RimWorld

RimWorld

ADE Artillery +
36 Comments
FairFly35 18 Apr, 2024 @ 10:07am 
Pls update for 1.5
Anakin1773 11 Nov, 2023 @ 8:05pm 
What round does this fire when using CE?
fasttankwky 2 Jul, 2023 @ 12:29am 
大佬为什么现在不能打除155HE的其他炮弹,能不能修一下
Sewer CarChase 24 Jun, 2023 @ 10:36am 
Hey, how do you fire on a different map?
TTV_Robux_GAMIN 19 Jun, 2023 @ 8:33pm 
does it move? self propelled means it works kinda like a tank?
Narlindir 16 Apr, 2023 @ 8:51am 
okay
thanks for telling me
AkihaHñas  [author] 16 Apr, 2023 @ 8:15am 
@Narlindir But the situation may be much worse than expected because I haven't updated for a long time
AkihaHñas  [author] 16 Apr, 2023 @ 8:13am 
@Narlindir Support working in c e mode
Narlindir 16 Apr, 2023 @ 8:07am 
does it work without CE?
Narlindir 16 Apr, 2023 @ 8:07am 
"self propelled" is not something you call a stationary artillery piece
or am I wrong?
FRANK O CEAN 10 Apr, 2023 @ 6:57pm 
好像有BUG,装了这个MOD后炮台合集的155精确榴弹组装不出来
雨殇 5 Dec, 2022 @ 6:25pm 
顺便大佬能适配一下炮塔合集里的精确制导么,谢谢了(悲)
雨殇 29 Nov, 2022 @ 6:56am 
好像他们打出来的似乎还是155?不是很确定,但是以前似乎他们是直接没法开火,能直接白嫖一门炮的(逃)
AkihaHñas  [author] 28 Nov, 2022 @ 3:43am 
@雨殇孤魂 现在已经修复了发射声音 之前没声音是因为代码在1.4版本失效
敌人围攻使用81mm炮弹是为了降低难度 如果敌人使用150mm炮弹 你的殖民者跑不掉:gymBOSS:
雨殇 27 Nov, 2022 @ 5:27pm 
Hi just figured out enemies is able to reload and fire the artillery even with 81mm shells, could you fix that pls? Ty
AkihaHñas  [author] 27 Nov, 2022 @ 7:39am 
This update, I only tested in version 1.4, no error report found, no source code changes
If you encounter an error report, please leave a message on my profile
"' The order of module arrangement is important '"
:spiffo::spiffo:
Akuza 12 Nov, 2022 @ 9:09am 
1.4 :praisesun:
ThiefPro 25 Oct, 2022 @ 3:39am 
1.4 ?
Pasaway 10 Aug, 2022 @ 12:11pm 
Just checked to find out for myself. Everything seems to work fine.
Pasaway 10 Aug, 2022 @ 11:43am 
Has the issue with the mod automatically deactivating been fixed?
Scorpio 1 Jul, 2022 @ 1:26am 
If the game is removing this mod on restart, the about file is done wrong
epicfloor 23 Jan, 2022 @ 2:29am 
Combat extended has added 155mm incendiary and other ammo variety, there's no need to add your own ammo type, shooting 81mm shell through howitzer is weird.
xXYuG0r3Xx 16 Jan, 2022 @ 10:15pm 
Also I couldn't add more because of the 1,000 char limit but a little bit in-between I was going to say I will just put it back manually so its fine.

edit: putting it back manually works as I was afraid it would do it again since rimworld restarts the game to reconfigure the mod list. :steamthumbsup:
xXYuG0r3Xx 16 Jan, 2022 @ 9:54pm 
There seems to be a problem, but it's not something functionality wise but reloading wise. It might just be me but when enabling the mod for a game it works fine and well. However after reloading the game, because I went to go play some other game like Valorant or League I realized it ask me to reload the mod list in the save so things don't get corrupted, misplaced, etc. In the list I realized this specific mod "Artillery plus" was not enabled, so obviously I enabled it and I didn't put it back in the same place because I simply clicked "Reload mod list from save". After about 15 min it loaded in because I have so many mods and I clicked the save, and boom "Artillery plus" wasn't there. I looked in the mod list and it was disabled. It might be just me but it's just never happened to me before in all my rimworld modding playthroughs "800+" hours because I use a different account to play. Just wanted to let you know, have a good one and I did in fact enjoy the mod fyi. Thanks
AkihaHñas  [author] 16 Jan, 2022 @ 2:44pm 
@Kekkon what?Add it to the mod list.Then restart the game.
Kekkon 16 Jan, 2022 @ 12:57pm 
@More Attractive Than You how do i reactivate the mods?
More Attractive Than You 14 Jan, 2022 @ 7:03pm 
You just need to reactivate it again, Quell. It should still be in your list, just deactivated.
Quell 14 Jan, 2022 @ 6:20pm 
Not sure what you did but your mod is no longer active in my modlist or save. I hope it wasn't because of a few angry idiots who didn't even bother trying your mod out before complaining, but it's really annoying because I loved the way it functioned and worked. Very disappointed,
AkihaHñas  [author] 14 Jan, 2022 @ 5:18am 
@SirDiesAlot29 Before I saw your message, I was playing a game
I'm sorry I didn't see and reply
Now I have made changes. The update changes are as follows

-Removed shooting dynamics - Smoke gun in vanilla expanded
-The original shot no longer produces smoke effect
-Remove the medium radius and aim at the rest of the world.
-Because the firing mode of the vanilla expanded gun is used
-Only 155mm 81mm (high explosive) can be used in CE mode
SirDiesAlot29 14 Jan, 2022 @ 4:05am 
So it's an asset rip from Vanilla Expanded which has no new features at all and can't even move, which makes it not self-propelled and falsely advertised.

Great, sounds totally worth a download, the awards and the 4-star rating./s
AkihaHñas  [author] 13 Jan, 2022 @ 10:55pm 
You don't need to care about the description because I made it up,It's a mortar, ordinary
SirDiesAlot29 13 Jan, 2022 @ 12:57pm 
I don't understand the point of this mod through the garbled English - how is this different to Vanilla Security Expanded's Artillery? The description implies that this is self-loading, however commenters say otherwise. Can it move? The line 'Heavy weapons normally mounted on tracked vehicles' implies that it isn't mounted, which would therefore make it immobile and consequently not self-propelled.

Tl,dr: WTF is the point of this mod?
奥拉西斯的地雷 12 Jan, 2022 @ 5:23pm 
大佬,火炮在CE里有bug啊,没法发射155mm的EMP炮弹
wookie 10 Jan, 2022 @ 11:58pm 
does this mortar need to be operated or does it shoot automatic?
Gkans_Magik 7 Jan, 2022 @ 6:54pm 
@Rinzler0001 It needs to be operated and maintained
legodude17 7 Jan, 2022 @ 4:27pm 
Does this require Combat Extended or just support it?