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It would take an awful long time to set that up with over 300 items to modify it may just not be possible, or an extreme headache to get working but nonetheless I'll take a glance at it at least.
I feel just allowing the option to disable "clothing" changes or "ammo" changes will open the mod up to more servers/players that feel the balance could be disrupted otherwise.
What's really slowing me down on this update is just going through all the different game files for things I missed, basically googling every items real life weight and adjusting these values, as well as documentation along the way to make sure I have a list of all changes I'm doing and it's all neat and tidy code/comments/etc. Plus I'm spending more time playing games than modding them, hah.
If I could have a suggestion, maybe add a modifier in the settings for the different categories.
That way we can tweak them instead of adding some more mods to get the same result :)
However just by changing the mod load order so that my mod is above the lowAmmoWeight one should work but may cause errors I have not tested. Nothing serious should happen to a save though that could harm it, disable one mod or the other if issues arise.
But because they are replacing object definitions outright it may just be incompatible. I would need to write a script just to check for that mod and then ignore ammo changes, or split the ammo changes in a way that allows you to disable them.
Currently I'm in the middle of rewriting this mod so I may allow you to choose weapons, clothing, junk etc. This will avoid issues like this in the future.
I would iterate again this is a wonderful mod and now I can think of literally no reason to not use it.
Thank you for your accomplishments! ♥
However, I have more testing to do as your mod no longer seems to be conflicting with it in my single player test (whereas removing the mod from our multiplayer server fixed this issue previously). It may have been a false flag and if so, I apologize. I would be very happy to be able to re-enable this mod as I much prefer your item weights to the vanilla values. ♥
For example, I have a mod that allows you to extract seeds from certain crops in the base game (such as pulling seeds out of tomatoes to plant). However, having this mod enabled removes the ability to extract seeds from the tomato. Based on previous experience, I suspect this is because it is overwriting the appended tomato file with the original file + weight adjustment rather than changing the weight of the item with a LUA script.
Star (the creator of the popular Mod Manager and other nice mods) made a guide explaining what makes for quality modding practices and also has some examples in the comments section of his guide here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2350427678
Quite a few mods allow you to perform specific actions with items that aren't available in the base game. They do this not by changing the file itself but by appending the added functionality onto the base item without overwriting the base item. In doing so, multiple extra functions can be added to the items without breaking compatibility.
Pt 1.
I had to disable this after further testing. Seems like your mod overwrites rather than appends items and thus it makes it incompatible with pretty much everything else. :c
I'm probably going to have to give this mod a look. If you split the effects you could just do two mod files in here under the same workshop item. One for clothes one for everything else.
I may change it to only do simple items like pens, erasers, jewelry because those items wouldn't really affect balance at all and that was the entire purpose of creating this mod to begin with.
For the most part items like makeup, pocket mirror, and things of that size and nature I have changed from 0.1 - 0.3 weight to 0.01 or between those two numbers. Flowers/herbs, some food items like hot sauce, salt/pepper, peanuts/candies, bandages, sutures, needles, mugs are 0.1 empty rather than 0.2, empty kettle and frying pan are 0.5 weight etc. The battery length for flashlights is longer as well. I'll definitely make a list at some point that shows everything.
I always end up asking myself if a sweater really weighs one kilo