Age of Empires II (2013)

Age of Empires II (2013)

Children of a Dying Sun (re-release)
27 Comments
Monroe 22 Oct, 2024 @ 11:59am 
@Ltcolbekks
In case you still need help, you loop around north of the stag through a small narrow path and go to the shallows to the east. The deer will be led to you, you then kill it. I chased mine a good 300 yards and still counted. You just have to get the first hit in the swamp.
Ltcolbekks 30 Oct, 2023 @ 11:34pm 
Anyone help me out how to kill the stag in the 1st mission!?
Chichiltic_Ocelotl443 24 Feb, 2021 @ 8:17pm 
I've finished the campaign 3 days ago, and I'm playing it again the whole thing once more. Even tho it was broken I still loved the campaign, I just wished I could play it without the bugs, but great work Flithydelphia!
Chichiltic_Ocelotl443 9 Feb, 2021 @ 6:28pm 
On the second scenario, there's no priest and it's werid because when I chose to kill the priest Luc goes to Tenochtitlan and when I follow, I can't. Please fix this bug! I want to play this scenario so bad! I would pay if you want!
hankshandy 13 Feb, 2019 @ 5:16am 
to open the hacienda gate in scenario 1: 1) approach gate to trigger spanish question, 2)walk NW away from gate towards manor house to trigger lines about not learning spanish and describing manor house, 3) reapproach gate and answer taunt 102 when prompted. gate should now open, a bit clunky but it should work after a couple of attempts. also, i recommend killing the villager soon after.
okikoki 6 Feb, 2019 @ 4:41am 
The game stops when sb says come with me xy.is the trigger broken?
Chr0m3 5 Oct, 2018 @ 12:57pm 
3rd scenario. When I bring 5 units to the pyramid and click on it, the game crashes...
Poxo 25 Jul, 2018 @ 10:44am 
Broken on mission 1, trade cart can't answer to conquistador.
stifmajster88 26 Jan, 2018 @ 2:12am 
Thank you for reply Filthydelphia. Okey I understand. Well I didn't save the priest and have been able to finish chapter II. :)
Again, a great campaign !
Filthydelphia  [author] 25 Jan, 2018 @ 4:10pm 
stiffmajster88, sounds like a bug. There's been a lot of code changes in the game since this campaign was designed so I am no longer sure that everything works as intended, unfortunately.
stifmajster88 25 Jan, 2018 @ 11:38am 
A very good campaign ! Love the historic foundation and story that you "tell" through the gameplay.
I have a question also. In second chapter, if I save the spanish priest, the story does not progress past the point when Tenoch calls Huemac over. But if I don't save the priest it goes on okey.
My question is, is that by design or a bug ?
Doomed World 30 Oct, 2017 @ 3:24pm 
gate wont open in first sceanrio
Unholy Roman Emperor 12 Oct, 2017 @ 6:01pm 
This campaign forced me to resign after I put on the descise so please fix this bug.
Basilisk 9 Oct, 2017 @ 3:21pm 
Great campaign, but I've run into a bad bug: whenever I try to sacrifice someone to cure smallpox, the game freezes.
Sakan4k 15 Sep, 2017 @ 10:56am 
I'm still in the middle of playing it, but I think I'm missing some dialogue? I just snuck through the hacienda. I keep hearing the notification/trigger noise, and then no text appears.
jeobq 5 Sep, 2017 @ 6:38pm 
GREAT GAME IT GAT ME GOIN BACK & FORTH, I LIKE THE THEME OF THE GAME...
Leofric 20 Nov, 2016 @ 4:53pm 
Very strong vibe this one has!
CaptainJoker007 11 Jul, 2016 @ 8:41pm 
¡Hola!
Me encanta todo el contenido que creas, es increíble.
Estudio arqueología en México y este tipo de campañas me parecen fascinantes.
Pero tengo una pregunta ¿Esta campaña no está disponible en español?
Saludos.
Filthydelphia  [author] 9 May, 2016 @ 4:26pm 
Thank you, Fysi! This was my first attempt at designing for the HD Edition so I believe this campaign is a bit rough around the edges. Glad you enjoyed it though. Play some of my other (more refined) scenarios and tell me what you think!
Fysi 7 May, 2016 @ 9:58pm 
Loved it..
vernlim_82 21 Dec, 2015 @ 6:01am 
I keyed the taunts but they don't work
Shieldmaiden 10 Oct, 2015 @ 11:21pm 
If there is a second chapter,can you please send the link ? If there is no second chapter,please make It because I fucking love it !! :steammocking:
Unholy Roman Emperor 17 Jun, 2015 @ 1:27pm 
ho do you beat the second mission?
Filthydelphia  [author] 17 Jun, 2014 @ 10:39am 
With triggered music you need the player to play at a given speed and need to tell them to stay at that speed, such as normal (1.5x). Remember, AOK speed is not real-time. At 1.5 speed, every 10 seconds in real life, 15 seconds passes in game (or on timer condition). So if 3 minute song (180 seconds), that's 270 game seconds at normal speed (180x1.5), or 270 timer.

As long as the player maintains that same speed, it will work fine except for a few things. The music will play when the game is paused (pause, entering chat, objective screen, tech screen, F10 menu, etc.), so you'll develop gaps of silence in the loop when the player does those things. Also, when he loads a save, the timer will run through the timer before the music starts. Just some limitations of this system.
Filthydelphia  [author] 17 Jun, 2014 @ 10:37am 
Nocturne, I probably should take off the 2 but I'm a little wary of doing that. I wonder why the dev team overlooked that and I wonder if they'll fix it and then somehow make name changed cpx files not work anymore. I don't know. I don't have a good reason but just suspicion that manually renaming the extension is going to cause unforseen problems.
NOCTURNE 17 Jun, 2014 @ 8:57am 
Cool. Can't wait to try it.

Btw, why don't you change the ,,cpx2" to simply ,,cpx"? If you miss this the campaign will appear twice in the custom campaign list! I can do it myself, but it could be annoying to the others.

And one more thing. Do you know how can I set a custom music on my campaign, and repeat it over and over? Looping is not working, I already tried it. Also, I used timer, and its also not working well, because it will start it earlier than it should be, and it will play it twice at the same time.
Filthydelphia  [author] 14 Jun, 2014 @ 6:27pm 
Originally released Dec. 10, 2013 (931 unique subscribers)