Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sort Tech and Civic Unlocks
10 kommentarer
Yūro Akiba 2. sep. 2024 kl. 6:35 
i suggest making it work with buildings too. i just downloaded leugi's new trade modpack and notice one new building of it comes after the great bath and not after the granary
JNR 22. feb. 2024 kl. 3:21 
I included this mod with lots of adjustments and some extensions into my Grand Eras mod. I hope you're okay with it, since you haven't responded to my feedback below, but if you do read this and want to object, let me know and I'll remove it again.
JNR 4. jan. 2024 kl. 13:57 
also, this mod currently removes the unlock icon for railroads, as its missing the changes to the function made in TechAndCivicUnlockables_Expansion2.lua
JNR 4. jan. 2024 kl. 13:40 
Ok tried making some changes myself and loving it:

I used primarily IsWonder to sort buildings, since 0 comes first this works fine: "SELECT * FROM Buildings ORDER BY IsWonder, PrereqDistrict, Cost, Name"

Also, I rearranged the overall blocks, moving districts above buildings and projects to right below buildings.

Can only recommend implementing those additions.
JNR 4. jan. 2024 kl. 13:18 
I cannot overstate how helpful this mod is for someone who added over 50 policies, lol. Thank you very much! Would love if you could maybe add to this also a sorting for buildings so that normal buildings always show before world wonders.
joeoeti 17. dec. 2022 kl. 11:27 
After seeing this my perfectionist side has for a moment achieved serenity
又菜又爱玩_(:з」∠)_ 12. maj 2022 kl. 8:47 
无效
撸撸葵和泡泡菊 24. apr. 2022 kl. 18:25 
无效
1183436164 15. jan. 2022 kl. 18:40 
非常好用:steamthumbsup:
Larcrivereagle 13. jan. 2022 kl. 19:35 
This seems really useful. Nice QOL.