Arma 3
CBRN, Gas masks, Toxic clouds script [UPD/1]
73 Comments
Marty-TR 23 Sep, 2024 @ 11:07am 
waiting for usable for public zeus
Stinger913 28 Aug, 2024 @ 6:19pm 
I love having revenge against Dragovinch, Krevchenko, and Steiner since MY NAME. IS. VIK. TOR. REZNOV.
Rat Alchemist 11 Jul, 2024 @ 6:30pm 
hell for zues
slimbopulous 7 Oct, 2023 @ 9:41am 
should add an array of vehicles that people can add on to, which lets people be inside said vehicle safely without a gas mask
D1G1TAL 5 Oct, 2023 @ 4:06pm 
Great mod, I'm wondering if there's a way for the gas effect to be slower? Currently the gas particles move quite fast and it's very disorienting when i make the cloud bigger and add a fair bit of density

If there's a setting to have the cloud seem more settled like the smoke grenades for example, please let me know :)
一只会奖励的坤坤呀 4 Aug, 2023 @ 5:37pm 
可以
Isaac 23 May, 2023 @ 1:17am 
Well its a low quality mod since they really got toxicity wrong so its expected.
Mart 22 May, 2023 @ 12:26pm 
I have some questions regarding the script.
1: When i enter the gas area without a gas mask my screen becomes blurry and all the effects are there but on my medical menu there is no change. Is this normal?

2: I placed AI without a gas mask in the zone and they did not die. Do i have to change anything in the script for them to be damaged?

3: When i put my mask back on the visual effects disappear however my walking speed does not get back to normal. Is there a way to restore my walking speed and also is it possible to use a medical vehicle/facility to remove that effect?

Other then that i really like the script and i think you have done a great work.
Isaac 6 Apr, 2023 @ 2:31am 
..What "toxic" cloud is this? Toxic substances do not work exactly the same as each other xD
Predator14 1 Jan, 2023 @ 1:08pm 
A cartridge change system for the masks would have been great! ;) otherwise great composition! ;)
Piterbak 29 Dec, 2022 @ 3:39pm 
where i can find toxic clounds
LucasVdb 8 Sep, 2022 @ 5:16pm 
Hi there, which part of the Init Code should I copy to run the script via the execVM. I want to add a trigger which activates the script from a sqf file. :)
CoffeePot 1 Sep, 2022 @ 4:39pm 
How can I make it so that AI are not affected? I'm trying to make a scenario that takes place on another planet. Similar to Avatar's Pandora. Only issue is I can't have alien creatures running around with gas masks on lol. Any tips?
NACHO 13 Aug, 2022 @ 6:19am 
Nice
Multicellular Organism 28 May, 2022 @ 8:35am 
Great script, just what I was looking for. Now all that CBRN gear has a purpose, thanks for that!. I have made a short mission using this script, take a look if you want:- [SP/CO-04][Instant Action]BioLab Omicron
76561198040606770 20 May, 2022 @ 1:03pm 
2 Q: Will cars hav eNBC protection? And : Could this get droppable by Huey helicopter (sling loaded) and some Opfor helicopter? From within the script?
Ghravel 23 Apr, 2022 @ 9:33pm 
your screen will become fallout new vegas?
[MEDIC] HeinzeBowy 11 Apr, 2022 @ 11:34am 
The chemical detector does not work
[MEDIC] HeinzeBowy 11 Apr, 2022 @ 10:58am 
This needs a video tutorial
stewfly92 12 Mar, 2022 @ 6:14pm 
@Indiana Jones okay I understand to change variable name of each threat but what do I change in the trigger dedicated zones(idk what that means btw)
Indiana Jones  [author] 12 Mar, 2022 @ 2:48pm 
@Stewfly92, yes you can. You can just copy-paste zones there you need. But if you want to add functionality to chemical detector, you will have to manually change each single one "threat" object name and adjust it in dedicated trigger zone.
Indiana Jones  [author] 12 Mar, 2022 @ 2:46pm 
@Pepsi, this composition doesn't work in Pub Zeus because it uses Eden modules.
Indiana Jones  [author] 12 Mar, 2022 @ 2:46pm 
@Wallnut, sadly you cannot currently spawn this composition via Zeus. But it works if you spawn it in Eden.
stewfly92 9 Mar, 2022 @ 8:00am 
just wondering if it's possible to have multiple toxic areas with this or just one. an answer would save me a lot of hassle testing. thanks in advance
Pepsi 3 Mar, 2022 @ 8:17pm 
hi there i tried using it on a pub zeus server with a script lvl of 2 but it says incompatible stuff was skipped any idea?
walnut 21 Feb, 2022 @ 7:49pm 
Does this work with zues?
Indiana Jones  [author] 17 Feb, 2022 @ 11:38am 
@Predator14, it's already done. You can easily adjust cloud size via module in editor. But you will also have to make the trigger the exact same size, if you want to have gas effect.
Predator14 15 Feb, 2022 @ 1:17pm 
Can you make a cloud that we can resize as we want?
[TGG] DoctorHeisenberg 14 Feb, 2022 @ 3:41am 
thanks!:selike:
Indiana Jones  [author] 14 Feb, 2022 @ 3:40am 
[TGG] Doctor Heisenberg, you can find it in "Compositions" partition. Try to restart Arma after downloading this composition from steam. It should appear there.
[TGG] DoctorHeisenberg 14 Feb, 2022 @ 1:49am 
i can find the chemical detector but i cant find the gas clouds
Indiana Jones  [author] 1 Feb, 2022 @ 12:51pm 
@Mei9K, there is currently no compability with ACE, but i think u can fix it via health scripts
Indiana Jones  [author] 1 Feb, 2022 @ 12:50pm 
@CAV u can find it in arsenal in [watch] slot
Warhammer Actual 1 Feb, 2022 @ 10:44am 
Just one quick question where can I find the equipable chemical detector
Warhammer Actual 1 Feb, 2022 @ 12:22am 
@indiana jones awesome !!!! tyvm
Indiana Jones  [author] 1 Feb, 2022 @ 12:10am 
@Cav, yes it works in MP
Warhammer Actual 31 Jan, 2022 @ 11:59pm 
Is this multiplayer compat ?? Ty in advance
<=Mei9k=> Vulpes Inculta 26 Jan, 2022 @ 4:20pm 
great scripts! but i got a question, im running ace medical -> after being inside for a bit and going out, the character is injuried and limping, is there any way to heal that?
Somnus 25 Jan, 2022 @ 4:59am 
I understand now that I need at least 1 object with the variable name as threat in order for the error to be gone. I wanted two smoke clouds and two toxic zone triggers but I kept deleting the threat object. thanks for the help. I wouldn't have realised about the threat lable :British:
Indiana Jones  [author] 24 Jan, 2022 @ 10:41am 
I will try to fix this issue in the future, i even know how. So stay updated!
Indiana Jones  [author] 24 Jan, 2022 @ 10:40am 
@Amadeus Somnus, the issue is with "Threat" object (by default it's a rusty barrel) Probably the thing is, that you've placed a few toxic zones with Threat thingy. Than you place 2 objects with the same variable name (aka "threat") it will automatically give them new name ("threat_1") So the second trigger zone was not able to detect original "threat" in itself, so here is the mistake. Try to get inside second trigger and change instead "threat" --> "*Your objects name here**" Hope this will help u :friendinneed:
Somnus 24 Jan, 2022 @ 8:34am 
I get this error message when the trigger is placed down. smoke effect is fine but the kill trigger has this https://gyazo.com/9a48ad4432384fe386cbec55efa819be
Indiana Jones  [author] 23 Jan, 2022 @ 7:35am 
@Tic, i guess everything will be absolutly OK. (I hope so)
Tic 23 Jan, 2022 @ 5:32am 
Would I be breaking anything if I put this on a timer to activate after a certain amount of seconds or would that be okay to do?
Indiana Jones  [author] 19 Jan, 2022 @ 10:38pm 
@Man 200 Meters Front, after upload of this composition you will need to enter the Eden editor again. After that move to "Compositions" --> "User Compositions" --> "Steam" --> "Millitary" --> "CBRN, Toxic cloud scripts, Gas masks script" And just put it down. Hope it works.
Crack Jack 19 Jan, 2022 @ 9:10pm 
idk why man I cant find this composition what is it named?
Indiana Jones  [author] 19 Jan, 2022 @ 2:43am 
@forheiy12, thanks for feedback. I'll try to fix it.
Indiana Jones  [author] 19 Jan, 2022 @ 2:43am 
@HoodleCV, just place this composition down in Eden editor and it will work. You will need a gas mask to enter toxic cloud.
fortheiy12 18 Jan, 2022 @ 7:29am 
@Indiana Jones
fortheiy12 18 Jan, 2022 @ 7:11am 
There is a problem with the color correction/Chromatic Abbr., the effects remain even if you die, and then move out of the zone.