tModLoader

tModLoader

Dodging
74 Comments
FTW golden fish 7 Apr @ 9:51am 
RIP :(
Adolf Charles 5 Dec, 2024 @ 1:01pm 
just use overhaul and disable all of the features except the ones you care about
Dulfy 8 Apr, 2024 @ 1:48pm 
Damn :(
SkiesOfHorizon 29 Feb, 2024 @ 3:17pm 
Sad this dude gave up on this mod.
Geotanasy 11 Feb, 2024 @ 1:38pm 
i think the man is not going to update this anymore :(
TheSnoopy_Reborn 31 Jan, 2024 @ 11:41am 
whats the hotkey
AlanFG 30 Nov, 2023 @ 3:09pm 
please please update the mod, i only want this not he "Overhaul" expirience
HarrasmentPark 3 Nov, 2023 @ 12:32pm 
please please update. this mod makes this game soooo much better!
🐱Empieza 2 Nov, 2023 @ 6:31pm 
please update
Matreks 9 Sep, 2023 @ 6:16am 
Update pls
the penitent one 11 Jun, 2023 @ 6:08pm 
ah ok
artlife7690  [author] 9 Jun, 2023 @ 5:30pm 
Right. I'm planning on making a few different animations for it.
the penitent one 8 Jun, 2023 @ 2:21am 
at this point its just a dash but it would be cool if you made it into a roll animation like dark souls roll
artlife7690  [author] 10 Apr, 2023 @ 6:49pm 
Yeah, I'll be overhauling this project when it's merged into Combat Tweaks.
qucumberman 10 Apr, 2023 @ 12:11pm 
i have tried this mod the problem i have is that i can only go with 0s or 5s so could you make it so i could have some more variety, i do really like this mod good work i would be interested in some more dash acessorie's to that would be really cool tho good job :steamthis:
artlife7690  [author] 16 Mar, 2023 @ 3:57am 
Sure. You can find the github repository here: https://github.com/Antinoe/Combat-Tweaks
Darkmega 16 Mar, 2023 @ 12:17am 
Niiice. I'd be interested in testing it for you when you get to that point, if you want. :)
artlife7690  [author] 15 Mar, 2023 @ 12:30pm 
Yep, it'll include most of my combat-related mods. Even the ones I stopped updating, like Tools for Combat. I think it's best to have a mod containing multiple small features, rather than tons of small mods bearing small features.
Darkmega 15 Mar, 2023 @ 12:21pm 
oh? new mod with combined and improved mechanics? :O
artlife7690  [author] 15 Mar, 2023 @ 11:57am 
@Darkmega

Yeah, I plan on adding a Double-Tap function.

That's a good idea.

Also a good idea. I'll consider both of these when working on Combat Tweaks.
artlife7690  [author] 15 Mar, 2023 @ 11:55am 
@tillmanmalik21 Flashstep Mechanic? I haven't heard of that, but it sounds interesting. I'll look into it.
artlife7690  [author] 15 Mar, 2023 @ 11:54am 
@✧ Shaydrie ✧ Yeah, I wasn't sure how to get around that when I made this. I might be able to figure it out when migrating this project over to Combat Tweaks, though.
Darkmega 9 Dec, 2022 @ 1:21am 
Or a "predictive dive roll" where if you hold your dodge key while stationary it consumes mana to charge up over a configurable amount of seconds with a minimum and a maximum. If you then jump (or click?) somewhere it does whats basically a high speed dive roll towards the cursor. Which has additional speed over the base dodge based on how much mana went into it and if it detects it dodged a hit it gives a buff that empowers ranged based weapons to have additional damage+crit for the next few shots. Configurable cooldown on use time and requirement to have full mana to use it/have normal dodge not be on cooldown etc.
(2)
Darkmega 9 Dec, 2022 @ 1:21am 
I have a few potential suggestions, since you have "active" components to your other mod for blocking where you've got bashing, or powerguarding at the cost of mana and parrying to get a melee boost/I-frame period.

Would it be possible to implement some gamey skill based additional mechanics to this dodge also? For example having the dodge act as a parry, where the dodge is only active for a shortened time but the duration of i-frames is extended if you "take damage" and actually dodge through an enemy or hostile projectile in that time frame. doing so also reduces the cooldown letting you dodge again earlier rather than a wiffed dodge just thrown out (or refunds part of the mana consumption?).
(1)
Darkmega 8 Dec, 2022 @ 11:35pm 
Is there an option to allow it to be made into an optional double tap input instead of using a hotkey? A lot of keys are potentially too far away from the WASD to be useful for hair splitting reaction dodging. While all the ones that would make sense are taken up by other things.
Narutomalik1 23 Nov, 2022 @ 8:43am 
I don't know if there is a mod for this already but adding a flashstep mechanic would be gas
Lucy Lousier 10 Nov, 2022 @ 12:37pm 
oh... somebody else mentioned the bug before me.
Lucy Lousier 10 Nov, 2022 @ 12:29pm 
This is a slight visual bug but i think it would be to tell you, in multiplayer upon dodging it shows everybody else dodging the direction they are facing, it corrects their position a little afterwards but still might be nice to have that fixed if possible.
БогДождевхЧервей 1 Nov, 2022 @ 5:38pm 
Im waiting for it. :D
artlife7690  [author] 1 Nov, 2022 @ 5:28pm 
It would certainly help to balance this alongside Guarding and Parrying mechanics, as the abilities would be further distinguished; Since Dodging would require a certain velocity to activate, it isn't a free Parry.
БогДождевхЧервей 1 Nov, 2022 @ 4:20pm 
Yea i mean that would be cool if you need a certain speed to do a dash or dodge. :D
artlife7690  [author] 1 Nov, 2022 @ 12:17pm 
Gaining Immunity Frames while immobile? The config option isn't like that by default.

The Directional Velocity of the Player is entirely up to the User/Server Owner. If you find that the velocity applied isn't balanced to you, then you're free to go ahead and change it.

Or do you mean canceling a Dodge State when running into a wall or coming to an abrupt stop? Or perhaps requiring a certain velocity in order to activate a Dodge? Yeah, I can do that in the next update.
БогДождевхЧервей 1 Nov, 2022 @ 11:46am 
Can you fix one thing? If i just use dodge without moving i just get I-frame, thats too op can you do it like you need certain speed to use dodge?
artlife7690  [author] 29 Oct, 2022 @ 11:38pm 
Maybe. I haven't worked on this in a while, but I may get back to it when I find the time.
БогДождевхЧервей 29 Oct, 2022 @ 4:39pm 
Will you add something to the mod? Like charged jump or some accessories?
artlife7690  [author] 29 Oct, 2022 @ 3:31pm 
That's right. You are immune to attacks while Dodging. It's configurable, so you can change it to whatever you like.
БогДождевхЧервей 29 Oct, 2022 @ 1:37pm 
Do you get some kind of i-frame while dodging?
artlife7690  [author] 13 Oct, 2022 @ 8:49am 
By default, it's the CTRL key.
Lewimcc 13 Oct, 2022 @ 6:20am 
how do you dodge roll
artlife7690  [author] 4 Sep, 2022 @ 6:56pm 
He replied. It's definitely something he plans, but he's not sure when he'll find the time to do so.
Caca 4 Sep, 2022 @ 6:31am 
thanks
artlife7690  [author] 4 Sep, 2022 @ 3:17am 
Hm, I'm not sure. I'll ask Joost and get back to you on that.
Caca 4 Sep, 2022 @ 2:38am 
will crouch crawl and roll ever come to 1.4?
artlife7690  [author] 2 Aug, 2022 @ 12:31pm 
Well, Joost did help me with this (my first mod on TML), but I never intended for it to be a replacement for Crouch, Crawl and Roll. That mod is more focused on not only Dodging, but is more of a fast-paced Platformer-oriented project where you can go long distances and jump high like Sonic.

This, however, is just a small project about the mere concept of Dodging.
MaidTSy | プレアデス戦団 23 Jul, 2022 @ 12:13pm 
is this a (partially) succesor for Crouch, Crawl and Roll mod?
artlife7690  [author] 22 Jul, 2022 @ 7:03pm 
Not yet. When I indulge in the Rewrite of both the Blocking and DodgeMod projects, I'll implement optional player animations.
Xx_yaoitron9000xX 17 Jul, 2022 @ 11:26pm 
does it have animations?
artlife7690  [author] 21 May, 2022 @ 6:58pm 
Oh.. That's a pretty severe flaw. I'll have to look into that. Thank you for bringing it up.
Thauidite 21 May, 2022 @ 5:52pm 
Really like how nice this feels, however its a little buggy in multiplayer. Whenever you dodge, it makes any other players (locally i think) dodge too. I also don't think dodging is visible for other players which can get a bit confusing.
stillime 27 Apr, 2022 @ 3:21pm 
i also think directional melee swing might be the cause.