Kenshi
Spider Hunters - Small Faction mod
35 Comments
FEAR 29 Dec, 2024 @ 5:08pm 
I’m also surprised, I looked for what puts the building on the building and it turned out that he
ent-2-ene  [author] 29 Dec, 2024 @ 9:54am 
@FEAR weird, this mod doesn't affect anything other than the spider plains
FEAR 29 Dec, 2024 @ 12:02am 
I install a mod with uwe, it overlays buildings in the swamps. That is, the buildings on the building merge. And not only in the swamps. Also in the south.
ent-2-ene  [author] 10 Apr, 2024 @ 4:42am 
That mod is not related at all so you can load it with no issues.
MizKai 9 Apr, 2024 @ 11:56pm 
also when i edit it in fcs it ask me if i am sure to load it without expanded shrieking bandits mod
MizKai 9 Apr, 2024 @ 11:52pm 
is this copatible with uwe? or do u have atleast a mod with only the new spider scythe weapon?
ent-2-ene  [author] 22 Feb, 2024 @ 6:15pm 
@Shek Supremacist ehm I made this mod a long while ago. I am willing to listen to any suggestions but I can say that it's balanced-ish, and somewhat lore-friendly.
Spencer 22 Feb, 2024 @ 2:29pm 
Will this be updated or does it need to be? I am very interested in this mod but not sure if it is balanced
ent-2-ene  [author] 14 Jan, 2024 @ 12:18am 
@Котенька done :D
Кот 13 Jan, 2024 @ 7:49pm 
Looks tempting! :steamthumbsup:
But here I would also like to see screenshot with the map. :steamhappy: )0))00)))
taitomagatsu 31 Dec, 2022 @ 6:58am 
Thanks for the quick reply and the dedication to the mod.

To not have blueprints for the masked helmet is totally okay. Even the normal masked helmet is already the best head protection for crossbow users in the game. Giving players an even stronger helmet is not necessary.

The old frontlines could get weaker, as more captains are killed. I haven't tested it, so I can't verify it.

After you made the changes, I could run a test, if it helps. Just give me the word, after you made the changes.

Have a good start to the new year!
ent-2-ene  [author] 31 Dec, 2022 @ 6:16am 
@taitomagatsu
yo dude, first of all thanks for the feedback. Makes me happy people still enjoy this mod, which is my first.
I'll look into the mod again because it has been ages since I've worked on it (lost motivation and interest, uni, other mods) and I'll let you know.
I remember making the spiders really strong because there needed to be a reason why the spider hunters would be needed, but seems like I made them too OP and not fit them well enough with the lore.
For the wildlife faction spider hunters.. what the heck? I gotta check those.
I remember not wanting to give blueprints for the masked helmet because I wanted it to be a trade secret for the Spider Hunters.
If I remember correctly, old frontlines becomes weaker as more captains get killed.. or maybe im confused.
I'll check later and make changes.
Thanks for checking out this mod, I'm glad you enjoyed it.
taitomagatsu 31 Dec, 2022 @ 5:26am 
Alright, thanks for the reply.

After playing through the content of your mod, I want to give you my feedback.
Firstly, thanks for creating the mod. The Spiderplains feel much more lively with the mod active.

Before hunting down some of the bounties, the patrol of spiders are a bit op. A group of spiders destroys a patrol of hundred guardians every time they come across each other. If this persisted, the spiders would have destroyed the Shek kingdom single-handedly long ago. To achieve some kind of realism in regard to the lore, I suggest nerfing the initial patrols. Just changing half of the elder skin spider into adult ones should do the trick.

The last bounty, Caragula, can be too easy. In my case, a hiver caravan has gone to the old frontlines and defeated him and his buddies without my help. I suggest changing his and his buddies' location to inside the intact tower and locking the tower. The old frontlines could be overrun with a ton of spiders to simulate a spider nest.
taitomagatsu 31 Dec, 2022 @ 5:26am 
The world states trigger nicely after bringing the bounties in. Only on the world map the old frontlines are shown as dead, even through they are repopulated by the Spiderhunters.

After bringing all three bounties to the Spiderhunters, the spawns in Arach and watchers rim seem to change. Spider hunter patrol spawn as part of the wildlife faction. They and the camps of the bounty hunters fight each other all the time. This is quite immersion breaking. They should have the same enemy, the Bugmaster, and no reason to fight each other.
I suggest changing the spider hunters patrol to belong to the Spiderhunter faction or remove them from Arach and watchers rim.

The blueprints for the special masked helmet and the spider scythe don't seem to be available at Spinnentod. I suggest adding them.

The bar in Spinnentod should have a skeleton repair bed, because many spider hunters have skeleton limps.

Maybe some of my suggestions are helpful. Thanks again for the mod.
ent-2-ene  [author] 27 Dec, 2022 @ 5:00am 
sorry bro, thats what I intended when i made this
taitomagatsu 26 Dec, 2022 @ 5:52pm 
After installing, I have numerous squads of 10+ elder skin spiders with stats between 50 and 70 roaming the spider plains. Is this intended?
In case that's intended, that's a bit over the top in my opinion. The spider plans have become an endgame biome as dangerous as the ashlands. Even my current solo character with all stats in the 90s can barely handle it without microing.
Wiiblii 3 May, 2022 @ 5:32pm 
Finally, a faction dedicated to killing all those no good, worthless, Spiders. Watch out Bugmaster, we're coming for ya
ent-2-ene  [author] 16 Apr, 2022 @ 2:06am 
@Wirewing crap i forgot to remove them
Wirewing 15 Apr, 2022 @ 10:41pm 
Skinman race causing crash on import for me
ent-2-ene  [author] 23 Feb, 2022 @ 4:00am 
So it seems like the Skinman race may be causing some issues, especially crashes near the old frontlines. I am working on this currently, but that might mean that i'll have to remove the race completely if things go completely wrong.
ent-2-ene  [author] 22 Feb, 2022 @ 2:11pm 
Alright, I've done some changes and fixed some things pointed out by @Hembrent. The Skinman race is still a WIP and I would really like some feedback or ideas for it. Again, if you find any bugs or issues or just have suggestions, please post them here, it will be much appreciated!
r-c.b 1 Feb, 2022 @ 2:48am 
Перевёл на русский: Spider Hunters - Small Faction mod - RUS patch
ent-2-ene  [author] 28 Jan, 2022 @ 10:18am 
ah wow someone. Thanks for telling. I will check it out and also reduce the size of the vendor soon.
Hembrent 28 Jan, 2022 @ 10:14am 
I suppose nobody has mentioned the bug that locks up the dialogue if you first ask them (Verion) to describe themselves, then ask to join? He parrots "Can I join you?" back at you, and all you can do is select between "Can I join you?" and "[...]"; this necessitates a reload to get out of this locked situation.

Other than that, is the general trader supposed to have about a hundred helmets for sale? Probably won't be hard to find a Masterwork in there, but that's one big inventory of helmets!
ent-2-ene  [author] 27 Jan, 2022 @ 3:18pm 
I won't abandon this mod anytime soon, but won't update either. Currently I'm burnt out of Kenshi so I'm not inspired to mod. I will come back eventually, because I have quite a few plans for it.
ent-2-ene  [author] 20 Jan, 2022 @ 3:48am 
yea
Harvesting 19 Jan, 2022 @ 7:27pm 
hey um this mod need import??
Harvesting 19 Jan, 2022 @ 7:09am 
got it thx.:steamhappy:
ent-2-ene  [author] 19 Jan, 2022 @ 7:08am 
yea sure. I'm updating the mod again today
Harvesting 19 Jan, 2022 @ 7:07am 
can i translate ur mod to korean?
ent-2-ene  [author] 16 Jan, 2022 @ 1:11pm 
The screenshots use UWE, which has custom colourmaps. You will not see the same colours if you don't use UWE, sorry dudes.
ent-2-ene  [author] 15 Jan, 2022 @ 11:16am 
New update
-spider hunters have a chance of robotic limbs (need help with balancing)
-added new village with small world state
-added bounty
ent-2-ene  [author] 13 Jan, 2022 @ 5:23am 
New update
-added sera
-tweaked some dialogues
ent-2-ene  [author] 12 Jan, 2022 @ 4:39pm 
New update!
-SH mercs added
-All main units other than policemen and barmen wear a custom masked helmet called "Desert Masked Helmet" that has a 100% dust storm protection.