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There is a way that could probably get quite close, through the same mechanism that I used in the Purification Syringe to remove modded effects. However, some effects very well might not agree with being transported like that, and errors would probably be rampant.
Thanks for taking the time to suggest, though
Also, I'm kinda retired from adding stuff to this mod, and limb regrowth is extremely annoying to implement in this game
If it's not too much trouble, could you please open File Explorer and enter this into the address bar: %appdata%\..\LocalLow\Studio Minus\People Playground
(It's the address for People Playground's data)
then send the "Player.log" file to print("yay")#6123 on Discord
or email it to larzitovw@gmail.com
there is no rush, and of course, you don't have to if you don't feel like it, or are concerned about privacy and security (because there is quite a bit of info in Player.log).
But it could help me fix the issue
Thank you in advance
The type 'Object' is defined in an assembly that is not referenced. You must add a reference to assembly 'netstandard, Version=2.0.0.0, Culture=neutral
then goes on about PublicKeyToken.
A defense syringe that turns the arms into androids (so can deflect bullets),
a curse syringe that periodically injures and makes them bleed,
and enhanced limbs syringes (legs deal more damage, arms and etc).
where if the persons head touches someone, it gives them some skin/acid damage and heals them?
sort of like they are eating their flesh, idk