RimWorld

RimWorld

Elmo's More Dryads Adopted
66 Comments
Halicade 2 hours ago 
Hello! Just letting you know you forgot to add the ideology dependency to your mods about file.
Paprikahörnchen 9 Aug @ 7:49am 
Hello!
Me again, sorry.^^
Currently I get an error when trying to start a new game with this mod.
Here's the full log:
https://www.dropbox.com/scl/fi/x03oznuck4un7xe4bn584/Player.log?rlkey=1m91texi4zv3hzwa283nkvzba&st=kkmqp0xf&dl=0
Nimbus 2 Aug @ 11:09am 
i think the slimer dryads are broken, they permenantly just "wander", you can see it try to shift the job to "sliming" but it immediately switches back to wandering
Stryyyder 1 Aug @ 1:56pm 
loading the game with just harmony, dlcs, hugslib, xml extensions, VEF, vanilla dryads expanded and this mod generated the following errors:

https://gist.github.com/HugsLibRecordKeeper/45bcc0fc7bd716adc44ad06db1e7a865

loading just VEF and this mod had no errors, nor did just VEF and vanilla dryads expanded. so the incompatibility seems to be between this mod and vanilla dryads expanded ? and trying to load this mod into my usual modlist completely crashed my game </3
Hades the King 25 Jul @ 12:45am 
how are we able to send logs lol
Hades the King 25 Jul @ 12:45am 
steam is being weird
Paprikahörnchen 24 Jul @ 11:43am 
{LINK REMOVED}
I hope this one works
Paprikahörnchen 24 Jul @ 11:15am 
oops, sorry
Hades the King 24 Jul @ 8:49am 
sorry my bad i didnt send logs. does a player log work since i cant access hugslib . also thanks for letting me know faster loading needs work.
Scorpio  [author] 24 Jul @ 8:40am 
Faster game loading its still borked, I need logs people @Paprikahörnchen link is broken
Hades the King 24 Jul @ 7:49am 
I think theres a massive problem with running this and faster game loading by taranchuk. It just spams so many red erros and makes the game unplayable since the ui is goen and only the log of red erros show up
Paprikahörnchen 23 Jul @ 11:30pm 
Okay, activating this sadly absolutely tanks my fps. xD https://www.dropbox.com/scl/fi/x03oznuck4un7xe4bn584/Player.log?rlkey=1m91texi4zv3hzwa283nkvzba&st=jo07sy7z&dl=0
Here's my most recent log
Paprikahörnchen 23 Jul @ 3:50pm 
Yess!
Thank you so much <3 Finally I'll have my slimers again <3
Vexacuz 23 Jul @ 1:01pm 
The legend Returns !
Scorpio  [author] 23 Jul @ 12:36pm 
1.6 is here
Star Traveller 28 May @ 8:37pm 
every time i awaken one of the modded dryads, it just walks off the map? does anybody else have this issue?
Paprikahörnchen 3 Apr @ 4:19am 
Omg
Stumpy
Tyrannical_Elmo 2 Apr @ 4:47pm 
dont trust little stumpy

little stumpy is fucking evil
HIM 2 Apr @ 12:30pm 
lil stumpy is so cute
Scorpio  [author] 2 Apr @ 11:17am 
yeah that will be fixed when this mod gets a complete rewrite
Nightfish 27 Jul, 2024 @ 8:57am 
The description for the Chunker and the Bloomer both say "textiles". Not the biggest deal, of course, but still :D
Ollie-Raven 22 Apr, 2024 @ 11:20pm 
Thankyou ❤️
Scorpio  [author] 22 Apr, 2024 @ 11:53am 
did an opsie , 1.5 for real this time
Ollie-Raven 21 Apr, 2024 @ 1:38pm 
Will this work in 1.5 or not? just confused as mod creator said its update to 1.5
Ollie-Raven 20 Apr, 2024 @ 1:38pm 
Still says only 1.4 for me
Scorpio  [author] 20 Apr, 2024 @ 7:49am 
Update to 1.5
Monkey Magic 12 Apr, 2024 @ 11:39pm 
Is this mod broken?

Bloomer - produces textiles? Check. IMO should just be plant based though D:
Chunker - prodcues ores? Kinda OP, but check.
Boomer - produces chemfuel? Check.
Slimer - cleans floors? Check. But these dryads will never change caste?
Spitter - ranged attack? No, it melees. Also cleans floors though?
Treant - ultimate attack unit? Well, it just melees. Tanky, but yeah.

EDIT - Also, you should prolly set Ideology as a dependent in the mod About file. Just noticed it only cares about Harmony
Duke Flapjack 9 Jan, 2024 @ 7:02pm 
I love the idea of having more "utility" dryads as a natural counterpoint to the mechanoids. I would *love* to see some other jobs fleshed out, namely mining and plantcutting. I think it was Alpha Animals that had a huge mole-like creature that would autonomously mine designated spots and it was great.
Scorpio  [author] 21 Oct, 2023 @ 5:11am 
Logs please
Eidolan 21 Oct, 2023 @ 12:24am 
Anyone else get error log spamming with the cleaner Dryads?
Tyrannical_Elmo 9 Oct, 2023 @ 4:33pm 
Textures coming to a Scorpio near you.
Scorpio  [author] 9 Oct, 2023 @ 11:10am 
-Added support for optimization leathers on the bloomer dryad
-Slimers now work a lot harder ( they look further for dirt and more hours of activity compared to other dryads
Tyrannical_Elmo 4 Aug, 2023 @ 7:56pm 
Boom
borkchoy 🥬 4 Aug, 2023 @ 6:30am 
is there a way to make the slimer dryad more effective at cleaning? it seems that even with a whole bunch of them the base is constantly dirty unlike the carrier dryad that actually gets work done enough to not leave the base in a mess
HIM 20 Jul, 2023 @ 10:45am 
Boomer dryad my beloved
thailyn 18 Mar, 2023 @ 2:56pm 
Hi, I noticed that the chunker dryad always appears to create 32x of the item that is selected. This seems rather unbalanced, since not all metals are equally valuable. Getting 32 steel each time is perhaps reasonable (only a little more valuable than the woodmaker dryad's 32x wood), but not necessarily uranium (5x as valuable as wood), and certainly not for many modded metals that could be added (e.g., Alpha or Beta Poly!). Generating silver is similarly less valuable, as it is worth less than wood (though more liquid).

Is it possible to have the amount of a thing a chunker dryad produces scale based on the thing's market value? Thanks!
Scorpio  [author] 27 Dec, 2022 @ 10:07am 
@groovybluedog witch bug?
groovybluedog 27 Dec, 2022 @ 8:51am 
Sadly the bug hasn't been fixed :(
Tyrannical_Elmo 28 Nov, 2022 @ 4:53pm 
Your mom is hot.
Scorpio  [author] 26 Nov, 2022 @ 3:13pm 
yeah he speaks with me from time to time
Holgast 26 Nov, 2022 @ 1:03am 
Elmo is doing fine.
Damon_Vi 11 Nov, 2022 @ 8:49am 
i looove the awakened dryads mod. gives "pets" without really needing to manage animals with pens and whatnot. really looking forward to awakened comparability
groovybluedog 29 Oct, 2022 @ 3:55am 
This is a brilliant mod overall. My only annoyance is that if I select all of the dryads of one type, and change the resource they produce, it only changes it for the first dryad, not the whole selection, so I can only change the resource going individually to each dryad. Would be fine for only two, but I have many trees and many drayds :P
Scorpio  [author] 12 Oct, 2022 @ 8:25am 
1.4 support added
ProfileName 9 Sep, 2022 @ 11:34am 
BOOMER gets me somehow-
Drekkennought 20 Jun, 2022 @ 1:37pm 
That's actually great to hear, I had completely forgotten about those!

VEs Anime Theme mod basically just unified and merged any mention of Guaranlen into Anima. Which included shifting dryads towards a blue-ish hue, rather than their default orange.
If it is out of the scope of the mod, that is completely understandable. I just thought I'd ask.
Scorpio  [author] 20 Jun, 2022 @ 11:45am 
I do have plans for a awaken versions of these,

Retexture of these? Tought didn't came to my mind
Drekkennought 20 Jun, 2022 @ 5:41am 
I know this is simply a fork of the original, but, since he's no longer around to do so, would you be willing to make an Anima retexture. To better unify it with VEs Anima mod?