Door Kickers 2

Door Kickers 2

LIMA KILLHOUSE (Randomizing)
10 Comments
MrQuental 22 Mar, 2022 @ 10:34am 
CEO of The Internet, i advice you to leave as soon as possible :Brainout::Makarov:
CEO of The Internet 22 Jan, 2022 @ 9:48am 
whats ligma
slaapaav 20 Jan, 2022 @ 6:04am 
great map!
Kommando 20 Jan, 2022 @ 4:17am 
This randomizing is hella fun, would totally play more! Been nerd-ing this a few dozen times over by now!
xp 19 Jan, 2022 @ 1:35pm 
nice map, randomisation is very interesting. Thank you
Vince_Mwoan  [author] 12 Jan, 2022 @ 12:26am 
'the trigger for the fuse box still has the enable condition "when good guy enters area".'
' but even after the power is cut it glows.'

Both bugs are fixed in the latest version. Thanks for the feedback.
jztemple 11 Jan, 2022 @ 3:17pm 
Just answered my own question, in a way. While I didn't see a way to make an alternate spawn a "null", I could just place the alternate spawn off the map. It doesn't break anything or cause a crash.
jztemple 11 Jan, 2022 @ 3:13pm 
Very cool arrangement. One very minor item, the trigger for the fuse box still has the enable condition "when good guy enters area". I'm sure that's just from when you made the change.

Question. Is it possible to have an alternate spawn point that is a "null"? In other words an object either spawns or never appears?
jztemple 11 Jan, 2022 @ 3:07pm 
Ah, I answered my own question by copying the map into my own WIP folder and running a line from the fuse trigger to the light_warm_small_1 object. When the fuse box is destroyed the light goes out. Now I'm looking at *all* those objects you attached to that trigger :)
jztemple 11 Jan, 2022 @ 2:59pm 
Clever map! I'm playing it after the Jan 11 @ 4:28pm ET change. Lots of interesting details for a budding map designer like myself to look at.

I do have one question. On the room on the lower left, there is a flying wall (unattached wall) with a light on it. When the power is cut the light provides no illumination (my rangers maintain their concealment next to it) but even after the power is cut it glows. Is there a way to design the map so that when power is cut the light no longer glows?