Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For Lillith I was trying to force a connection somewhere, which latched onto the unnamed but referenced female sorak and the unusual nature about which Amdis thought the Sorak disregarded her. I figured Lillith's appetite was sexual but also something of a blood feed (vampire plus sex), as blood is referenced as being a most important thing. So I made a connection between pregnancy and increased appetite for blood as well.
Very cool style of story telling. I'm finally trying other people's campaigns and figured I'd look for ones doing things a bit differently. This fit the bill. Thanks for making it.
1. You're exactly correct about Rancor, the goldbrewer leader, and the simulacra statuette.
2.That's not what I had in mind for Lillith, but it's interesting you interpreted in that way. Her appetite mentioned in the diary was of a sexual nature, not food related. She was just a vampire like Amdis. If you caught the mention of a silver wedding brooch in Amdis' journal, and then found the brooch in Rancor's kitchen with the initials "L.L.", combined with Dagon's growing appetite (differing appetites were a recurring theme here) you can probably put two-and two together regarding her fate.
3. Correct again regarding the Sorak and Amdis.
Thanks for playing.
-Rancor killed the goldbrewer leader to get his statue which is the dead 'dwarf or halfling' in the room adjacent to the torture devices
-The reason we can pick up the statue and not be controlled is because Rancor was already dead via the dragon
-Lillith is/was the female sorak used in the birthing experiment, which is why she had an insatiable appetite. Not sure about this one at all but I didn't find Lillith?
-The soraks were putting on Amdis as to the summoned being because he couldn't properly see anymore and one named Sorak could speak via an ethereal nature
Liked the feed drip of information. Definitely has a 'civilization is gone and we are left with the consequences of what came before' feeling to it, which I like.
Not sure if its a bug or not but I entered the estate and it put me in the middle of the aviary. Then there was a comment seemingly backwards about torches being close to the wall to start a fire but it wouldn't light because it was a special kind of wood. Thought the entrance point might have been moved.
I can say, I wrote up roughly 20 pages for this one, just to have a reference for everything. Weaving the events into the correct sequence was tricky.
I play-tested this on hard a few times, some of the battles are tricky on that difficulty. I got wiped a few times, albeit I am not the best D&D player ever. Utilizing multi-player, you will probably fare better than I did.
Thank you for the comments, and you know, I think I agree with you. Although my opinion on the matter probably shouldn't be trusted..
If I may offer some criticism, the back-tracking was tedious, and the overground/forest environment was extremely difficult to navigate due to the similarity of terrain that can be navigated, and terrain that couldn't.
Overall, very recommendable!
+ REally fun and balanced combat throughout as well.
+ Very creative lore and item descritpions.
-Story is well written, but the author admits it is hard to understand parts of it.
There is an item in the observatory, not sure whether he picked it up or not. It's in a cabinet, well it's an armoire but who knows how many people know that term. Anyway, with the item in tow, go back to estate basement, from there go back in the crypts. There is a door you haven't dealt with yet. You should be able to unlock it now.
-Interesting scenario which starts out rather traditional but unfolds in unexpected ways. It gets wild.
-Gives the feeling there was a massive backstory that you stumble on pieces of. And the actual writing is extraordinary.
-Length was good, finished in about 6 hours.
-Crafting is there, but pick what you find useful early as the best things are locked into manacalon rosary and take 48 hrs.
-Levels circle back in interesting ways, only confused at one point.
"Whispering Riposte" may be the coolest name for a rapier in rpg history.