Kenshi
Shark+
10 Comments
Daichin 26 May @ 11:57pm 
Thanks
Niska24  [author] 26 May @ 4:25pm 
@Daichin, thanks for asking first. Yes, feel free to integrate as you please
Daichin 26 May @ 4:45am 
Hello, the author. I'm working on my own mod that globally improves interactions with factions and would like to use your mod to integrate it into my mod. Can I do this? I will give you credit
Ġedryht of Wōden 2 Jul, 2024 @ 2:00pm 
Trees grow through houses with interactive world mod. Someone should patch that.
雨殇 7 Feb, 2023 @ 11:52am 
Thank you for replying! Just figured out that issue is from a mod which enhance rebel farmer, sorry about that lol. Though the blackshifters still gets in fight with hounds and swampers quite often but overall the shark is much better now and thank you for your job :D
Niska24  [author] 4 Feb, 2023 @ 3:41pm 
Hi you are very welcome ^-^ Since shops in swamp are not ever owned by rebel farmers in vanilla this mod can not adjust such values. However you should maybe try my Rebel Farmers+ mod as that may help your situation.
雨殇 4 Feb, 2023 @ 2:37pm 
Hi, thank you so much for making this great mod :D Just one suggestion, since some of the shops in swamp are owned by rebel farmers, would you mind also adjusting that pls? Thanks <3
Niska24  [author] 22 Jan, 2022 @ 2:11pm 
Thanks man, it makes me glad small QOL mods like this are appreciated.
Yeah_RIP 22 Jan, 2022 @ 12:42pm 
Running Hash in the same play-through and Shark is still at peace, good job, man.
Yeah_RIP 18 Jan, 2022 @ 1:43pm 
I've been running drugs for a few IRL days with this mod and have noticed a significant decrease in Shark being a clusterf*ck. Thanks.