Gunpoint

Gunpoint

HiddenTech-03-CloudServices
22 Comments
TUMM|gottesfuss 11 Mar, 2018 @ 4:19pm 
This was really fun!
.50Æ Ghost 13 Nov, 2017 @ 12:59pm 
Hi, just wondered how did you add the nice point edit embedded link as that photo instead of text link, would also like to give such special thanks on my levels. Thanks.
onzamono 18 Feb, 2015 @ 5:44am 
Great level!
Matt 6 Jul, 2014 @ 12:55pm 
Another great map from TRMOFNOR, but I still await a story and expert challenge to conquer.
seren 30 Jun, 2014 @ 8:21am 
pretty fun, but dammit i missed the laptop haha
Apathivity  [author] 28 Jun, 2014 @ 8:53am 
While the orange elevators would match the color scheme, because of their size, they tend to dominate the map. Especially when there are a lot of them (like there would be here). If I see a way to hide their size, I will put them in.
znbm 28 Jun, 2014 @ 7:54am 
That is a great use of the Records / Storage walls. I think it would look a bit better with the white/orange elevators, though.
Imp 27 Jun, 2014 @ 9:53am 
oh so i can't get it shame
Apathivity  [author] 27 Jun, 2014 @ 9:51am 
It is an outside Gunpoint editor called PointEdit, you can read about it and get it here;
steam://openurl/https://steamhost.cn/steamcommunity_com/app/206190/discussions/0/864971139146390709/
Imp 27 Jun, 2014 @ 9:49am 
were are they And DONT delete this one
Apathivity  [author] 27 Jun, 2014 @ 9:45am 
You can get other backgrounds and decorations by using PointEdit . The dark and light blue rooms in the level are created by careful placement of the 'Records' and 'Chemical Storage' back walls.
I accidently deleted your post! Sorry 
Apathivity  [author] 24 Jun, 2014 @ 2:44pm 
Made one final update to the level. The flow should be easier to spot (still more or less free-form though). This should be the last change, check the change notes for more details.
Apathivity  [author] 23 Jun, 2014 @ 8:33am 
That was dumb of me. The elevators are now fixed! (I messed them up with the last update when I moved a lightswitch to "fix" the level) =/
shinosarna 22 Jun, 2014 @ 11:12pm 
Top floor elevator is misaligned - when you arrive or wait in elevator it's couple pixels right of frame where it's supposed to be.
Other than this minor glitch, really good map, with good replayability.
Apathivity  [author] 22 Jun, 2014 @ 6:16pm 
I made a minor change to the position of one of the light switches. It being out of place ruined one of the more minor traps you could fall into. (If you played it before you probably won't notice, and honestly you may not even fall for the trap even with the fix) This update was more for my sanity than an actual level change.
HappY ;* 22 Jun, 2014 @ 10:23am 
fajne
ricardo 22 Jun, 2014 @ 6:55am 
Good map. So far all of your maps are solvable with ninja, ghost and gentleman, which is a fun challenge.
Гоблин 22 Jun, 2014 @ 3:45am 
ааааа
Apathivity  [author] 21 Jun, 2014 @ 8:52am 
Yeah, the level is built to be a smash-and-grab level. However trying to go for Ghost, Gentleman and Ninja can really change the way you tackle the map. Personally I play this level with GateCrashers =P
Jax Boom 21 Jun, 2014 @ 4:22am 
Also, I made a change to Sound Detective. Your sugestion was spot on. Sequel available:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=272479140&searchtext=

I would appreciate your input.
Jax Boom 21 Jun, 2014 @ 4:19am 
NIce. Almost came a cropper at the top; but, figured it out. Got a bit gun happy on the first run (dosn't help). Overall a thoughtful map. Dont think i could do a stealth run tho. Liked it, thumbs up!
Apathivity  [author] 20 Jun, 2014 @ 7:59pm 
Storyline for this level will be made soon; Check out the other HiddenTech Series if you have not already!