Portal 2

Portal 2

Dynamo
32 Comments
Nymphetaminne 10 Feb @ 4:29pm 
I figured out this solution after quite some thinking, but I don't think it's the intended one: https://www.youtube.com/watch?v=sZDb_i2c7Wg

Cleansing gel dropper is nice, but you can always respawn the cube if it gets dirty. But I like the idea of recycling and reusing the same cube. It's good for the environment, right?
SpielSatzFail 9 Mar, 2024 @ 1:53pm 
Decent map, but just like in "So close...." I don't quite like the final bridge move.
Hikari 3 Oct, 2022 @ 3:49pm 
It was this day, that the turrets learned to fly.
vallibus 31 Aug, 2021 @ 2:07pm 
Very nice. That last part took me a while to figure out.
Petutski 12 Mar, 2020 @ 8:54pm 
Very tricky map. What makes maps like this annoying is when the gel on the light bridge disappears after an F7 restore. Otherwise a clever and fun map. Thanks!
Dark Rozen 19 Nov, 2018 @ 2:04pm 
Quite a good chamber, took me a bit to find the solution. Maybe you could make the exit a bit clearer since i couldn't see it very well at the start.
Demon Arisen  [author] 30 Oct, 2017 @ 7:47am 
@Aur3Dash Thanks Aur3! :p2cube: Little known fact: this test was the inspiration for my more recent map Swashbuckle!
anpy 30 Oct, 2017 @ 5:10am 
Neat. I liked the last move :)
Demon Arisen  [author] 9 Apr, 2017 @ 7:01am 
@qrioso No problem! In about a dozen or so test chambers you'll enter the golden age of my puzzles ;)
qrioso 9 Apr, 2017 @ 6:54am 
Good one. thanks
bullfrog 24 Dec, 2016 @ 1:23am 
Good puzzle, but I found the last bit a tad tedious, assuming what I did was the intended solution i.e. get bounce gel into reversed tractor beam, shoot portal low down in exit room and re-spawn cube to un-reverse beam, wait until gel gets to exit room then shoot portal at light bride so that it appears in the exit room replacing the tractor beam and gets coated with gel, then get cube and bounce onto gel covered bridge to exit
jandlml 17 Sep, 2016 @ 6:03pm 
really nice chamber!
lfairban 22 Sep, 2015 @ 9:52pm 
Great concept puzzle. I needed the cleansing gel for a couple slimy blue turrets that were getting in the way. The elements were well placed. (but I think goose has a point.
wildgoosespeeder 24 Dec, 2014 @ 2:52pm 
The logic is there but there is uncertaintly with how much room you have to store gel in the funnel for later use. Don't close it off like that. Otherwise good puzzle.
dire.fcs 3 Nov, 2014 @ 3:17pm 
Nice work!
Demon Arisen  [author] 6 Jul, 2014 @ 9:43am 
@quaternary Glad you enjoyed it! This isn't my best chamber though....
quat 5 Jul, 2014 @ 1:24pm 
Can't pull off the turret jump , but otherwise a neat polarity test. Feels like an advanced version of Wheatley's polarity test in the SP campaign.
The Sojourner 1 Jul, 2014 @ 8:33pm 
This map looks like it would've been a good candidate for two of the most recent P2LC's Bi-weekly competitions.
Demon Arisen  [author] 23 Jun, 2014 @ 7:03am 
@Stuntmanmyke Glad you enjoyed it! :)
Stuntmanmyke 19 Jun, 2014 @ 8:05am 
Very nice puzzle, good job !
Jade BGE 17 Jun, 2014 @ 6:53am 
I hope you enjoye some of mine too. Thanks
Demon Arisen  [author] 17 Jun, 2014 @ 12:50am 
@Jade BGE Thanks, glad I was able to fix it. Hope you enjoy the rest of my chambers! :-)
Jade BGE 16 Jun, 2014 @ 10:27am 
Well, that's more work now isn't it? Blue gel and I don't get along if there is accuracy involved (the last jump). Still, good map. I liked, thanks.
Demon Arisen  [author] 16 Jun, 2014 @ 7:14am 
@toncica You're absolutely right, hadn't thought of that... I'll remove it... :-)
toncica 16 Jun, 2014 @ 5:38am 
Hm, then the cleansing gel is pointless since you always can respawn a new cube instead. Usually you would think the cleansing gel is needed because you can't afford to lose the cube at one point or to clean areas which would become too inconvenient if they were covered with blue gel. Neither is the case.
Demon Arisen  [author] 16 Jun, 2014 @ 5:27am 
@toncica Thanks for the video toncica, that was pretty much it really... Sorry if you were disappointed... :-(
toncica 15 Jun, 2014 @ 5:33pm 
My solution felt a bit "raw", not sure if you had something cleverer planned. My blind run: http://youtu.be/v0iH_ry35aU
Demon Arisen  [author] 15 Jun, 2014 @ 9:20am 
Exploits ought to be fixed now... :-) Thanks for the feedback...
Jade BGE 15 Jun, 2014 @ 9:08am 
Btw the type of cube is not the problem.
Jade BGE 15 Jun, 2014 @ 9:08am 
Get on the light bridge up hight so you are along side the glass; jump over to grated portal surface taking your bridge with you; walk to exit behind turrets- dispatch.
I'm sure these are easily fixed with double grating or just a removal of a few portable surfaces.
It could probably be really good.
Demon Arisen  [author] 15 Jun, 2014 @ 9:01am 
@Jade BGE Thanks, I'll change the cube to a regular cube and try to fix that exploit... Though I can't see exactly how you got to the turrets... Could you explain? Sorry that this is a bit buggy, I made it quite quickly... You can check out my other chambers if you like, you might like them better. :-)
Jade BGE 15 Jun, 2014 @ 8:55am 
Good ideas. Execution though is a prblem.
1. portable surfaces make for easy dispatch of turrets using only light bridge to access.
2. grate glitch to pass franken through for easy access to exit area.
So I used only franken and light bridge to finish test.
Thanks