Ravenfield

Ravenfield

AEK-918g (EA26)
16 Comments
WholeWheat 22 Jan, 2023 @ 11:22pm 
This is a pretty minor issue, but the bullet impact decals are super big, almost like the ones for grenade explosions. Otherwise really nice mod, hope to see more in the future.
HonNguyn_ 24 Jul, 2022 @ 12:07pm 
a tactical version would be nice
hot 6 Apr, 2022 @ 3:35pm 
"it's bad because... b-b-because it just is okay!!"
SUPERBUBU  [author] 6 Apr, 2022 @ 9:01am 
I'm so sorry that someone designed it to have 1500 rpm
hot 5 Apr, 2022 @ 6:28pm 
Firerate is too high this gun is pretty much unusable
Game? More like Grift. 27 Jan, 2022 @ 4:04pm 
Just an aside but while Unity is a dumpster fire this may also be a problem with SR's code base. The reality is Win will as I said run OGL just fine. So this disparity could be from SR forcing the Win version of the game to only use DX thus making the platform disparity worse.
Game? More like Grift. 27 Jan, 2022 @ 3:44pm 
Fuschia is Fuschia ;) the history is it is the color defaulted to to "simulate alpha channel" (from before alpha could be done) or no texture/shader. The fix is to either use a shader that is cross platform or build two versions for the opposing platforms. As I said Unity 2020 has kinda broken the ability to do the correct cross platform route meaning you need to export for Lin/Mac and Win separately. MacOS is just a bastardized BSD (*nix) so it uses the same open standards as Linux/BSD. Windows is the special snow flake using DX. The upside is 3 platforms but you only need to make 2 builds because OGL works on 2...technically OGL works on all three, just Unity is too stupid to use it for all three now.
SUPERBUBU  [author] 27 Jan, 2022 @ 2:36pm 
if that's the case, then I don't know how to fix it, everything's all right when I use it
SUPERBUBU  [author] 27 Jan, 2022 @ 2:34pm 
oh I was just an idiot and didn't know that fuschia was a shade of pink.

so you're getting pink materials for everything?
Game? More like Grift. 26 Jan, 2022 @ 9:05am 
"Fuschia bugged" is when you export using a shaders that only work on one platform. The bullet tracers and muzzle flash are all fuschia because the weapon wasn't built using cross platform shaders. Normally this would be an easy fix but with Unity2020.3+ there are some basic things that no longer export correctly.

Seems like the newer build is forcing all "windows" exports to use DX shaders rather than OGL so things will work on all three platforms. Luckily exporting for Linux/MacOS uses OGL so at least you don't have to maintain 3 builds but it's still stupid and a pita. On 2017 builds so long as you didn't touch the platform choice it would actually build with cross platform shaders making what you were exporting work on all three. -So long as you didn't select shader that were explicitely only DX. Now this actually just defaults to Windows and forces DX which breaks two of three platforms.
SUPERBUBU  [author] 26 Jan, 2022 @ 8:17am 
@Meowpocalypse audio should be fixed by now. no clue what you mean by "Fuschia bugged"
Game? More like Grift. 25 Jan, 2022 @ 9:38am 
Fuschia bugged AND has the audio set to 2D so it's max loudness no matter what.
Seven751946 18 Jan, 2022 @ 3:18pm 
better sound please
Avìlla 16 Jan, 2022 @ 4:19pm 
Zamn
Tritonics 16 Jan, 2022 @ 10:51am 
Spicy
Titanus 16 Jan, 2022 @ 8:39am 
sex