Arma 3
Maglock Mania
18 Comments
Cardboardboxo  [author] 11 Apr @ 4:50pm 
@Kavik Sure
Cardboardboxo  [author] 11 Apr @ 4:49pm 
@Im Kreepy Sure
Im Kreepy 9 Apr @ 7:01pm 
@Carboardboxo do you permit Maglock Mania to be repacked into other mods? With proper credits, ofc.
C O S M O S 14 Feb @ 2:16am 
i would just like to ask does this cause issues with the pelican when dropping things? like cause it to spazz out?
Kavik 14 Feb @ 12:04am 
Hey Cardboardboxo, can I please repack this into another mod? All credits regarding the feature would be given to you.
KillerInThaMist 29 Dec, 2024 @ 1:34pm 
Also GREAT MOD!!!
KillerInThaMist 29 Dec, 2024 @ 1:33pm 
Can you sign it with a key so I can use it on my server?
Muni 9 Nov, 2024 @ 3:04pm 
@Cardboardboxo thanks homie. Ill try my best
Cardboardboxo  [author] 6 Nov, 2024 @ 2:21pm 
@Naya<3 Go for it.
Muni 3 Nov, 2024 @ 1:11pm 
Hey man. Im just wondering if i can use the code or test the code for MagLock Mania for Valkyries in Warhammer 40. Ofc you dont have to give the green light. I just thought of doing it for the people in 40k and my unit ofc too. A response back would be great!
Moon 24 Oct, 2023 @ 5:25am 
How does one get to the CBA server settings? the Addons Drop down menu doesn't have it and I can't find it (unless its in the folder itself)
Fuzzle 13 Jul, 2023 @ 6:25pm 
@EightMile Add the classname to the appropriate field in the CBA server settings.
EightMile 13 Jul, 2023 @ 2:05pm 
Question, how do you add objects/ vehicles to be compatible with maglock mania? im lost and i want to add more objects and vehicles. is it a mission thing or can it be done in server settings?
xg1y 14 Jun, 2023 @ 2:21am 
Where is the settings located in server settings? as I'm unable to find it under any categories
BoomMicGuy 18 Feb, 2023 @ 9:20am 
This is a fantastic mod that assists in allowing my unit to mag lock anything they need for the mission and operation ahead. Makes logistics far simpler and more reliable due to the lack of compatability between new OPTRE victors and pelicans!
Fuzzle 2 May, 2022 @ 10:12pm 
Yeah my bad, completely missed that. As a follow-on question; would it be possible to have more than one object set as "MLMSpawnItem", or alternatively add the ability in addon options to have a particular classname set as always having the MLMSpawnItem property applied to it? If possible it would also be good if this supports objects spawned mid-scenario (to support things like Zeus missions and frameworks such as Liberation, which has persistent player-placed objects).
Cardboardboxo  [author] 2 May, 2022 @ 3:21pm 
@Fuzzle Yea it's in the server side settings.
Fuzzle 25 Apr, 2022 @ 8:21am 
Is it possible for someone to use this without getting into the pilot seat? Just trying to avoid the double-handling issue of the pilot needing to get out each and every time they need to attach something.