Project Zomboid

Project Zomboid

Horde Night
800 Comments
SLAGNARTH 24 Jul @ 5:50pm 
Hey I have a few questions if anyone can answer.
1. Does this mod work with Random Zombies mod? (change % of sprinters and shamblers spawning)
2. Does this mod work with Bandits mod?
3. Does this mod work with RV Interior? As in would the zombies spawn outside the walls after entering the inside of the back of a vehicle?
Bandits Mod made it so no Bandits spawn outside RV Interior, I'm wondering if this does the same. Thank you!
trundle74 24 Jul @ 3:35am 
Hi, I’m having an issue with my mp server, none of the changes I make to the settings are saving, I’ve checked to see if it’s enabled, and it’s in the mod folder, does anyone know how to fix it?
Bones0013 22 Jul @ 9:08pm 
my bad i didint see it and i read it 3 times so my bad
Bones0013 22 Jul @ 9:08pm 
thanks
New York Tunnels Enjoyer 22 Jul @ 3:56pm 
"Can I add this to an existing SP save or MP world?
  Yes."
Please read the description lol.
Bones0013 22 Jul @ 2:19pm 
can you add this to a world thats already made?
HoldingKings 22 Jul @ 8:45am 
I am trying to get this mod installed on my server and it will not work for me, I have it enabled in the main menu of the game and installed in the server and it wont give me and box options for it, it tried adding my own like so but when i do and start it up the options get taken out like they were never added, what am i doing wrong or is this mod just broke?
HordeNightMain = {
HordeNightHour= 22,
FirstHordeNightDay= 120,
HordeNightFrequency= 10,
FirstHordeNightZombiesCount= 80,
HordeNightZombieIncrement= 10,
HordeNightZombieCountMax= 400,
RandomHordeNightChance= 0.0,
HordeNightZombieSpawnDistance= 90,
HordeNightIndicator= true,
}
Aru 21 Jul @ 9:18am 
i luv this mod <3
New York Tunnels Enjoyer 11 Jul @ 5:13pm 
Thanks, I'll give it another shot soon.
tilarium 11 Jul @ 3:52pm 
I tested it, the mod works fine on it's own with no errors. If you have errors or the mod isn't working, it's because you have a mod conflict.
Sapphire Star 10 Jul @ 10:07pm 
I believe there is a mod conflict with this mod and the random zombies mod.
New York Tunnels Enjoyer 5 Jul @ 11:10am 
@Wiggera Last I tried it, the mod was shitting out a bunch of LUA errors. I didn't try to make it work/debug it at all, though.
Wiggera 4 Jul @ 7:33pm 
Hello, is it working on the current b42?
mmegaodin 14 Jun @ 6:36am 
Question about local split-screen does both players have their own horde, or does only player 1 have it?
Pickle 4 Jun @ 11:58am 
Would it be possible to have the horde spawn around your base instead of connected players? Right now it's easy to cheese as you can just go to a remote area on horde night, let them spawn, and then go home.
TheGoddess0fWar 27 May @ 6:49am 
Can't get this to work in MP no mater what I do :(
Spades86 22 May @ 10:02am 
Do horde night zombies:
1. Work with Random Zombies {LINK REMOVED} e.g. - Can Horde Night spawn sprinters?
2. Do they always know where you are? If I spawn the horde in Louisville and drive to West Point, do they follow forever?
Robswagen 21 May @ 3:44pm 
Forces you to reconsider your base in SP, a larger sprawling compound is difficult to defend effectively. I recommend you backup your save before the 1st event happens to test if they can spawn inside your base though, they didn't spawn inside any buildings but the greater fenced in region was free game if it was out of sight!
XLR8 18 May @ 6:58pm 
When would the horde night start? i haven't touched any settings and its already been a week
Fleeting_Sin 13 May @ 8:47am 
What’s the best distance to set for their spawns? I’d like to have them start gathering and attacking the walls of the base almost immediately but also see them coming from a relative distance
ChopSushiii 1 May @ 11:41am 
Does this work with surviving through seasons?
阿茶 25 Apr @ 3:42am 
b42默认设置下打了第一波尸潮遇到些问题,帧率突然掉到几帧以及频繁崩溃,游戏内12个小时就让我崩溃了有四五次。
Yandere 18 Apr @ 9:18am 
Right now, this problem seems to be common in mods for some reason. In any case, I really like your mod.
Yandere 18 Apr @ 9:12am 
In Russian, question marks are included with the translation. I tried changing the mode's priority, but it doesn't work.
Pé de Pano 10 Apr @ 6:00am 
Hey Windfly! Just wanted to say your work on the Horde Night mod for Project Zomboid is absolutely amazing. You can really feel the creativity and attention to detail — it completely changed the game experience for me (and probably for a lot of others too)!

I'm actually working on a personal project inspired by your mod, with some new twists and ideas. I'd love to chat with you sometime, ask a few questions, and maybe share some thoughts!

If you're open to it, feel free to add me or accept my request on Steam 🙏
My Discord is Cauãzz#0442

Thanks again and huge props for the awesome work! 👏
marshmallow justice 7 Apr @ 10:42am 
damn wtf my fps is horrible with this for some reason i have no idea why
i can go into lousville etc and run around and fight all those zombies, but when me and my mates were dealing with 200 zombie spawn set it dropped to like 1 fps
marshmallow justice 2 Apr @ 2:00pm 
Wondering if the part about multiplayer 'newly spawned zombies past cap being deleted' would be fixed by No Mo Culling? Or are they different issues
BAK 30 Mar @ 6:34pm 
I think it would be way cooler to have a chance to start zombie horde at random time (every ten mins cycle check).
1. Do you think it's hard to implement? (if yes, why?)
2. If you don't want to implement it, can I do it? Like fork or github pull request?
JohnGotti 26 Mar @ 9:12pm 
Hey hey guys i love this mod it gives my compounds a challange even after i cleared all zeds but could it be that sinds its been updated to B42 it makes my game crash i play the mod on build 41 and the game crashes only if i log in during horde night. I can give more info or dump the bug somewhere. Thanks for everything though the mod gave me tons of fun. :peace::ily:
Gerdo 21 Mar @ 6:27am 
Few ideas:
- Random horde chance, random horde size and random number of zombies added to next horde.
- Something like a Horde-Meter: An adjustable maximum amount like 100 and each day or whatever interval, it adds a set or random amount like 3 -15 to it, starting with 0. When max amount is reached a horde is triggered. This will bring more variation and players will be more surprised by hordes if high values are added or they have to wait and delay other plans when low values are added.
The main reason I came here was because I was looking for something I vaguely remember to have already seen: A mod addon for Starving Zombies or Scent of Blood that triggers hordes when a set amount of bodies or smell are stacked it triggers a horde.
amakusarye 20 Mar @ 1:54am 
it not show horde night setting what should i do
blues38 17 Mar @ 5:20pm 
42 plz
MindЯewind 16 Mar @ 1:06am 
Can you add more options for hordes? It would be nice if you could change the horde spawn to happen many times a day (set how many hours in between hordes instead of days) for games with longer day hours. Also for the random horde can it be set to have multiple random hordes a day? (Id set hordes to a lower amount to make up for more hordes)
TwollMan 6 Mar @ 4:55am 
@str89lol i tested this multiples times in solo, same problem
B40ZI 5 Mar @ 1:34pm 
We are playing MP, however many days passed but it seems no horde is coming, also I cannot see it on the advanced zombie options for the settings.
solonsmartboy 3 Mar @ 4:06pm 
It doesnt show up in the settings when I run it and it doesn't work at all :(
str86lol 1 Mar @ 12:32am 
@twollman, @zalzala koh, idk if it's relevant, but it says the number selected is the size of each horde spawned per player on at the time, so 4 with a size setting of 50 would be 200, 3 with 100 would be 300, etc
Mæştr0 28 Feb @ 10:10am 
I am not seeing mod in my ingame mod list after subscribing? B42
TwollMan 28 Feb @ 8:08am 
Same comments as before, there is 10 times more zombies that spawns compared to what i configured
Tidurian 23 Feb @ 9:54pm 
Suggestion: You should add the tag "Build 42" to your mod since you support it. makes it easier to be found. (many just checkmark build 42 when they look for compatible mods)
Zalzala Koh 23 Feb @ 3:58pm 
Can anyone explain to me why when I had set how many zombies to spawn per horde night was set to 50 but horde night came by the time we finished collecting bodies there were about 900+ corpses?
Vl4dskool 22 Feb @ 9:02am 
can you update this mod for build 42?
New York Tunnels Enjoyer 21 Feb @ 9:26pm 
You got it working?
expert.cleaners12 21 Feb @ 4:33pm 
already has support contrary to the lack of tags
Violet 18 Feb @ 9:22pm 
Can u upddate it for B42?
你能适配一下B42吗大佬:steamhappy:
2BGoosii 12 Feb @ 12:29am 
Add an option for a weather change during horde night to for example a storm?
Kerk 5 Feb @ 8:31pm 
Zombies have been spawning inside of our base, which has been completely sealed off with a parameter wall with no windows and only one gate that remains closed during the horde night.
SydWad 27 Jan @ 12:56pm 
Did they fix the problem with zombies spawning inside sealed off areas?
Maht 21 Jan @ 8:42am 
is it stable to play for b41? since b42 was also added
Mr.Dorito 20 Jan @ 11:31pm 
pls b42