RimWorld

RimWorld

Favourites!
86 Comments
<'##>< 8 Nov, 2022 @ 7:48pm 
Swinfough 8 Nov, 2022 @ 3:31pm 
This mod breaks quick action UI on selected objects as of current 1.4.
Chief_Curtains 5 Nov, 2022 @ 5:42am 
Re-adding my comment because I took it down for some reason...

I have created a "spiritual successor" to this mod which adds several features. I plan to support this for the foreseeable future as RimWorld is pretty much the only game I play...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879583413
RedPine 30 Oct, 2022 @ 9:31pm 
I'm pretty sure this mod author is inactive, since his other mods are in the 1.3 to 1.0 range. Hopefully someone smarter than me will consider a 1.4 fork (with credit ofc).
PGMP 30 Oct, 2022 @ 12:28pm 
This could have saved in my 1.4 game 2 mastercraft uranium maces and 1 legendary plasteel sword LoL !
<'##>< 24 Oct, 2022 @ 3:38pm 
This fantastic mod, along with Rename Everything (which turns out to be your original that somebody updated for 1.3), made keeping track of pawn-specific items so perfect. I hope this gets a 1.4 update. Thank you for your work!
Pheace 22 Oct, 2022 @ 11:46pm 
I'd love for this to be updated to 1.4 <3
Scythe 29 Sep, 2022 @ 8:49am 
Not compatible with I/O ports from Project Rim Factory, will throw up an error and not allow machines to place into them
Very Lost Fuelrat 16 Sep, 2022 @ 1:48pm 
I agree with @Lollrl
Great mod, and would LOVE the addition of a Order for labeling Junk/Favorites, as combined with Deep Storage it would make my life MUCH easier if i could mark all the items brought to the junk pile shelves in one go for junk.
Kaz 21 Jun, 2022 @ 6:08am 
I've got the same error Mersid is getting. I'm not sure if reloading the save caused it or if it happened midgame - I think I would have noticed it midgame.

Worth noting, if I go to map view there error stops spamming, although the icons are still missing on all of the items.

Log: https://gist.github.com/b99b081a7ce8e8dae57aa53fef0053aa
lapplace 13 Jun, 2022 @ 4:58pm 
Hey there, love your mod, but I'm running into a strange compatibility issue with this mod and [KV] Change Dresser. It seems that with the two mods enabled together, newly crafted items that enter the change dresser disappear from existence. When I mean newly crafted, I mean brand new, as in when the crafter finishes the item and hauls it directly to the change dresser, the item disappears. If there is an intermediate place, like if the crafter hauls it to a stockpile, and then another hauler hauls it to the dresser, this issue is not present.
TheToric 20 May, 2022 @ 3:48pm 
@I *would* download a car. Thanks
Mersid 14 May, 2022 @ 12:58pm 
When reloading a save game, I get System.NotImplementedException: No FavMat for StatColor, and the favourites won't render unless I find everything that I favourited and re-do it. Is there a fix for that? Otherwise, great mod!
Mike Oxlong 9 May, 2022 @ 7:19pm 
@TheToric
The tooltip for "Allow unfavourited" states that it will "Allow things that are not designated as favourites or junk ", and in my experience, with weapon/apparel smelting recipes set to junk-only, my colonists only smelt items I manually set as junk.

It's a bit misleading that the name of the filter is "allow unfavourited", but it lets you do exactly what you want to do. Just set your filters to
*Allow favourited ❌
*Allow unfavourited ❌
*Allow junk ✅
TheToric 9 May, 2022 @ 5:11pm 
@I *would* download a car.
nope, items can be favorited, marked as junk, or neither. 'allow unfavorited' applies to junk and neither. allow non-junk would only affect junk.
Mike Oxlong 9 May, 2022 @ 12:32am 
@TheToric
The "Allow unfavourited" option does that.
TheToric 8 May, 2022 @ 9:54pm 
Could you add a checkmark for bills to allow/disalow non-junk items? the junk tag isnt useful if you cant set smelting bill to only smelt stuff you have set as junk.
Tiago Cirelli 28 Apr, 2022 @ 7:22am 
I really liked this mod.

Is it possible to add it to stone chunks and the ingredient filter in stonecutter's table?
Valerea 26 Apr, 2022 @ 9:17pm 
Similar to iFleshPlay's suggestion: Incorporate buttons into the Numbers mod. Numbers does the searching and sorting, and favorites and trash make your day for selling and keeping your weapons separate from the fodder.
iFleshPlay 26 Apr, 2022 @ 3:18am 
Hey there, I really like this mode, helps organising a lot!
I have to ideas/request:

- Changeable Keyboard shortcuts for both fav and trash buttons
- Support Genetics / Animals tabs, so i can just tick what I need on the list.

Thank you :cozycrashfish:
ꙮktober 17 Apr, 2022 @ 11:03am 
Really like what this mod is doing! But I have a couple of suggestions:

- I'd prefer it if the Favourite and Junk buttons appeared after the rest when selecting a colonist, or at least after "Draft". I feel like Draft should always be the first.
- Not a big fan of the icons since they aren't anti-aliased as much as the vanilla so I made a personal sub-mod to fix the textures to me liking. Let me know if you'd consider adding them in:

https://i.imgur.com/M4QkXMY.png
Stupid Dumb Lizard 13 Apr, 2022 @ 6:09pm 
Thoughts on adding keybinds for favoriting and junking items when selected?

Micro Designations has a feature for this, and it makes it really convenient to click an item, check its health or quality, and instantly label it. (I've mostly moved over to this mod, however, as I feel it accomplishes multiple things at once. IE: Sorting Stockpiles, Bills, and Trade, all in one.)
MercuryDoll 27 Mar, 2022 @ 9:32am 
Option to hide the fav/jnk gizmo from pawns/human colonists?
I fear i'm getting close to having a second row of gizmos.
NRFBToyStore 9 Mar, 2022 @ 9:21pm 
@Arky Your comment? I agree. If you're not going to progress an idea, please, get raided.
XeoNovaDan  [author] 6 Mar, 2022 @ 3:29am 
@zuoanqh - Sorry for the delay, if you do get a chance can you post a log please?

@Arky - Sorry to hear, if you have any ideas on how to improve the execution please let me know. Bear in mind not all things e.g. per bill quality ranges may be feasible due to technical limitations
Arky 5 Mar, 2022 @ 4:21pm 
good idea, poor execution.
Zeng Xiao 24 Feb, 2022 @ 6:15am 
this mod also broke my caravan menu btw.
Mike Oxlong 24 Feb, 2022 @ 3:33am 
@XND Oh, okay. Was worth a try suggesting it. Good mod regardless.
XeoNovaDan  [author] 24 Feb, 2022 @ 12:53am 
@burp - Unfortunately not in all cases, I did try this route! :D

Sometimes they do show, other times they don't. I did also try asterisks but it just looked weird IMO as asterisks are not aligned with the rest of text

I did consider also drawing the stars etc but that could add inconsistencies in mods that don't use vanilla code
Mike Oxlong 23 Feb, 2022 @ 8:02pm 
I noticed that favourited items that are worn by colonists are marked, in text, as FAV. I'm not sure if Rimworld's font supports unicode characters, but maybe you could try using one of these stars instead of plain text: ★ ☆ ✪ ✰ ⍟

As for junk items, maybe a cross? × ✗ ✘ ☒ 𐄂 ⨻ ⨷
HydroFrog64 15 Feb, 2022 @ 11:12am 
I just saw the junk button. Thank you so much for adding that!
Zeng Xiao 14 Feb, 2022 @ 7:03am 
good idea on paper, but what this mod actually does is adding the button to ABSOLUTE EVERYTHING regardless whether they could be sold or is an item. my walls have a favorite button now. the snowman my pawns built has a favorite button now. I'd rather not use this because if you can't even get that right who knows what bugs there may be.
ekisai 14 Feb, 2022 @ 2:46am 
disregard previous comment; just unsubbed and resubbed to fix it
ekisai 14 Feb, 2022 @ 1:52am 
getting the same problem that Vermillion had on the caravan loading window
IAmDylann 13 Feb, 2022 @ 1:34pm 
sick idea, this looks great
gerbi7 13 Feb, 2022 @ 1:26pm 
Hurrah! It's fixed for me! Thanks XeoNovaDan
XeoNovaDan  [author] 13 Feb, 2022 @ 7:45am 
Yep, fixed the issue, was able to reproduce in vanilla. Uploading fix shortly - thanks :)
XeoNovaDan  [author] 13 Feb, 2022 @ 7:42am 
Think I've found the cause... 2 secs
Vermillion Cardinal 13 Feb, 2022 @ 7:31am 
After loading up my game I found that the inventory loading screen for both my SRTS helicopter and the vanilla pods failed to show anything. The debug log spat out a repeating list of errors: "Exception filling Window for Rimworld.Dialog_LoadTransporters: System.NullReference.Exception: Object reference not set to an instance of an object", "GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced."

Changing load orders didn't fix it, only removal did.

Log: https://gist.github.com/602961e1223fec62d740a07d2b70c2c6
XeoNovaDan  [author] 13 Feb, 2022 @ 7:25am 
@gerbi7 - strange, got any logs?
gerbi7 13 Feb, 2022 @ 7:22am 
@XeoNovaDan having an issue with the new update... I can't form a caravan from my second outpost colony, getting a null reference error or something when trying to iterate through the items in the outpost to populate the caravan making UI. I can form a caravan from my main colony just fine though it seems. I was trying old saves thinking maybe something was corrupted but even going back way back it still wasn't fixed... so was thinking it had to be some modded item bugging out so I went through and deleted some of the modded things from the colony and then I realized there was this new junk button I hadn't noticed before and gears started grinding and I went to this page and noticed there was an update... sure enough, Unloading the mod fixed it and it worked just fine after.
XeoNovaDan  [author] 13 Feb, 2022 @ 2:31am 
aaaand done! I have opted for an extra button for the time being as couldn't figure out how to elegantly have it all as one button, this might change in the future thogh
Arcimbaldo 12 Feb, 2022 @ 12:21pm 
Also i was using it exactly the same way as ST£AM_0:1:00000ZERO, so I'd second that lol
Arcimbaldo 12 Feb, 2022 @ 12:20pm 
They said in the other thread it might be an interaction between RimFactory, Favourites, AND PerformanceOptimizer. But tbh the bug was a bit unreliable to reproduce even for me, so maybe it's not worth a lot of effort troubleshooting, but thought I'd flag it up in case anyone else has the same problem or knows why it's happening.
XeoNovaDan  [author] 12 Feb, 2022 @ 3:52am 
@Arcimbaldo - can't seem to reproduce the issue on my end, though with a much smaller modlist

@ST£AM_0:1:00000ZERO - I could maybe add some sort of feature like that into this when I get the chance. Though I'd need to figure out how to do that without bloating the UI
HydroFrog64 11 Feb, 2022 @ 4:22pm 
This is a great mod but I've kinda been using it for the opposite of it's intended purposes lol. I've been marking things that I think are junk as favorites and have my cremator/smelters set to burn everything that is favorited.

It would be super cool though if you made a version that was functionally identical but instead of FAVOURITES and STARS it could be JUNK and a red :steamthumbsdown: THUMBS DOWN or something.
Arcimbaldo 9 Feb, 2022 @ 6:00am 
I've no idea why this happens, but it seems like there's a compatibility issue where having this mod installed can cause the conveyor belts in RimFactory to break. Some discussion and logs here here, but no idea why there should be a problem https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2033979700/2150972812842434071/?ctp=29#c3186862565353944936

Great mod otherwise!
Valerea 2 Feb, 2022 @ 5:07pm 
My Person! Thank you! Completely forgot that's where you put overlay toggles. Thanks!
XeoNovaDan  [author] 2 Feb, 2022 @ 9:42am 
@Valerea already a thing 😊

in play settings on the bottom right there should be a star icon which toggles the overlay visibility
Valerea 1 Feb, 2022 @ 10:09pm 
This makes selling animals and such so much simpler! :slimehappy: But watching a bunch of stars wander about is ehh. Can I make the suggestion to add the option to remove the displayed stars on the map? Thank you so much for all you do!