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Is there any chance you could patch how you enumerate "StashType" to wrap it within a class instead. There is another mod that has a variable definition name "StashType" and this mod's enumeration is breaking it. If you wrap it in a class, I can make a patch to mod the class and rename it resolving the issue. If not, no big deal, but I thought I'd ask since you don't allow repacking this mod.
I'd fix it on the other mod, but it includes binarized models so I'm at the mercy on either mod to change variables so they can play nice :)
Would it be possible for you to change that point so that when spawning in the plasticbarrelstash the blue part of the barrel hides in the ground? If it is not clear (due to my bad English) what I mean, so please spawn in the plasticbarrelstash as an admin ingame and see, what happens.
Thanks a lot for that great workshop!
An update would be appreciated!
Cheers.
.:. lutz
i know it is not allowed to repack. but is it allowed to "modify" the mod with my own config e.g changing inventory slots ?
Ok, thank you for your answer !! :)
Does barrels needs to be added into "cfgspawnabletype" too, or only in "types" ?
I just want to know if I can use a version with less slots...
Repacking is one of the possibilities to do this, but if he says no, that's fine. If he authorizes me to use a mod of mine that only modifies the slots of his mod, it serves the purpose I need.
If he doesn't even allow that, that's also fine, I won't use his mod on my server, but the mod is still great and will be very useful on many other servers!
I really liked the idea, but on my new server it will not be possible to bury seachests, drybags and etc. only small containers, so I would shrink the plastic barrel slots so they can only store small items (I don't want players to store rifles and other large weapons).
The mod is really cool, congrats!