Europa Universalis IV

Europa Universalis IV

1.37 Doge's Idea Groups & Policies
87 Comments
Faker kk 27 May @ 6:54am 
Doesn't work with extended timeline, could you make a compatch for it?
Could you make a compatch for Post Finem?
okmujnyhb 21 Feb @ 2:22pm 
How many idea groups/polices give bonuses to privateer efficiency?
AFGHAN PSYCHO 18 Oct, 2024 @ 3:48pm 
Thanks.
ComradDoge  [author] 18 Oct, 2024 @ 10:58am 
It would be the adm.txt technology file, you would just need to change up the allowed_idea_groups = X, values.

Dunno how the ui would look but should be alright
AFGHAN PSYCHO 18 Oct, 2024 @ 9:20am 
Is there a way to remove the limit?
ComradDoge  [author] 18 Oct, 2024 @ 1:48am 
Gotta limit it to some point
AFGHAN PSYCHO 17 Oct, 2024 @ 11:07pm 
Is there a reason why this mod limits idea slots to 16?
BumSchakalaka 1 Sep, 2024 @ 1:35pm 
Hi is their a chance for Voltair compatibility version of this great mod?
smirkyshadow 14 Aug, 2024 @ 11:41pm 
Ah ok, thanks for your response
ComradDoge  [author] 12 Aug, 2024 @ 2:38am 
Most likely not as an important file is the adm.txt technology file which I am sure 1356 uses, so you would have to edit/combine the two
smirkyshadow 11 Aug, 2024 @ 10:40pm 
This is a dumb question, but would this work with the 1356 mod?
Kajo 3 Jun, 2024 @ 6:26am 
very good mod
Clonepilotz 11 May, 2024 @ 6:30pm 
what does for the fatherland in nationalism ideas do
Lorn 3 Apr, 2024 @ 2:53pm 
Is there any way to use an older version of the mod? Sad that the female general and advisor chance from the humanist + leadership went.
ComradDoge  [author] 21 Mar, 2024 @ 1:13am 
Policies have been completely reworked.
Ivanacco1 8 Feb, 2024 @ 5:28am 
Hello, i have found out that you cannot use nobles electorate government reform because it requires aristocratic ideas and those dont exist on this mod
Tommy 1 Jan, 2024 @ 1:11pm 
Alright, it works now. Thanks for the fast answer !
ComradDoge  [author] 27 Dec, 2023 @ 8:31pm 
That mechanic uses background events, unpause and wait like around 10 days for it to apply
Tommy 27 Dec, 2023 @ 3:37am 
Hey there,Merry Chirstmas everyone !

Just wanted to thank Modder for this one and bring up a little issue me and my friends have encounter when playing yesterday.

Apparently, the bonus of 20% base dev cost reduction in Centralism Idea doesn't apply even when all conditions are reunited (All provinces at 25 dev).

Is it a problem from the mod or just à miscalculation on my part ?

Thanks again (and sorry for my lame way of writing, I'm french you know) !
ComradDoge  [author] 8 Dec, 2023 @ 9:31pm 
Pretty sure Xorme should be quite compatible, at least stability wise.

Yeah feel free to use it and I assume the bare minimum would be to ensure there are no same id's, so if you also have exploration_ideas, pick one of them type deal.
Clark Crente 8 Dec, 2023 @ 10:28am 
Is it compatible with xorme AI? Also if I want to integrate only the ideas to my mod (for honor and glory) are you ok with incorporating? If yes, what are the bare minimum of to insert together?

Great mod, thanks in advance!
ComradDoge  [author] 5 Dec, 2023 @ 7:03pm 
Updated
ComradDoge  [author] 8 Nov, 2023 @ 2:23am 
Will update when I can, just focusing on Shattered right now.

Regarding Beyond Cape unlikely although I haven't checked where the conflict occurs. In case I don't do anything with that I would not be opposed to someone doing it either.
Sanctuary 🏳️‍⚧ 7 Nov, 2023 @ 8:52pm 
Hey, is there going to be anything about an update to 1.36 coming?

Follow up question, are there any plans to potentially make a version of this compatible with Beyond the Cape, and if not, would you be opposed to someone doing that on their own?
ComradDoge  [author] 20 Oct, 2023 @ 12:50pm 
Most likely a mission checking for an idea that does not exist, you could try turning of the expanded mods but then you lose a lot of content. :(

On the otherhand I would recommend my Doge Shattered Europa mod (there is a vanilla bookmark) which has a bunch of content for plenty of time. :)
Cam 20 Oct, 2023 @ 12:15pm 
Getting a crash whenever Aug 2, 1534 rolls around with the Expanded Mods on and a couple other things. I can't disable the mod because the save won't work without it. Not sure why it's crashing specifically. It just rolls over and click, no more game lol. Sucks but what're you gonna do
Phoenix Nebula 7 Oct, 2023 @ 2:47pm 
If it's at all possible could this be made compatible with Third Odyssey? It mostly works except for the unique ideas that Third Odyssey adds which can cause a crash when hovering over the decision to switch to those ideas.
ComradDoge  [author] 5 Oct, 2023 @ 11:55am 
Mod updated to be closer to current version with a bunch of internal fixes for religion idea swappers and Kingdom to Empire swap fix.

Also added lollard, waldensian, druze, nestorian idea groups in case the mod you use has them.
Pancake_Jon :) 5 Oct, 2023 @ 10:10am 
From what I see, you updated the pontential, but not the allow
Pancake_Jon :) 5 Oct, 2023 @ 10:06am 
The dream-religious ideas policies aren't all there
ComradDoge  [author] 7 Jul, 2023 @ 7:27am 
Not specifically but should be alright depending on what they change, does it crash?
Voltaire's nightmare support?
ComradDoge  [author] 9 Jun, 2023 @ 9:04am 
Intentional, there are a lot of other religion specific idea groups that vary from the "default" although you won't see them unless whatever mod you are using has the same religion name. Just thought to leave the ideas in the code in case something like this happens instead of removing them.
Uraa 9 Jun, 2023 @ 8:08am 
Hey I am playing with the Hellenism mod and was surprised to see Hellenism see their own religious ideas. However I noticed they don't have a "Deus Vult CB" attached to them like all other religions. Is that intentional or an oversight? If that's not intentional is there a possibility to have a CB added to it? Thanks, I really like that mod very nice idea groups.
Skyrim version please?
fgf1011 23 Apr, 2023 @ 11:17pm 
I love this mod. Waiting for the update XD
ComradDoge  [author] 3 Apr, 2023 @ 2:52pm 
Should be fixed now
lenompasbanal 1 Apr, 2023 @ 7:07pm 
Just wanted to let you know that the game crashes with Ante Bellum 1.8 (new buildings conflicting with your technology file I guess). Great mod btw, been using it for months now.
ComradDoge  [author] 7 Mar, 2023 @ 9:00am 
Wrong mod, this is for anything other than Anbennar
ComradDoge  [author] 19 Feb, 2023 @ 5:37am 
Added the buildings in my own file, shouldn't be an issue for anyone doing vanilla but will support anyone that uses a mod that adds the road buildings.

You are still going to miss 4 techs (33-36) that Ante Bellum has but thats about it. Otherwise a separate mod is need to have full comptability.
piratical criminal 19 Feb, 2023 @ 4:12am 
Hey, I've noticed when using this mod in conjunction with Ante Bellum that roads don't work (it says they're unlocked at tech 0). Is this something you could fix or would this be very hard or impossible? Thanks in advance!
ComradDoge  [author] 5 Nov, 2022 @ 6:36pm 
- Monarchy Ideas revamped, again. With it's own system.
- State affairs tweaked.
- Centralization and Decentralization tweaked.
Pirate of AE 5 Nov, 2022 @ 5:56pm 
change log for those two updates ?
ComradDoge  [author] 1 Nov, 2022 @ 3:38pm 
- Monarchy Ideas revamped, buff.
- Theocracy Ideas: replaced the double devotion modifier with manpower_in_true_faith.
- Innovativeness ideas: innovativeness_gain 15%>33%.
- Humanism nerf.
- Development ideas inflation_reduction removed.
- Economic and Development ideas got each a gold related modifier.
fgf1011 21 Sep, 2022 @ 6:43am 
thank you!
ComradDoge  [author] 19 Sep, 2022 @ 10:37pm 
Mod updated
fgf1011 15 Sep, 2022 @ 4:55pm 
It will be wonderful if this mod update to 1.34.
lenompasbanal 15 Sep, 2022 @ 4:58am 
If i'm not mistaken, this mod on 1.34 (when not updated from 1.33) fucks up the government reforms tiers that were introduced on that patch.