 4 Jan, 2022 @ 4:14pm 
Ok, this is insanely brilliant with many memorable moments. Hugely enjoying so far. But I do have ? After you go around the eastern passage, the ones that reconnect everything through sewers and caves and yuo find the silver key off that guy. I went back to the estate and unlocked the door I think it was a greenhouse? I didnt find anything in there. Is the key used for anything else? Or did I just miss something.