Sid Meier's Civilization VI

Sid Meier's Civilization VI

All Firearm Units are Ranged
38 Comments
静香的铜锣烧 31 Dec, 2024 @ 12:00am 
坦克、直升机撞人,是真绷不住
miloofcroton 20 Jun, 2024 @ 8:48pm 
It would be cool if you added melee attack to recon as well :)
Mohammed_Avdol 18 Apr, 2024 @ 5:07am 
Doesn't work, unfortunately :(
全英雌选择 6 Oct, 2023 @ 1:32am 
说的好。坦克竟然是近战的。直升飞机算不算近战?(还没有安装。)
GoodKnight3243 18 Mar, 2023 @ 10:48am 
This is one of the best if not the very best mods I've used thank you!
R3v3r3ndGizmo 27 Jul, 2022 @ 10:12pm 
hey question i have some ideas that i think would make really good mods but dont know where to even begin and so im looking for someone who CAN work this out
commboru 26 Jun, 2022 @ 4:57pm 
I have found that the AI for Lions and Tigers and No snakes , love to use ranged combat now that it seems available to them. My son thinks its great when my ships get sunk by whales. Its a great Death World mod when used with Imperial Guard.
Dazz Aephiex  [author] 16 May, 2022 @ 5:27am 
Yes, Beleren font.
Klisz 15 May, 2022 @ 3:51pm 
Beleren font
Dazz Aephiex  [author] 13 May, 2022 @ 5:00pm 
Then you have to be with it that the Howitzer unit is considered a Renaissance Era unit by the game. There is nothing to do in my side to detect the meant era of a unit by its creator.
Dazz Aephiex  [author] 13 May, 2022 @ 4:57am 
According to your screenshot, the Howitzer unit is unlocked at Renaissance Era, not Modern Era, and it's not considered a Modern Era unit by the game, it's mislabeled.

The Anti-Cav version of Line Infantry is indeed not affected for now.
Archiven 12 May, 2022 @ 7:06am 
I tested with JNR Unit Expansion mod for all classes https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2793114339
It is surprisingly work all of them new unit except Howitzer a rename Artillery and new Line Infantry the Anti Cav class version.
Proof: https://imgur.com/a/1BgS6Ol
norph 8 May, 2022 @ 2:01am 
Ok, I see the logic. I will try to change range strenght in mod file on +2 instead of -10 for myself, will see how it goes.
Dazz Aephiex  [author] 7 May, 2022 @ 10:39am 
But the AI actually does ranged attack if doing a melee attack would kill its own unit, if the unit doesn't have enough movement points to reach the target, or if the ranged attack actually does more damage. The last two are very unlikely to happen.
Dazz Aephiex  [author] 7 May, 2022 @ 10:34am 
The AI only sees the higher damage output of melee attacks with no regards of retaliation damage. This is a hard-coded behavior and sadly I have nothing to do about it.
norph 7 May, 2022 @ 8:29am 
I know. I mean, computer enemies acts like in vanilla game and don't use range attack ability of firearm units, added by this mod, at all. And that gives you huge advantage.
Dazz Aephiex  [author] 7 May, 2022 @ 4:26am 
But you can't capture cities with purely ranged attacks. If firearm units are all ranged and can only do ranged attack, you won't be able to capture any city since modern era or ahead.
norph 6 May, 2022 @ 1:23pm 
Mod is good and have much sense, but looks like AI enemies always use their troops in meelee agaist same yours, wich you could force to atack in range with this mod, what gives you obvious advantage.
CTS 31 Mar, 2022 @ 11:53pm 
6射程火箭炮(弹道导弹):steammocking:
ConnieOfTheWolves 28 Mar, 2022 @ 5:44am 
This mod works... oddly with wildlife. For example, wolves get 2 range.
sdcarey2222 24 Mar, 2022 @ 10:18am 
I was a bit skeptical about this mod but I was curious. I used it for the first time and love it. It is perfectly balanced between melee and ranged. You used the ranged attack for a siege and melee when you want to charge in. It makes combat far more interesting and diverse. Fantastic Mod.
YT&QBZ95 16 Mar, 2022 @ 7:37pm 
其实这个也是可以直接到文件处修改数据解决的,想怎么改就怎么改
Kraft 7 Mar, 2022 @ 1:07pm 
I kinda felt like the Pike and shot/man at arms should be the "melee" unit while the Musketmen would be your rennisance "ranged" unit
BADcompany 16 Feb, 2022 @ 4:29pm 
I forgot to say something back but thanks man this mod is awesome
Dazz Aephiex  [author] 5 Feb, 2022 @ 3:01pm 
Fixed. It was caused by a missing semicolon.
BADcompany 5 Feb, 2022 @ 2:28pm 
Doesn't seem to work for me is there something i'm doing wrong?
Spartak 5 Feb, 2022 @ 12:32am 
Musketman can't range attack, the option is greyed out here
Spartak 4 Feb, 2022 @ 1:48am 
Compatible with Warfare Expanded?
qhyp0803252021 30 Jan, 2022 @ 5:44am 
为什么加了什么变化都没有
专业路痴 25 Jan, 2022 @ 2:13pm 
How does this interact with the Warfare Expanded series? I've always wanted tanks and gunships to have a ranged attack, glad to see it happen.
Dazz Aephiex  [author] 24 Jan, 2022 @ 3:18am 
Good point. It's now fixed by giving ranged units from modern or ahead 1 more range.
Junky 23 Jan, 2022 @ 8:21am 
Modern Battleships with 2 Range beaten from Infantry? Thats a bit strange.
Can't believe that this is intended, therefore please take a look at this point.
Dazz Aephiex  [author] 20 Jan, 2022 @ 3:25am 
Fixed not working. Sorry for that.
FK I'm Dead 19 Jan, 2022 @ 9:26pm 
It doesn't seem to be working for me, my Cuirassier still doesn't have a range attack.
Larcrivereagle 16 Jan, 2022 @ 2:52pm 
How does this interact with the Warfare Expanded series? I've always wanted tanks and gunships to have a ranged attack, glad to see it happen.
Dazz Aephiex  [author] 16 Jan, 2022 @ 4:38am 
AI will do ranged attack if they feel unsafe to engage in melee, like how they handle Persian Immortal.
Junky 16 Jan, 2022 @ 4:15am 
Can you give us a short information how ai is using your modification? Will it be harder to fight against enemies?
chen 16 Jan, 2022 @ 12:39am 
good