Garry's Mod

Garry's Mod

Quake SWEPs [EXTENDED]
77 Comments
Zounter 16 Apr @ 8:00pm 
I don't know if the creator of this mod is still working on it but there's still a glitch from the original swep where grenades shot enemy don't explode after it dies. Might have something to do with the nades being tied to the enemy, I'll look into it.
Freya 27 Oct, 2024 @ 10:43pm 
I know this is too much to ask, but could you also make alt variants of these weapons so that they can use the standard HL1 or HL2 ammo types? I'm replaying through Half-Life and Doom with some cool addons on Gmod, but is kind of a shame that I kinda have to give myself infinite ammo when using these as you can't replenish them naturally without spawning your own ammo.
Sunnyplayz64 (June overdrive) 12 Oct, 2024 @ 1:45pm 
would it be possible to have a toggle to switch to LD models AND turn off interpolation (what makes the animations smoothy) animations all under a few toggles? maybe?
Vent Xekart 21 Aug, 2024 @ 8:55pm 
Oof, that's rough.
Matsilagi  [author] 21 Aug, 2024 @ 8:19pm 
WE lost the source textures so, unlikely.
Vent Xekart 21 Aug, 2024 @ 7:52pm 
Any chance we could get icons for some of the entities and weapons?
Gordon, GORDAN! 8 Aug, 2024 @ 1:14am 
I wonder if you could make an expansion for the Quake SWEPs that includes Usable versions of the handheld weapons used by the enemies? (the Ogre Grenade Pistol (possibly dual-wieldable) and Chainsaw, Grunt Shotgun, the Knight Swords and ESPECIALLY the Enforcer's Blaser/Laser Rifle? I still want to use that gun so bad.)
shelleyclenmurphy 22 Jul, 2024 @ 8:41am 
yo:headcrab:
TheUltimateDemon 8 Jun, 2024 @ 12:42pm 
These Extended Quake Weapons still have problems, even if they're arranged correctly.
scratcher 7 Jun, 2024 @ 9:29am 
there should be a Quake 1 NPCS mod
CappyBlappy 2 May, 2024 @ 2:53pm 
the firearms does not fire
sksdfjh 12 Mar, 2024 @ 7:09pm 
:GDNormal:
sksdfjh 12 Mar, 2024 @ 7:09pm 
w :GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal::GDNormal:
TheUltimateDemon 11 Feb, 2024 @ 8:12am 
What we need is a mod that has weapons from Ground Zero, including the ETF Rifle, The Heat Beam, The Tesla Mine, The Chain Fist, and The Disruptor, And maybe even the Trap from The Reckoning. Those are all Quake weapons we never got in a Gmod Addon before.
Christmas Sweater 28 Jan, 2024 @ 10:39am 
Half-Life Co-op: Infected SWEPs
Mannytko 20 Nov, 2023 @ 8:03am 
When shooting laser cannon game spams in console this:
q1_laser[196]: Changing collision rules within a callback is likely to cause crashes!
q1_laser[198]: Changing collision rules within a callback is likely to cause crashes!
q1_laser[199]: Changing collision rules within a callback is likely to cause crashes!
q1_laser[200]: Changing collision rules within a callback is likely to cause crashes!
Brasduri 8 Sep, 2023 @ 1:43am 
do you have any plans to do quake 2 remastered weapons for the original quake 2 swep mod?
Johnny 29 Aug, 2023 @ 9:00pm 
It says the addon has conflict with Quake SWEPs, but I don't know why it requires.
GlitchMouse 29 Aug, 2023 @ 5:04am 
i want the deathmatch classic version
marsh 29 Jul, 2023 @ 1:44am 
Understandable, I was only joking but I appreciate the response
Amerima 28 Jul, 2023 @ 11:54pm 
Is it requirements
Matsilagi  [author] 28 Jul, 2023 @ 11:40pm 
Never because:
1 - Needs to be animated.
2 - Too many guns.
3 - I can't do it without my buddy Superfly.
marsh 28 Jul, 2023 @ 9:19pm 
Daikatana sweps when
DUMFAYCE !! 20 Jul, 2023 @ 1:56pm 
grenade launcher is broken and just explodes instantly and kils me
Zollo2018 30 May, 2023 @ 4:16pm 
when i test it the sound is just going Beepo
._.
VictorVild 10 Apr, 2023 @ 6:28am 
the layser cannon used to be like coming out of your mouth in original quake and only no hq sounds
Well-Rounded Wildcard 6 Feb, 2023 @ 6:20am 
got a question regarding the port of 1qdm1, how did you carry over the textures and their information or did you have to painstakingly re add every texture to the map and their scales

did you have to update file pathing at all as well?
Jinx 27 Nov, 2022 @ 5:09pm 
can you make brutal half life beta 2 sweps?
VictorVild 6 Nov, 2022 @ 1:36am 
how do i make it hd modles
VictorVild 4 Nov, 2022 @ 9:48am 
you you ... JUST MADE NEW MODLES MY F***** GOD YOU FIXED THE LASER CANNON
jb 20 Sep, 2022 @ 11:38am 
can you make a version without the enhanced models
josephlay2005gamer 16 Mar, 2022 @ 3:18pm 
will you make half life alyx weapons?
YeOldeFellerNoob 18 Feb, 2022 @ 7:20am 
You know what would be cool? In Quake Champions, they made the railgun to be based off of the World View Model from the OG Quake. It would be freaking awesome if that was here too!
dingusman69 6 Feb, 2022 @ 3:47am 
how do i disable hd models?
Gordon Freeman The Annoyance 16 Jan, 2022 @ 5:44pm 
@Matsilagi

I just did some thinking and a random idea popped up in my head, and it said:

"Y'know... The player's weapons technically aren't ALL of the weapons in Quake.
There is the Grunt's version of the Shotgun, the Laser Rifles used by Enforcers, the Ogre's Grenade Pistols and the DLC versions of them, plus their Chainsaws as well as the Swords used by the Knight and Death Knight. And these weapons are for GMod's Sandbox gamemode..."

So if you ever feel like sinking more time into this addon than what is already necessary with a couple of buddies, then possibly consider adding the weapons used by NPCs. This IS Sandbox after all...

Not that you need to, this weapon pack is already functionally on point and great as it is.
Matsilagi  [author] 16 Jan, 2022 @ 9:11am 
Will fix, apparently it didn't save the Point Sample flags on any of the Software VTFs.
Δ 900 Mag 16 Jan, 2022 @ 8:51am 
resubbing the addons fixed the issue, but now the software skins don't work at all for any of the weapons, even after restarting gmod. i wonder if the remastered models just don't use them?
Matsilagi  [author] 16 Jan, 2022 @ 7:40am 
Oh and, it has a discharge radius, however, it only applies for the position you are looking at. Which is why even people outside the water got electrocuted in Quake.
Matsilagi  [author] 16 Jan, 2022 @ 7:39am 
@Arisumin: But they do. It's working.
@ 900 Mag: Improbable, but i will check. Unsub and resub for now. I didn't touch the NailGun code.
Δ 900 Mag 16 Jan, 2022 @ 7:23am 
welp. the standard nailgun reverted to alternating barrels on semiauto again lol
also, thunderbolt is supposed to have an underwater discharge radius just like the plasma gun
🔰Arisumin🔰 16 Jan, 2022 @ 12:38am 
Why do your weapons no longer want to use the "Software Skins" feature?:missing:
Matsilagi  [author] 12 Jan, 2022 @ 1:16pm 
Addressed and (Probably) fixed.
KnightBob7 12 Jan, 2022 @ 11:53am 
[Quake SWEPs [EXTENDED]] lua/entities/q1_plasma/init.lua:96: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. unknown - lua/entities/q1_plasma/init.lua:96
this is when destructible props are destroyed by the plasma gun.
KnightBob7 12 Jan, 2022 @ 3:22am 
Thanks Matsilagi and upset for the Quake 1 expansion pack weapons!
Do you two have any plans for a Quake 2 expansion pack weapons add-on?
Matsilagi  [author] 11 Jan, 2022 @ 12:04pm 
@Little Gyro: If you find someone to animate and program them? Sure!
Le'Hat 10 Jan, 2022 @ 11:41am 
good to see this addon back :D
忍足侑士 10 Jan, 2022 @ 3:56am 
Glad this is back on the workshop.
Martin 9 Jan, 2022 @ 11:09pm 
el averno
Matsilagi  [author] 9 Jan, 2022 @ 10:13am 
@Δ 900 Mag: Addressed and fixed!