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' but even after the power is cut it glows.'
Both bugs are fixed in the latest version. Thanks for the feedback.
Question. Is it possible to have an alternate spawn point that is a "null"? In other words an object either spawns or never appears?
I do have one question. On the room on the lower left, there is a flying wall (unattached wall) with a light on it. When the power is cut the light provides no illumination (my rangers maintain their concealment next to it) but even after the power is cut it glows. Is there a way to design the map so that when power is cut the light no longer glows?