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Me again, sorry.^^
Currently I get an error when trying to start a new game with this mod.
Here's the full log:
https://www.dropbox.com/scl/fi/x03oznuck4un7xe4bn584/Player.log?rlkey=1m91texi4zv3hzwa283nkvzba&st=kkmqp0xf&dl=0
https://gist.github.com/HugsLibRecordKeeper/45bcc0fc7bd716adc44ad06db1e7a865
loading just VEF and this mod had no errors, nor did just VEF and vanilla dryads expanded. so the incompatibility seems to be between this mod and vanilla dryads expanded ? and trying to load this mod into my usual modlist completely crashed my game </3
I hope this one works
Here's my most recent log
Thank you so much <3 Finally I'll have my slimers again <3
Stumpy
little stumpy is fucking evil
Bloomer - produces textiles? Check. IMO should just be plant based though D:
Chunker - prodcues ores? Kinda OP, but check.
Boomer - produces chemfuel? Check.
Slimer - cleans floors? Check. But these dryads will never change caste?
Spitter - ranged attack? No, it melees. Also cleans floors though?
Treant - ultimate attack unit? Well, it just melees. Tanky, but yeah.
EDIT - Also, you should prolly set Ideology as a dependent in the mod About file. Just noticed it only cares about Harmony
-Slimers now work a lot harder ( they look further for dirt and more hours of activity compared to other dryads
Is it possible to have the amount of a thing a chunker dryad produces scale based on the thing's market value? Thanks!
VEs Anime Theme mod basically just unified and merged any mention of Guaranlen into Anima. Which included shifting dryads towards a blue-ish hue, rather than their default orange.
If it is out of the scope of the mod, that is completely understandable. I just thought I'd ask.
Retexture of these? Tought didn't came to my mind