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Dunno how the ui would look but should be alright
Just wanted to thank Modder for this one and bring up a little issue me and my friends have encounter when playing yesterday.
Apparently, the bonus of 20% base dev cost reduction in Centralism Idea doesn't apply even when all conditions are reunited (All provinces at 25 dev).
Is it a problem from the mod or just à miscalculation on my part ?
Thanks again (and sorry for my lame way of writing, I'm french you know) !
Yeah feel free to use it and I assume the bare minimum would be to ensure there are no same id's, so if you also have exploration_ideas, pick one of them type deal.
Great mod, thanks in advance!
Regarding Beyond Cape unlikely although I haven't checked where the conflict occurs. In case I don't do anything with that I would not be opposed to someone doing it either.
Follow up question, are there any plans to potentially make a version of this compatible with Beyond the Cape, and if not, would you be opposed to someone doing that on their own?
On the otherhand I would recommend my Doge Shattered Europa mod (there is a vanilla bookmark) which has a bunch of content for plenty of time. :)
Also added lollard, waldensian, druze, nestorian idea groups in case the mod you use has them.
You are still going to miss 4 techs (33-36) that Ante Bellum has but thats about it. Otherwise a separate mod is need to have full comptability.
- State affairs tweaked.
- Centralization and Decentralization tweaked.
- Theocracy Ideas: replaced the double devotion modifier with manpower_in_true_faith.
- Innovativeness ideas: innovativeness_gain 15%>33%.
- Humanism nerf.
- Development ideas inflation_reduction removed.
- Economic and Development ideas got each a gold related modifier.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2493326161