Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sort Tech and Civic Unlocks
10 Comments
Yūro Akiba 2 Sep, 2024 @ 6:35am 
i suggest making it work with buildings too. i just downloaded leugi's new trade modpack and notice one new building of it comes after the great bath and not after the granary
JNR 22 Feb, 2024 @ 3:21am 
I included this mod with lots of adjustments and some extensions into my Grand Eras mod. I hope you're okay with it, since you haven't responded to my feedback below, but if you do read this and want to object, let me know and I'll remove it again.
JNR 4 Jan, 2024 @ 1:57pm 
also, this mod currently removes the unlock icon for railroads, as its missing the changes to the function made in TechAndCivicUnlockables_Expansion2.lua
JNR 4 Jan, 2024 @ 1:40pm 
Ok tried making some changes myself and loving it:

I used primarily IsWonder to sort buildings, since 0 comes first this works fine: "SELECT * FROM Buildings ORDER BY IsWonder, PrereqDistrict, Cost, Name"

Also, I rearranged the overall blocks, moving districts above buildings and projects to right below buildings.

Can only recommend implementing those additions.
JNR 4 Jan, 2024 @ 1:18pm 
I cannot overstate how helpful this mod is for someone who added over 50 policies, lol. Thank you very much! Would love if you could maybe add to this also a sorting for buildings so that normal buildings always show before world wonders.
joeoeti 17 Dec, 2022 @ 11:27am 
After seeing this my perfectionist side has for a moment achieved serenity
又菜又爱玩_(:з」∠)_ 12 May, 2022 @ 8:47am 
无效
撸撸葵和泡泡菊 24 Apr, 2022 @ 6:25pm 
无效
1183436164 15 Jan, 2022 @ 6:40pm 
非常好用:steamthumbsup:
Larcrivereagle 13 Jan, 2022 @ 7:35pm 
This seems really useful. Nice QOL.