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i am aware that making such a great mode isn't easy but at this point we are starting to think your dead.
I greatly enjoyed using this mod on W2 and believe you did fantastic work here. It quickly became a permanent fixture in my mod list and I can’t wait for you to drop it on W3.
Also, the WH3 version will have new things, Im working on improving the mod while porting it to WH3
Reworked and improved the shields of the Phoenix Gate, and added a couple of new shields too
Im working on the Warhammer 3 version, and also a new one, Hosts of Naggaroth!
Happens only with infantry units from what I've experienced.
Confederation work like vanilla, my mod doesnt change it.
nice job
I don’t even get the lighthouse landmark in Lothern, just two others: a landmark port and I don’t recall the name of the other. What’s weird though is that if GLF adds buildings for unit recruitment, Lothern’s two don’t have units attached to them.
Ah well, at least all the others worked fine.
Yes, I'll add Highborn versions of every kingdom too, maybe after I realease the Warhammer 3 version. I'll add them to this mod too
Deleted comments to combine and reduce clutter.
Anyways - I’m not getting the Eataine landmark at all. I have everyone else’s unique set but not Eataine’s.
The only other mod I’ve been using that touches HE is the GLF unit/hero mods. I moved both underneath yours in the load order and it still isnt working.
Additionally, have you considered doing kingdom unique versions of the Highborn Spears?
Once you get out of the early/mid game the tier 1 spears don’t do too well.
The mod only reskin the mistwalker units, doesnt change the recruitment of them sorry. They work as in vanilla. But should be compatible with mods that allow you to recruit them with other HE factions