Project Zomboid

Project Zomboid

Stick
19 Comments
iDestin 8 Feb @ 2:26am 
Can this be switched to someone in admin force sticking someone whos handcuffed? As it looks like you're using the restrain/handcuff mod.

EX: I handcuff someone, instead of me sticking to them they stick to me, like they're arrested.
gonna shit 6 Nov, 2024 @ 4:12pm 
can u make it compatible with superb survivor
gonna shit 4 Nov, 2024 @ 3:17pm 
wait this is huge
Tchernobill  [author] 15 Jun, 2023 @ 3:22pm 
@Aloft_Fox ..
Aloft_Fox 15 Jun, 2023 @ 3:18pm 
is this multiplayer compatible?
JayHog1992 9 Jun, 2023 @ 4:50pm 
I can imagine this mod being used with the blind trait mod, so players that aren't blind can help the blind ones across the world.
Demo-Cide! 30 May, 2023 @ 12:04am 
oh i didnt see that you had made those, cool
Tchernobill  [author] 29 May, 2023 @ 8:35pm 
@Demo-Cide! no, but you can use Auto eat and auto drink for that.
Demo-Cide! 29 May, 2023 @ 7:43pm 
if i stick to a friend can i feed them or have them eat from their inventory? It would be cool to be able to keep a buddy alive when they go afk.
TTVbadluckbiggs 25 Jan, 2023 @ 12:04am 
PLEASE add reupload this function to players wearing Leashes while using the Wearable Leashes mod!!!!!!!!!
co` 13 Jan, 2022 @ 5:35am 
Tchernobill: Love the new image <3
co` 10 Jan, 2022 @ 10:41am 
Thanks, I'll have a look
Tchernobill  [author] 10 Jan, 2022 @ 10:29am 
Activating some instant actions like crouch are easy peasy to use.
Activating some instant actions like running and sprinting, I have not yet been able to force on an active player. But it may be simple for another modder.
Note that a Java method to follow a player exists but I have not been able to make it work.
Preventing player actions in MP is a pain. Feel free to reuse/inspire/improve the code of Prisonner mod for this purpose (as long as you credit and share the same way).
Activating TimedActions is pretty straightforward to get something working in most cases. But managing all the operational tricky cases forces to add crazy amount of complexity (see AutoCook/AutoSewing and their Continue action for that part) and to correct some vanilla minor bugs (see actions patch mod if you're interested in that part).
I wonder if superb survivor and the likes already solve some of the problems I met.
co` 10 Jan, 2022 @ 10:12am 
I see. BTW how hard is it to control the movements/actionss of an active player in MP? I've been wanting to do something along the same lines
Tchernobill  [author] 10 Jan, 2022 @ 10:01am 
I guess not immediately but when NPCs show up, the adaptation should be pretty straight forward.
co` 10 Jan, 2022 @ 5:23am 
Would it work for single player with NPCs?
Hunter-Killer 9 Jan, 2022 @ 9:02pm 
Excellent mod! Now I can have a 2nd account "walking container" carrying my stuff. :lunar2019crylaughingpig:
Rats 9 Jan, 2022 @ 4:27pm 
TFW you don't have anyone to stick to
Vanaukas 9 Jan, 2022 @ 11:37am 
"The one who asks me if this works in multiplayer looses one point of charisma."

lmfao