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In hindsight, the peak value of 28 should probably be adjusted upwards, but the rest of the curve is in line with a tripling of the vanilla curve.
if they wear viera chestwarp and any all body middle layer apparels.
Middle layer apparels always on the top.
sorry ,i'm not good at english.
idk Viera pawns wear middle layer apparels on top.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3240923090
i test same middle suit for miqo'te that pawn looks like good.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3240923334
I appreciate your art and work.
Just in case anyone is confused, this is a joke.
Unfortunately, in order to fix this on my end, I would effectively have to rewrite the entire mod from the ground up and release a "Lite" version of every race, since this isn't an issue that can be reasonably fixed via mod settings. Apologies for the inconvenience!
i have just tested it mid game in terms of factions. (wich i got around 15 of them). it works Perfectly sofar :)
already had an event with a viera joining my colony.
having around 30 ish mods active too so you did a solid job on it, Kudo's
As for the race itself, it should be safe to add to a game mid-save, though you will need something like Faction Discovery or Vanilla Framework Expanded in order to add the factions mid-save.
making a chocobo farm with Erins chocobo's
can this race be added to an existing game in regards to hairstyles etc?
and are the hairstyles Viera ONLY? or can they be given to humanoid characters as well?
Do we need your Eccentric Angels: Cosmetics mod to replace our adorable Viera or Miqo'te ears?
Experience Bunny Boy in advance at rimworld!
As for the ears, yes, two of the ear types are very long and will clip out of the pawn caching boundaries. Unfortunately, there's nothing I can really do about this other than recommend using either VEF's settings or HD Pawn Rendering to disable the pawn render cache; this is a problem that affects a lot of HAR race mods.
In addition, a minor graphical nitpick: WonT02 ears on the Average head, female body, results in the top of the ears being clipped due to being too tall to fit in the colonist window.
If you start a tribal game with this mod installed, there are 8/10 odds that the backstory will be cabin girl, server, etc - Eorzan backstories that do NOT unlock natural meditation.
It's easy to reroll during embark, but it is something that slightly and unexpectedly nerfs tribals found out in the world.