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Also, if loot respawn in on, does the skill roll again when the loot respawns?
Also also, does the skill roll separately for each player on a server?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2993924149
Спасибо создателю данного перевода :3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2903135820
@Ryougi the issue we were having was that the skill wasn't even appearing in our list of skills, weren't finding books or anything either. The Driving skill was working fine though, seeing as it's by the same guy that struck me as being odd.
What problem are you having exactly?
I have confirmed that it seems to be properly increasing the amount of items (at least at Scavenger 10, which was the sanest way to test it. Did number double? It's working).
This involved editing a few lines- I think it was eight- of a single function. I will post a pastebin of the function. It's "ScavengerSkill_Scavenger" in ScavengerSkillMain.lua.
Pastebin for corrected function: https://pastebin.com/puDXG8p3
https://theindiestone.com/forums/index.php?/topic/55285-option-to-disable-anti-cheat-completely/
Maybe, but I disable every one of it components in ini file, so it should work, or it fucked up way more than I think?
I'm pretty sure this is AntiCheat busting up "created" items to prevent against people hacking in items. You can try disabling anti-cheat, but this mod MIGHT be broken on MP till TIS fixes their code. :(
I got a lot of fresh food by being lucky it seems, even while other food spawned by the game is already rotten.
Perhaps you could spawn perishable food in as rotten.
Or at higher levels you can find "stale" food and the highest level allows to find some fresh things.