Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Railway distribution offices
45 Comments
jojopopoechen 4 Dec, 2024 @ 5:36am 
I can connect two tracks only. Anything I'm missing?
Kent HD 13 Nov, 2024 @ 1:28pm 
Robs got the best mods on the workshop. I absolutely needed this one!
robs074  [author] 8 Nov, 2024 @ 11:39am 
There are settings in the buildings' window.
Inzhener 8 Nov, 2024 @ 11:18am 
Hello, dear Robs!

Nice mod, thanks!
But why the train always very short? 4 wagons only ufortunately. Is it possible for fixing? Could you, please, advise, if it available for fix amount of wagons.

Thanks in advance!
robs074  [author] 22 May, 2024 @ 10:03pm 
No dałoby się, ale nie będę tego robił :D
BallBag 21 May, 2024 @ 12:10pm 
Dało by się może jakoś tą nastawnię odzielić od budynku i zrobić jako pomnik>
KKKira 27 Dec, 2023 @ 9:31am 
yes i got it right. i tried this Distribution office: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2721923976 with a higher length
robs074  [author] 26 Dec, 2023 @ 6:45am 
I mean the total length of tracks inside the building, not of your whole railroad network :D
KKKira 26 Dec, 2023 @ 6:35am 
thank you for the fast answer. i should try a railway do with more length then ;)
robs074  [author] 25 Dec, 2023 @ 10:51pm 
The number is not fixed, it depends on the wagons' sizes and the length of the tracks. I think they are comparable in size.
KKKira 25 Dec, 2023 @ 2:54pm 
the vanilla DO can only handle about 35 cargo waggons, which is barely enough for 3 trains. how many waggons can these DOs handle?
iPanuzzo 1 Nov, 2023 @ 4:16am 
Great mod, more realistic than the stock one. One issue. These DOs can not handle meat. Refrigerators just stay and wait and nothing happens. As soon as I change DO to the stock one, buy same loco and same refrigerators and assign the same source and destination for meat, the meat starts flowing. Just sayin.
baronjutter 20 Apr, 2023 @ 11:52am 
I really hate how the vanilla rail distribution building has what looks like a rail yard, but there's no connection to the tracks, no way for those cars to actually switch from track to track. I'd kill for some nice big train distribution hubs that included a purely decorative "yard ladder" of some sort so the building looked like it could actually function.
BSQ 8 Oct, 2022 @ 2:20pm 
Jak uważasz, ja zwróciłem na to uwagę, porównując do konkurencyjnego moda z małą zajezdnią dystrybucyjną. Tam zapotrzebowanie na surowce było dwukrotnie większe (ale i też mniej więcej się zgadzało:)
robs074  [author] 6 Oct, 2022 @ 12:20pm 
Materiały do budowy wyliczają się automatycznie na podstawie objętości. Same torowiska nie mają w związku z tym kosztu budowy takiego, jaki by wynikał z ich ułożenia w grze. To samo dotyczy też budynków z gry, wiec tutaj nie będę się raczej wychylał. Wystarczy mi, że wersja z sześcioma torami jest odpowiednio droższa od tej z czterema. Swoją drogą, zapomniałeś jeszcze o częściach elektronicznych :P
BSQ 6 Oct, 2022 @ 11:46am 
W parametrach surowców na budowę nie uwzględniłeś zapotrzebowania na same torowisko:) Wersja z 4-ma torami ma około 790 metrów, wg. logiki gry trzeba byłoby na to 32t stali, 65t prefabrykatów i 197t tłucznia. A zajezdnia tymczasem potrzebuje tylko 127t tłucznia, 0 prefabrykatów i 10t stali (która jest pewnie przeznaczona na budynek i peron).
SQN 10 Apr, 2022 @ 2:28pm 
good job.
Thomas 15 Jan, 2022 @ 6:10pm 
Can't find it in any mod category?
ZILonaut 15 Jan, 2022 @ 5:33am 
Yes, the old menu has no tab for RDO.
I haven't used the new menu so far. I will give it a chance.
robs074  [author] 14 Jan, 2022 @ 11:03pm 
Ah, you mean the old menu, right? It really doesn't have its category, you have to find it without any filter.
robs074  [author] 14 Jan, 2022 @ 10:57pm 
I literally posted a picture with it before your two comments...
The Mustachioed Marxist 14 Jan, 2022 @ 10:49pm 
Yeah, I can't find the category for it either....
ZILonaut 14 Jan, 2022 @ 6:57am 
Can somebody tell me in wich section of the MOD Menu i can find this?
I am familiar with MODs but i can't find this Mod.
Looks like they forgot a new menu item.
I am on beta with german overlay.
robs074  [author] 13 Jan, 2022 @ 3:34am 
Lexus87 13 Jan, 2022 @ 2:53am 
Częściowo znam i rozumiem język polski, ale nie umiem pisać po polsku
Poczytam trochę więcej
Lexus87 13 Jan, 2022 @ 2:52am 
robs074
у меня бета версия база снабжения железнодорожная есть, а мода нет

Полицейский участок твой есть все нор,а ж/д базы снабжения нет

Mam wersję beta bazy zaopatrzeniowej dla kolei, ale nie ma mody

Twój posterunek policji ma wszystko, ale nie ma zaplecza kolejowego
zjadłem błędy w tekście przepraszam
to wszystko tłumacz google
robs074  [author] 13 Jan, 2022 @ 2:16am 
Jest obok drogowych centrów dystrybucji o ile masz otwartą betę.
[Elite] Ryzyk 13 Jan, 2022 @ 1:58am 
mógłby ktoś podpowiedzieć gdzie szukać tego centrum?
robs074  [author] 12 Jan, 2022 @ 12:07pm 
Thank you :)
Prospero 12 Jan, 2022 @ 11:44am 
robs074 I peronally think that your mods of all of them available on steam are the most beautiful and detailed, they all should be implemented into the game, you deserve much credit for your hard work. Also it makes me very happy they are inspired by real buildings existing in real life and coming from our home country. You're doing amazing job and I am very grateful that you deliver so many of them as an alternative for the vanilla structures. Many times your mods are prettier and more functional than vanila.
Lexus87 12 Jan, 2022 @ 10:40am 
@tilllindermann439
у меня нет данного мода
хотя он в подписках
robs074  [author] 12 Jan, 2022 @ 9:23am 
Yeah, this exactly confirms my expectations. 100,000 inhabitants are extreme by the game standards and definitely not something I aim for with my mods.
DirrrtyDirk 12 Jan, 2022 @ 9:15am 
@robs074: Yes, I also see some limitations, but for a advanced gameplay for good distribution of goods to large cities with around 100.000 inhabitants, longer trains are more suitable. Maybe I model some distribution offices on my own instead.
robs074  [author] 12 Jan, 2022 @ 8:01am 
As I said earlier, I have to play with it a bit more. As I imagine it now, distribution offices are more suitable for supplying towns with consumer goods rather than sending heavy bulk trains with coal for steel mills, that's where the traditional way of setting lines seems more viable. Also, making too many variants of it is cumbersome because of the skin limitations, every 3 versions I have to make a new skin item, so I'd rather not include too many of them.
Lexus87 12 Jan, 2022 @ 7:51am 
где его искать
DirrrtyDirk 12 Jan, 2022 @ 7:46am 
@DobermaNLeXXX: yes, the lenght is limited by the overall lenght of the connectable main track.

@robs074: Is it possible to create additional lengths of his mod? let's say 300, 400 and 500 m?
DobermaNLeXXX 12 Jan, 2022 @ 4:19am 
Oh, I understand that this building also cannot send trains longer than the length of the building? Sadness ... I have a lot of 430 meter trains transporting goods.
robs074  [author] 12 Jan, 2022 @ 3:33am 
DirrrtyDirk: about 200m long.
DobermaNLeXXX 12 Jan, 2022 @ 3:14am 
Prospero At the very least, it looks strange when several identical buildings stand side by side. In addition, the number of railway junctions in one place is increasing.
Prospero 12 Jan, 2022 @ 3:08am 
DobermaNLeXXX why don't you just build another DO and divide the tasks between 2 or 3 of them?
DirrrtyDirk 12 Jan, 2022 @ 2:53am 
How long is the depo? I normally only use trains with a lenght of 300m.
DobermaNLeXXX 12 Jan, 2022 @ 2:45am 
Oh please!) This will not introduce any imbalance, since the number of diesel locomotives and tasks will remain the same, and the building will proportionately increase in area, and will only be able to move a larger volume of cargo)
robs074  [author] 12 Jan, 2022 @ 2:20am 
I may include a bigger version after I play with them for enough time and make my opinion ;)
DobermaNLeXXX 12 Jan, 2022 @ 2:08am 
Hello dear modder! I like your mods the most! The vanilla distribution office building has only 21 carriages, which is extremely small considering that the maximum train length is 27 carriages. The enlarged version of your mod's building already accommodates 36 wagons, which is much better, but still not enough to move large volumes of raw materials. Could you do a couple more 10 and 14 track versions?
Prospero 11 Jan, 2022 @ 1:02pm 
To teraz więzienie i mamy komplet 😈