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Updated for 1.6
Removed no longer needed patches
Might implement it at a later point
Fixed issue in transpiler
Reworking my mod to allow selecting 3 conditions to potentially fix and keeping the chance-based healing would likely be possible, but it's a bit beyond what I currently want to do to add compatibility with another mod.
Otherwise I could override the functionality, only giving 1 selectable heal - which not everyone might be happy with. Having it optional would also entail quite a bit of work.
So, for the moment, I'll leave it as is, without a patch, sorry
Test it, report back on the results
Check if you get an error on starting saying that a patch could not be applied or otherwise try un- and the resubscribing to the mod. Maybe Steam gave you the non-functional version I uploaded before I realized that it needed some coding to work.
Healer mech serum can be administered to animals
---
Hopefully this won't have any unforeseen sideeffects since it was a bit more workaround'y than I had thought it would need to be.
(Since I didn't want to add options for this mod, as that's a lot of work without HugsLib and people hate HugsLib apparently, it's not optional but always available. If you don't like it, well...just don't give your pets mech serums?)
@Omega13
Yes, done!
Fixed serum being applied via medical operation not working
The seletion popup should open as the serum administering finishes - if you hit cancel in the popup the serum should not be consumed.
@Rainezean
Found and should be fixed.
DLC patch changed how a method I use works apparently, didn't notice.
Ah okay, I am glad to hear that.
@Syrus
No need to worry, I haven't tried it myself, I was just curious. if it only targets visible hediffs, that is not a concern. I'll try it in a modpack and try to get logs if any issues arise.
I don't own Anomaly*, so I can't check. If there's an issue, I'll need a detailed report.
Though if I remember correctly, I used vanilla methods to establish the list of which hediff can be healed, so there should not be any incosistency between what would be randomly chose and what my mod allows to be picked.
(*I consider the price too high to buy this DLC while I have no time to play)
Small code fixes for new version, no functional changes
Sounds like a nice idea for a mod
Reduced mod size by removing git-, obj-, & .vs-files, etc.
(Though, as always, I don't take responsibility if something breaks. Always best to make a backup if you add or remove mods.)
Technically speaking, your mentioned mod just changes the display name, the "defName" stays unchanged and that's what my mod looks at.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2955864975
Not sure if that's intended or not ... maybe someone should tell/ask the mod maker for it? Not that I care, though, I don't use the mod :)
@JoeOwnage
Noted down as a todo, will need to see how they implement it. Hopefully I find some time and will to do some programming later this week, no promises though :p