Project Zomboid

Project Zomboid

Better Zombie Loot
21 Comments
Timangust 27 Sep, 2024 @ 12:46am 
Very good! Work in MP approved! Thanks!
Pampe 8 Aug, 2024 @ 9:58am 
VAMOS LANUUUUUUUUUUUUUUS!!!!!! buen mod
Niko241  [author] 6 Aug, 2023 @ 5:39pm 
If it affects the same item, yes. It depends on the priority.
Tiro de Esquina 6 Aug, 2023 @ 4:35pm 
This mod remplace the loot of other mods?
Alice 29 Apr, 2023 @ 12:14am 
mag not clip a clip is external
Askesis 20 Oct, 2022 @ 3:19am 
Absolutely love this mod. I agree with making options for the chances.

I have noticed running this on a hosted server that there is a delay after a zombie dies before the extra loot is added. I've kind of written it off as 'my character takes time to search the body thoroughly' but it is a bit annoying now I've got to the stage of mowing down zombies with a shotgun.
Solen 16 Jun, 2022 @ 7:09pm 
I have been getting invisible zombies, it seems the ones with loot are the ones that are little clumps of flesh tell you walk up then BAM, its a full fledged zombie.
chaoticsilver 31 May, 2022 @ 4:01pm 
I don't know if it already applies, but if not~ If a zombie is carrying a firearm, the chances they have ammo for their gun on them should be higher than the chances of random, non-firearm carrying zombies. Who just walks around with a pocket of bullets they cant even use?

Just makes sense imo. Not that I believe the odds should be much higher~ plenty probably carried around a gun, and ran out of ammo in their last stand before being turned. But enough that you have a half decent chance at finding the ammo you need with the gun you just pilfered off the rotting corpse.
Snake 4 May, 2022 @ 8:27am 
i just want to say that i have been using your loot mod for quite a while for now, and its best i've found in the workshop.

will military zombies also have better loot when i found then !?

Thanks.
farq4 30 Jan, 2022 @ 2:52am 
I just found lua for this mod, and halved values myself. (and guns x0.01) I think game should have really low chances for some stuff, but still non 0.
farq4 30 Jan, 2022 @ 2:42am 
Thank you for this mod but I find it a little bit overpowered.
could you make a slider/config that would make all those values game-configurable ?
Eli 28 Jan, 2022 @ 6:58am 
Does this mod not work on in progress servers? Killed 500 or so zeds after it was added today and not a single bit of loot was different from normal.
Keaza 18 Jan, 2022 @ 2:57pm 
Hey man, do you think it would be possible to create a mod that removed or made firearms super rare on zombies?
Le Loup Carmin 11 Jan, 2022 @ 12:17am 
Where are the cigarettes?
Niko241  [author] 10 Jan, 2022 @ 11:07am 
Makes sense to me, I'll keep that in mind for the next update. Thanks!
bearhiderug 10 Jan, 2022 @ 10:54am 
I just wanted to offer an opinion. Would love to see others as well.
Felt a few changes to the chances were ever so slightly warranted.
Weapons:
Hammer. Chance 0.05
Spanner. Chance 0.05
PipeWrench. Chance 0.05
KitchenKnife. Chance 0.1

Why? Most tools you only need one of and they are kinda popping up often. Not sure the impact they would have in the actual drops. This is observed with about 600 Zs killed, I got the kill count mod and went on a slaughter to check.
Niko241  [author] 10 Jan, 2022 @ 4:34am 
From what I have been testing it changes according to the server setting.
isturnburg 10 Jan, 2022 @ 12:07am 
these changes seem very thorough and a decent occurance. I hope it changes the scale by play server settings on the drop rates for common, normal, rare and so on. I'll give it a test and see how it fairs. Been using a loot mod but it doesn't give ammo magazines which i absolutely enjoy finding.
bearhiderug 9 Jan, 2022 @ 5:25pm 
OH YES
three loot mods, looking forward to it!
Niko241  [author] 9 Jan, 2022 @ 5:04pm 
Sorry, I uploaded it quickly just to test it with a friend. I'll update it right away.
ашкедок 9 Jan, 2022 @ 5:00pm 
any more informative description?