Stellaris

Stellaris

[3.14] Empires Expanded: Balance Submod
80 Comments
MadeinCanada  [author] 27 May @ 2:56pm 
Just needs updating, but it's mostly fine. Will update soon, will need to get around to it
Celador 27 May @ 1:05pm 
Is this mod obsolete with 4.0 or just needs updating?
perl 12 Jan @ 11:45pm 
Glad to hear that!
MadeinCanada  [author] 9 Jan @ 3:36am 
Not yet, will focus on the main mod first, but it is on the list.
Bosh 29 Oct, 2024 @ 10:40pm 
Are post Necroids civics updated yet?
REDbeard 8 Sep, 2024 @ 5:26am 
I'm very happy to hear it! Hope you're doing well
MadeinCanada  [author] 8 Sep, 2024 @ 4:04am 
Thanks 0zzymandeus, sorry it took so long but this mod will be getting updated on the 10th, alongside the compatibility patch for 3.13.
REDbeard 17 Jul, 2024 @ 11:21am 
Hope you're doing well, my dude. When you get time to update this mod, please don't forget to take into account the changes to Warrior Culture and Shadow Council (and whatever else the devs changed recently).

Also please make Citizen Service available to authoritarian governments.

Have a good one!
MadeinCanada  [author] 2 Jul, 2024 @ 2:28pm 
will have a look, thanks!
GUNS BLAZING 21 Jun, 2024 @ 1:31am 
Complex bureaucracy is not providing the -0.5% empire size from pops reduction. This mod and Ethics and Civics Classic are the only Civic-modifying mods I have, and load order does not appear to effect anything.
MadeinCanada  [author] 30 May, 2024 @ 2:59am 
@Ambulatory Cortex Probably a missed overwrite, I will fix that!
Ambulatory Cortex 24 May, 2024 @ 10:53am 
This mod appears to remove cloaking from criminal heritage?
MadeinCanada  [author] 7 May, 2024 @ 9:12am 
Updated for 3.12 Andromeda!
REDbeard 15 Mar, 2024 @ 10:43am 
Update: I checked again, and the casus belli is working, just not showing up on the civic description.

Really weird
REDbeard 15 Mar, 2024 @ 9:25am 
I saw the description of the civic no longer had the notice for the casus belli, then loaded a game to watch the AI. The empire I gave it to discovered its neighbours but did not appear to have the casus belli on them.
MadeinCanada  [author] 15 Mar, 2024 @ 9:23am 
Not intentional, and strange that it's happening; only the civics are overwritten, but their effects (such as casus bellI) are not. Are you sure that it doesn't work, or is the description of the civic maybe not correct? I'll have a look either way
REDbeard 15 Mar, 2024 @ 2:55am 
With this mod active I noticed that the Letters of Marque corporate civic now longer provides the Pirate Raid casus belli.

Is this intentional?
MadeinCanada  [author] 28 Nov, 2023 @ 12:27pm 
Yeah it's all fixed, the problem was that notifs for subbed threads were disabled in settings after the last Steam update. Thanks though!
Zalpha 28 Nov, 2023 @ 11:57am 
@MadeinCanada  
Just above the place to post comments is a little box called Subscribe to thread (?), make sure the box is checked in order to receive reply or comments made here. Just letting you know in case that is the reason for you not receiving reports.
Hackeysack 21 Nov, 2023 @ 5:23pm 
@MadeinCanada god bless you sir
MadeinCanada  [author] 19 Nov, 2023 @ 6:42am 
@Stealth Should now be fixed.
@Hackeysack Now fixed also!
Now updated for 3.10.
Sorry for the late patch/reply, Steam hasn't been notifying me of comments :/
Hackeysack 27 Oct, 2023 @ 9:15am 
Mod currently seems to break all corporate civics, they are currently unselectable and you can't start a game with them. I need an adult
Stealth 28 Sep, 2023 @ 11:56pm 
After your Fanatic Purifier changes it only requires basic Spiritualist or Militarist and not Fanatic Xenophobe anymore, also fanatic Spiritualist or Militarist are outside the requirements.
MadeinCanada  [author] 13 Sep, 2023 @ 9:39am 
Updated for 3.9.
ЛюбительЧая 13 Sep, 2023 @ 8:34am 
please, patch for 3.9
MadeinCanada  [author] 30 Jul, 2023 @ 2:33am 
Sure, will be sure to work on that sometime soon
MadeinCanada  [author] 6 Jul, 2023 @ 12:44am 
Ah I believe that was left over from vanilla, as it used to reduce negative leader traits from appearing, but is now done through a modifier instead. I'll be sure to send out a quick fix
Sindusk 5 Jul, 2023 @ 6:48pm 
Minor thing. You add description = "civic_hive_one_mind_effects" to the One Mind civic for Hive Minds. This is not a localised string in vanilla so the description appears as "civic_hive_one_mind_effects" in-game. Was this intended to have a description added?
MadeinCanada  [author] 7 Jun, 2023 @ 12:49pm 
It shouldn't matter, but just in case any changes occur, it'd be best to load this mod after the main mod (below if using the normal launcher)
ꜰᴀʏʙʀ 7 Jun, 2023 @ 12:27pm 
What is the load order for this submod and the main mod? Do I just load it after or before or does it no matter?
MadeinCanada  [author] 1 Jun, 2023 @ 1:50pm 
Yeah, it's something which has been on my to-do list for a *long* while, I definitely want to do that for the basegame civics to make them more interesting. I'll try to set some time aside soon to work on that for sure, there's a lot to potentially do. And thanks for the support, it's very much appreciated!
Lord Vis 1 Jun, 2023 @ 1:40pm 
Hey MadeinCanada, your Empires Expanded mods are my favorite Civics related mods (great job keeping them quickly updated with the new patches btw), I was wondering, do you think you'll ever get around to updating the vanilla civics from Necroids forward?

I've noticed on the main mod all of the additional details you've put in, and love them (Hyper Relay tech option from the start for Transportation is *chef's kiss* for instance), so know you've been updating the main mod.

I hope I don't come off like a nag, I love your mods, I was just curious about that, since some of them have been out a while, and others, such as Corvee System, are very weak and haven't been touched.
MadeinCanada  [author] 1 Jun, 2023 @ 3:22am 
No prob! :steamthumbsup:
Griff 1 Jun, 2023 @ 3:08am 
Ahh, my hero! Yeah that's worked, many thanks. My heart was broken, we're in the middle of one of our best games yet. Gonna go get back to it! Thanks again
MadeinCanada  [author] 1 Jun, 2023 @ 2:39am 
I would assume this mod after some changes to the filenames yesterday (main mod wasn't updated for a few days). I just reverted them, check out if that fixes it.
Griff 1 Jun, 2023 @ 2:37am 
Turned my game on today and my empire that i'm using in like 3 different MP games now has conflicting civics and i can't continue xD Is that this mod or main mod that's changed?
MadeinCanada  [author] 10 May, 2023 @ 8:22am 
Just patched!
Aelflead Wayne 10 May, 2023 @ 1:24am 
Hey,I found a bug all the new civics are taged with "host_has_dlc = "Paragon"" rather than "host_has_dlc = "Galactic Paragons"" causing them to not show up
MadeinCanada  [author] 9 May, 2023 @ 8:36am 
The patch for 3.8 Gemini is out now!
MadeinCanada  [author] 14 Mar, 2023 @ 10:25am 
Mod updated for 3.7!
LoiteringAround 10 Dec, 2022 @ 6:25pm 
Legend, thank dude :dexter:
MadeinCanada  [author] 10 Dec, 2022 @ 1:40pm 
Updated, as always let me know of any problems.
LoiteringAround 9 Dec, 2022 @ 7:25pm 
awesome, look forward to it :BL3Thumbsup:
MadeinCanada  [author] 9 Dec, 2022 @ 8:05am 
Will do, no problem, expect it by the weekend if not today.
LoiteringAround 9 Dec, 2022 @ 5:04am 
Me again, would love an update for this mod if possible.
MadeinCanada  [author] 14 Oct, 2022 @ 8:23am 
@Orionox Lower in the Paradox Launcher, as in below the other mods, I believe in Irony it is the other way around, so place it above other mods. I may be wrong about that, but I believe that is right.
Orionox 14 Oct, 2022 @ 12:18am 
When you say "lower" do you mean numerically lower in irony? I always get confused by that.
MadeinCanada  [author] 11 Oct, 2022 @ 8:28am 
Just updated, several other bugfixes were implemented also.
Thanks for your continued support!
LoiteringAround 11 Oct, 2022 @ 12:04am 
I'm playing with Startech AI mod and without this mod, some civics are just not viable. Yeah it was a simple fix on my end. Keep up the good work :Gifting: