Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

URANIUM FEVER
5 Comments
Marcus Aurelius 9 Jan, 2022 @ 12:33am 
Quote
"...so i might be a little too liberal with the resources. "
Unquote
Please leave the resources like they are right now. There are enough auto-whip maps in the workshop.
ТоЬЫэЯ™  [author] 8 Jan, 2022 @ 7:39am 
And thanks for your extensive
feedback @thegrandmystic :steamthumbsup:
ТоЬЫэЯ™  [author] 8 Jan, 2022 @ 4:07am 
Glad you enjoy it @Wartbuger! :steamthumbsup:

@thegrandmystic
It's kinda my first map i made for this game, so i might be a little too liberal with the resources. :winter2019happyyul:

The helicopter spots are more or less for roleplay/immersion reasons.
My idea was the use of train lines or (like you said) ship routes.

You may either build a train line around the bay/mountains OR
you build a habor behind the mountains of "STATION ANNA"

There is a (almost) naturally breaktrough (near the small iron deposit) where you could get trough.
Then you could build a small shipping route to reach the other side of the map.
thegrandmystic 7 Jan, 2022 @ 2:37pm 
Really like the overall concept and story! The little bases and stations are nice touch! Definitely a resource-plenty map once you get things up and running, but even with the starter package of resources and vehicles and the like there's still a lot of infrastructure and build-out to do all on your own. I don't often get very heavy on either ship or helicopter intra-republic goods movement and after loading this map up and looking around a bit this is a map where both those transport methods will serve one very well. Thanks for sharing! :)
Marcus Aurelius 7 Jan, 2022 @ 5:35am 
Very nice map. Thanks!