Project Zomboid

Project Zomboid

Ekron
263 Comments
(PlentyT)  [author] 26 Apr @ 11:45pm 
@ttv/Lilly the Bun Should work fine, try unsubbing and resubbing :cherrypie:
ttv/Lilly the Bun 26 Apr @ 12:09pm 
is the mod broken in b41 now? Have spawned in here in single player and on multiplayer with the tilesets enabled and am in a forest. Map shows building but they don't exist
MonoBoca 9 Mar @ 4:09pm 
lil bro you just revealed my ip 😭🙏
Allen 22 Feb @ 2:16pm 
holy crap bro its in the game now
M_-_S 18 Feb @ 2:19pm 
немного прошел на этой карте, но в некоторых домах нет коллизии у кирпичных заборов, пожалуйста исправьте или поставьте обычный забор на выходе
Dylan  [author] 31 Dec, 2024 @ 12:15pm 
@PeterHammerman those buildings will come through into B42 but be renamed to Farmstead Inn
PeterHammerman 31 Dec, 2024 @ 10:24am 
Any chances to bring back Ekron epic Inn building, bar and garage behind to new B42 map in Ekron? :)
(PlentyT)  [author] 18 Dec, 2024 @ 2:34am 
@auto @Vuizzon It is a good day, they did a great job of it. The school alone is awesome, very happy to see it official :spiffo:
Vuizzon 17 Dec, 2024 @ 10:34pm 
holy crap bro its in the game now
automatiik 17 Dec, 2024 @ 8:22pm 
holy crap bro its in the game now
KickPaw 28 Oct, 2024 @ 11:12am 
many missing walls
Leo5 15 Oct, 2024 @ 1:18pm 
does rusty respawn? and if not is it possible you can make it do so? the server i play on never has it there cause i assume someones taken it
(PlentyT)  [author] 14 Oct, 2024 @ 2:51pm 
@no I'm not sure tbh but i think i remember them saying they plan on adding it at some point so hopefully thats b42 :cherrypie:
no. 14 Oct, 2024 @ 1:43pm 
@(PlentyT) B42 will have vanilla ekron tho?
FranGamer<3 11 Oct, 2024 @ 1:50pm 
No es compatible con mi mapa: Residential Lake
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 11 Oct, 2024 @ 5:48am 
This map is dead.
MobileSuitCleb 1 Oct, 2024 @ 7:05am 
@blueball Also having this, suspect another mod may be overwriting the vehicle spawn zones if this isn't happening for everyone
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 22 Sep, 2024 @ 3:43pm 
@(PlentyT) so in 2050
Burleon 3 Aug, 2024 @ 6:37am 
Been using this map for ages but now I'm having problems with it in MP, there are some buildings with missing walls, any ideas?
Ace_Proto 29 Jul, 2024 @ 2:35pm 
anyone else having vehicles spawning in backyards and other weird places?
(PlentyT)  [author] 27 Jul, 2024 @ 1:38pm 
Some fixes will be made when B42 comes out
Reggin Kcalb 27 Jul, 2024 @ 7:17am 
quite a few rooms in buildings are missing light switches and a few others have bugged roof sections that appear when inside the house.
(PlentyT)  [author] 16 Jul, 2024 @ 2:24am 
@Paranoid&Afraid, We'll be making some changes when B42 comes out so we'll take a look at it then. Thanks for letting us know :spiffo:
Paranoid&Afraid 15 Jul, 2024 @ 4:10pm 
Not sure if it was intended, but apparently the .txt files ("pack_items") for the map's custom items share the exact same name for the .txt files for Shark's Weapons Pack (which is also "pack_items"). I typically load maps after items and vehicles, so Ekron's files kept overwriting SWP's and led to the weapons to not spawn at all.

A simple rename fixed that, but I just wanted to bring that up to the mod author if they weren't aware of it.
Dylan  [author] 15 Jul, 2024 @ 3:20am 
@0Samuro0, The map is Cells 23x27, 23x28, 24x27, 24x28.
tilarium 14 Jul, 2024 @ 6:03am 
But not bad enough to figure it out on your own, huh? Not hard. Firstly, it's literally right over the down that the devs like to call Lickskillet. Secondly, the first picture shows where it is on the game map, so compare that with the map provided on the PZ website. Thirdly, I provided the cells back on 6 Oct, 2023 and it's currently on page 4 of the comments if you had bothered to even look at them.

That's what is wrong with todays generation, they need everything handed to them instead of doing the work to get the results themselves.
0Samuro0 14 Jul, 2024 @ 5:00am 
We need cells location info)
(PlentyT)  [author] 7 Jul, 2024 @ 4:20am 
@vAyeThatsT double check the tile packs are activated in your mods options and also make sure you're not in debug mod :cherrypie:
AyeThatsT 7 Jul, 2024 @ 4:07am 
hey just installed my mod but i got a couple question marks that are red floating around the green house but i have all the tile pack is there anything extra i may be missing
(PlentyT)  [author] 5 Jul, 2024 @ 1:15pm 
@Resident NATO Freedom Enjoyer - The room definitions are set from the base game definitions so we can't increase or decrease loot found, just lucky or using another mod that affects that kinda loot such as gun mods :cherrypie:
Resident NATO Freedom Enjoyer 5 Jul, 2024 @ 12:55pm 
Feels like there is way more loot than loot settings on my game would normally have. I mean even for extra loot this seems excessive. I've found an arsenal of guns, tools, books, and metalworking stuff in random houses and sheds to the point that it would look like I had looted a PD station and a warehouse. Is this normal?
OwOstrich 3 Jul, 2024 @ 8:49am 
update, i figured out the issue. there is a setting in base zomboid called "double-sized textures" that i did not have enabled. once that setting was enabled, the visual bugs were fixed.
(PlentyT)  [author] 23 Jun, 2024 @ 9:12am 
As a former Linux user i know there can be many compatibility issues that come up with games but i don't know if that can affect mods, if you know how to check your logs look for any errors and also asking other Linux user in the official Project Zomboid discord server might also help. :cherrypie:
OwOstrich 23 Jun, 2024 @ 5:01am 
i'm noticing a lot of visual bugs in ekron with this mod, such as walls of certain buildings stretching across the road long past their hitboxes, and boxes seemingly beneath the floor. i am using linux, if that's important.
KalDash 20 Jun, 2024 @ 11:58am 
@Killertaco63 : Lot of map here on pzfans dot com
Killertaco63 2 Jun, 2024 @ 1:22pm 
I really like this map, just wondering if there is an online map anywhere, also i loved the lawful Falafel restaurant, are there any other secrets like that in the town of Ekron?
krom 1 Jun, 2024 @ 1:48pm 
it's a more than decent map, among my favourites despite the light switches issue.
the inn is fantastic, and i can only recommend setting up base there! (it does have all the switches)
(PlentyT)  [author] 1 Jun, 2024 @ 12:56pm 
@vedxsx We do often forget to add switches, its a small thing to do so can be easily overlooked. We may be making some fixes to stuff that gets broken when the B42 update drops so if we're able (and remember) we will take a look at the buildings and try add the switches in :cherrypie:
vedxsx 1 Jun, 2024 @ 12:47pm 
a lot of the houses don't have light switches even in important places like bathrooms without windows. and sometimes cars spawn in really weird places like almost glitching into walls. it's not really a game breaking thing cause the rest of the map looks pretty good
(PlentyT)  [author] 30 Mar, 2024 @ 2:12am 
@Timescape312 If you load a singleplayer game with all the required mods are active and the walls are their and working fine then it is likely to be a server issue. From what id imagine probably one of the tile packs not being loaded thus any walls used from that pack being broken.
Timescape312 29 Mar, 2024 @ 5:47pm 
Just added this to a private server with friends, and noticed some of the walls didnt load correctly and allow zombies to just wander into most buildings (the logging company, a warehouse north of it). Dont know ifs a known bug or something on our end.
Segaside 14 Mar, 2024 @ 4:33pm 
Well designed and revitalisation of the map. Major deal breaker though MP wise, is no Loot Respawn. Feels like it wasn't configured properly. Only place it does respawn is the medical centre cabinets.
Arès 9 Mar, 2024 @ 4:29pm 
The map is cool, but I prefer the original, the little lag bug, even enclosed with walls at 100%, in the middle of the night, a Zombie walks on the water and bites me, then Zombies pass through certain barriers or a wall of house and warehouse next to the gas station.
pEEtrs 18 Feb, 2024 @ 11:35pm 
BUG: The house (I unfortunately chose as base) does not have any light switches inside.

House NW of school, the one with 3 door garage next to it.
aShadowWizard 15 Feb, 2024 @ 11:38am 
I'm noticing an unusual amount of cars spawning in grassy areas, is this a normal part of the mod or would this be an issue with Filibuster Rhymes' Used Cars?
(PlentyT)  [author] 14 Feb, 2024 @ 12:40pm 
@Epave The church in our other map Pitstop is actually based of the LDS church we went to as children :spiffo:
Epave 14 Feb, 2024 @ 12:16am 
Haha thats wild I was using Ekron Baptist Church as my Home Base. As an actual Latterday Saint I just want to say Thank you my Southern Baptist Friends, and thank you Modder for your Dilligent efforts.
aquelarrefox 3 Feb, 2024 @ 6:48pm 
i would argue that real ekron have some ponds (east fo school, and one in a west field) i think atleast 1 should be added based in what i see in https://pzfans.com
Thunderclash 15 Jan, 2024 @ 5:08pm 
Does this mod work with 10 Years Later mod?
SweetDanii 6 Jan, 2024 @ 7:42am 
is there a interactive map of this mod?