Project Zomboid

Project Zomboid

Realistic Guns
47 Comments
Hao 28 Apr, 2024 @ 12:38am 
Drey  [author] 25 Apr, 2024 @ 1:48pm 
@Morozyaka I deleted it by accident, sorry for that but I answered you anyway and I really made the changes, I can show you the code if you want. It's working fine on my game here, maybe it's just incompatible with another mod you use, or maybe it'll only work on a fresh game.
z0mb3gam3r 22 Apr, 2024 @ 10:20pm 
if this was an 1 april prank, well that was dumb. I hoped that you really changed the mod, you dissapointed me
z0mb3gam3r 22 Apr, 2024 @ 10:14pm 
everything is not feel right, all the same, you liar, and don't delete my comments
Drey  [author] 22 Apr, 2024 @ 9:59pm 
@Серьёзный Илюха sorry for that. Sound Radius was reverted to vanilla in this new update. Lemme know if something doesn't feel right again. Thanks
Drey  [author] 31 Mar, 2024 @ 2:37pm 
@Morozyaka Just released an update for you, sound radius for all weapons increased, ty for your feedback!
kendrickclayton69 29 Mar, 2024 @ 10:09pm 
You should make it when you shoot it, it makes your ears ring.
z0mb3gam3r 12 Feb, 2024 @ 2:09am 
Thank you, I'm sorry if I was rude. Your mod is awesome
Drey  [author] 11 Feb, 2024 @ 8:46am 
@Morozyaka I`ll change it, I agree with you
z0mb3gam3r 10 Feb, 2024 @ 2:49am 
This mod could have been perfect if the sound radius hadn't been changed. The radius is too reduced, it becomes not interesting to play. It feels like zombies are deaf.
Drey  [author] 28 Jun, 2023 @ 10:07pm 
@Mr TKBear it will slightly boost the aiming time, hit chance, damage and range of all vanilla guns in the game while keeping them NOT-OVERPOWER. this mod aims to make shooting guns more realistic because even if you never shot a gun before you'll be able to hit big, slow and near targets such as zombies. I will put this on mod description, TY.
Mr TKBear 28 Jun, 2023 @ 5:53pm 
can we get a change list?
Krilton 12 Jun, 2023 @ 12:55pm 
@Drey Glad to have helped and yeah, programming sucks if you don't catch errors. With this game in general, if you don't back up your game prior to a mod (for whatever reason) you can hose your game. Ex: some mods that if you remove them, ones that have buildable items, before scrapping said item that it will be an invisible barrier that you can't get rid of. Re-installing that mod won't even fix it, not even sure if a sledgehammer will fix the invisible "wall". x.x
Simbach Vazo 10 Jun, 2023 @ 7:53pm 
Bless it, thank you.
Drey  [author] 10 Jun, 2023 @ 4:47pm 
@Simbach Vazo It should work, but it depends on what other mods you have installed
Simbach Vazo 10 Jun, 2023 @ 4:03pm 
Does it actually work on guns found already? Similar mods don't seem to add that, and it is rather frustrating.
Drey  [author] 8 Jun, 2023 @ 1:41pm 
@Krilton, this error suggests that the weapon name is returning Null, which means I messed up with Britas weapon names while coding, TY again for your help. I'll fix everything and will reupload it ASAP, meanwhile, the old version is currently online.
Drey  [author] 8 Jun, 2023 @ 1:23pm 
@Krilton, TY for your feedback, I'm aware of this error, at first it ran OK to me so I uploaded it, it seems to have something to do with Britas, you're right, I'll revert it to the old version while I do the fixes, sorry for this
Krilton 7 Jun, 2023 @ 6:14pm 
@Drey I had PZ installed on another computer with an older version of this mod. I looked at the lua file and replaced that older one over the newer one. The error box, first of 2, did not appear. I'm no programmer but something in the compat for britas isn't right.

FYI. hope that helps :)
Krilton 7 Jun, 2023 @ 5:51pm 
@Drey Sorry that I had to split it up. I have the log file if you want it.
Krilton 7 Jun, 2023 @ 5:49pm 
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
at zombie.GameWindow.init(GameWindow.java:1206)
at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
at zombie.GameWindow.mainThread(GameWindow.java:489)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1686184728565> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Adjust -- file: RealisticGuns.lua line # 6 | MOD: Realistic Guns
function: RealisticGuns.lua -- file: RealisticGuns.lua line # 125 | MOD: Realistic Guns

Jun 07, 2023 7:38:48 PM zombie.Lua.LuaManager RunLuaInternal
SEVERE: java.lang.RuntimeException
Jun 07, 2023 7:38:48 PM zombie.Lua.LuaManager RunLuaInternal
SEVERE: java.lang.RuntimeException:
Jun 07, 2023 7:38:48 PM zombie.Lua.LuaManager RunLuaInternal
SEVERE: at Adjust:6
at RealisticGuns.lua:125
Krilton 7 Jun, 2023 @ 5:49pm 
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
Krilton 7 Jun, 2023 @ 5:49pm 
STACK TRACE
-----------------------------------------
function: Adjust -- file: RealisticGuns.lua line # 6 | MOD: Realistic Guns
function: RealisticGuns.lua -- file: RealisticGuns.lua line # 125 | MOD: Realistic Guns

ERROR: General , 1686184728564> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: DoParam of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1686184728564> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: DoParam of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
Krilton 7 Jun, 2023 @ 5:48pm 
Went to load up the game and had 2 "error" boxes, one at the menu screen and the 2nd during the loading game process.
Drey  [author] 12 Apr, 2023 @ 9:01pm 
@Frost5574 I'm a little busy because of the college, but I promise I'll work on it asap
Frost5574 12 Apr, 2023 @ 6:28pm 
any update on the brita compatibility patch? no rush just checking.
Khean#47 9 Apr, 2023 @ 3:10am 
man....my guy is an american hero
Redneck Princess 10 Mar, 2023 @ 9:14pm 
@Drey You're a chad <3
Drey  [author] 6 Mar, 2023 @ 8:01pm 
@Butterfield Working on it, hold my beer
Butterfield 4 Mar, 2023 @ 5:01pm 
Did he add the compatibility?
Redneck Princess 26 Feb, 2023 @ 9:50pm 
@Drey Yes, Please do add a Brita's compatibility. That would be really appreciated. I do all my playthroughs with Brita's Armors and Weapons, and I'd love to have this mod in the server me and my friends play.
Drey  [author] 25 Feb, 2023 @ 8:26am 
@Heck Should work mid-save but won't affect other mods, but I'll add Britas's compatibility if you guys want.
Redneck Princess 25 Feb, 2023 @ 3:43am 
1. Does this work with Brita's weapon pack?
2. Is it safe to add mid-save?
Moriarti 25 Dec, 2022 @ 1:45pm 
What parameters does the mod change? Can I have a table?
TANGO 17 Nov, 2022 @ 7:36pm 
That is true brother
Drey  [author] 16 Nov, 2022 @ 5:13pm 
@Tango I totally understand you, trust me. But here's my opinion on this: This is exactly why mods are made. Some people love the immersion of the game while others just want to have some fun, modders are here (generally) to serve this second group of people.
Thank you for the feedback!
TANGO 16 Nov, 2022 @ 10:05am 
Well, let's think this throu. The game has RPG elements, like leveling up skills. Let's say you are an average flipping burger 18y/o joe that never touched a weapon, sudenly, 10 zombies are coming at you in a hallway and you happen to have an M4. You are probably going to shoot to survive (prob on full auto). You need experience and nerves of steel to take on 10 zombis by shooting all of them in the head while remaining calm. That's what the game is trying to mimic with its mechanics, if you don't have the neccesary skills you are going to be bad at it (that's why you should stick to shotguns, better dmg=more xp and hard to miss shots at close range=less ammo and noise). You need to survive and train to level up your aiming skills, then you go for a different weapon like any other rpg out there. I think, by doing this you are not making the guns OP (like you said) but you are making the early game leveling waaay easier. Just a thought about the game mechanics
runningkell 1 Nov, 2022 @ 10:59am 
Mod id is 2709350465
If you turn on urls in steam you can see the mod id for any workshop item
Smitty Werben Jagger Man Jensen 20 Oct, 2022 @ 7:15am 
An Mod ID would be nice :)
Please
Drey  [author] 29 Jul, 2022 @ 4:31pm 
@Kyosa TYVM <3
Kyosa 11 Jul, 2022 @ 3:04pm 
Very good mod, it's not overpowered ! rewarded
晓山alreShan 12 Feb, 2022 @ 11:52pm 
does this mod effect to the arsenal(26)gunfight 's weapon?
Bragnak 25 Jan, 2022 @ 4:08am 
I found new D-E gun and new one actually have the better stats etc. So it is not issue for new playthrue, sadly I clear Prison and looted guns before instaling this mod.
Solution: debug or cheat menu :D
Bragnak 24 Jan, 2022 @ 10:35am 
Is it possible this mod works only on guns you did not found already? I shot zombie with M1911 and it took me 2 - 3 shots to kill zombie...
I have aiming skill around lvl 6
Bragnak 24 Jan, 2022 @ 7:16am 
Thanks a lot, I will try it in game then :)
Drey  [author] 21 Jan, 2022 @ 1:22pm 
@Bragnak This mod tries to change how guns work, buffs their aiming, range, etc, it will make guns much more useful, but not too much OP
Bragnak 21 Jan, 2022 @ 7:31am 
Hello can you explain how this mod works or what you changed? I am loking for gun mod for my already running playthrue