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Thanks for your hard work!
You won't be able to without editing the code yourself, I might revisit this at some point and change how it works but at the moment the vanilla spawn protection removes every zombie from a spawn building to prevent you being softlocked.
pl:clearWornItems();
pl:getInventory():clear();
this is the code that wipes your starting gear, so commenting these out will let you keep your items and default clothes. if you just want the items but keep the clothes I provide, then just the inventory line will be enough.
there'll probably be bugs with just commenting these out, you'll likely get two key rings instead of one, for example.
It is a dedicated server hosted by G-Portal. It is in there yes and it's in the server but does not work. Other times I have removed it from that folder you mentioned and only had the file in server and it worked. I'm very confused, as it works for me sometimes and other times only for my friends.
It's hard to explain all I've done as I've been trying to make this work for a month now
Is that a locally hosted server or are you using a paid dedicated provider?
If you go to your zomboid folder and check media/lua/client are there MXRP files in there?
I have no clue how to fix it. when I put the file where it is meant to be it still complains the file is missing!
It can be done, but yea I think spawning then moving is probably the best option. I'll revisit this mod and try make the change in the next couple weeks.
Sooo err... your best bet would be to spawn outside then go inside (?)
Same issue as 20+, was pretty desperate to try this but no zombies inside. There is a few outside the facility but that's it. Will this get updated/fixed at some point ?
Thanks. Great mod btw.
LINK: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2751361703&searchtext=
Like, I ask mostly because every now and then I or one of my friends has a specific outfit they'd like to start with, but because of choosing their prison spawn.
It's not like you *have* to or anything, this is just my personal preference because I like the versatility of being able to start in a mostly-cleared prison and use that as a starting base.
The problem with MP isn't spawning the zombies, it's in finding a way to prevent them from despawning when new players join without breaking the code that other systems rely on. It should be doable, I've just been playing too much Hearts of Iron to put the work in atm.
Maybe for the MP you can try using CreateZombieSwarm(number, Zone) or or you can pinpoint the zombie location by using SpawnZombie(waypoint)