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In case you still need help, you loop around north of the stag through a small narrow path and go to the shallows to the east. The deer will be led to you, you then kill it. I chased mine a good 300 yards and still counted. You just have to get the first hit in the swamp.
Again, a great campaign !
I have a question also. In second chapter, if I save the spanish priest, the story does not progress past the point when Tenoch calls Huemac over. But if I don't save the priest it goes on okey.
My question is, is that by design or a bug ?
Me encanta todo el contenido que creas, es increíble.
Estudio arqueología en México y este tipo de campañas me parecen fascinantes.
Pero tengo una pregunta ¿Esta campaña no está disponible en español?
Saludos.
As long as the player maintains that same speed, it will work fine except for a few things. The music will play when the game is paused (pause, entering chat, objective screen, tech screen, F10 menu, etc.), so you'll develop gaps of silence in the loop when the player does those things. Also, when he loads a save, the timer will run through the timer before the music starts. Just some limitations of this system.
Btw, why don't you change the ,,cpx2" to simply ,,cpx"? If you miss this the campaign will appear twice in the custom campaign list! I can do it myself, but it could be annoying to the others.
And one more thing. Do you know how can I set a custom music on my campaign, and repeat it over and over? Looping is not working, I already tried it. Also, I used timer, and its also not working well, because it will start it earlier than it should be, and it will play it twice at the same time.