Arma 3
[SP/CO-04] "Progressive CQB"
17 Comments
Avant-garde 20 Dec, 2024 @ 7:13am 
Super nice!
Brute  [author] 7 Nov, 2024 @ 8:25pm 
@rgt_98 5x quadbikes were added
rtgt_98 18 Feb, 2023 @ 6:14am 
Amazing scenario, I play it and replay it fairly often. One request if this is still being updated, any chance of getting an ATV or something near the spawn? The only downside for me is if I get shot in SP, switching to the next unit, and having to run all the way back. Again, amazing scenario, it's great
Ghostlyshell617 19 Apr, 2022 @ 5:29pm 
Whenever i try this mission with friends they get stuck playing as a seagull, any idea how to fix?
Brute  [author] 16 Apr, 2022 @ 6:48pm 
Make sure your buddy has both this scenario and cba loaded.
Michael Transactions 10 Apr, 2022 @ 9:47pm 
My friends keep getting stuck on the Loading menu for some reason. Loveley mod otherwise great for single player
SSG 18 Feb, 2022 @ 9:34am 
DisableAI "PATH" does help with keeping the targets in place, also is it possible to switch out the woodboard walls with something that is bulletproof? AIs will shoot through the walls, making pie-cutting somewhat impossible...
Fitzy 11 Feb, 2022 @ 10:57pm 
Absolutely awesome, great job
massimogreco1982 10 Feb, 2022 @ 5:19pm 
Very good scenario!
Brute  [author] 13 Jan, 2022 @ 7:04pm 
I see, I have them all un-grouped so that must have helped them not to order each other to move. Your version, disableAI "PATH"; is definitely way better. I'll use it going forward, thanks dude.
Multicellular Organism 13 Jan, 2022 @ 4:23am 
doStop this; is just an order, its like you told them to stop if you were the commander. It works until AI commander orders them to attack, then they will move away from their positions even in vanilla.

disableAI "PATH"; disables pathing for the AI, they will be unable to move regardless of orders, mods and other circumnstances, so I suggest using this command instead.
Brute  [author] 12 Jan, 2022 @ 6:13pm 
I used doStop "this"; I'll give yours a try in my next scenario.
Multicellular Organism 12 Jan, 2022 @ 2:04am 
Sure, I will update you on the situation. One question tho, how did you order AI to stay in place? In my missions I use this disableAI "PATH"; for that and havent had a mod break the AI for me yet.
Brute  [author] 11 Jan, 2022 @ 7:30pm 
I do think so. Whenever I use Lambs AI leave buildings. So that is my hunch. Could you give it a shot without Lambs and let me know how it goes?
Multicellular Organism 11 Jan, 2022 @ 6:57pm 
Oh yea, totally forgot about that, I use LAMBS. Do you think that could be the issue?
Brute  [author] 11 Jan, 2022 @ 6:14pm 
@Profaned Mustard, thanks for playing and i'm glad you enjoyed it. Are you using any AI mods by any chance? Without any AI mods they wont leave the buildings.
Multicellular Organism 11 Jan, 2022 @ 6:12pm 
Good training scenario, I have completed the whole thing and enjoyed it, having said that there are some issues:
AI is leaving buildings very often, I had situations where I killed everybody in the objective area without even entering a structure. My suggestion is to turn of pathfinding for at least some of the AI and add scripted save game after you clear each objective.

Take care and keep up the good work.