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Still works absolutely fine!
For me zombie spawns works nicely (beside the ones spawned on surfaces over the water, but there's no workaround regarding that in general, afaik), but I haven't figured out how to spawn loot via triggers consistently.
I know of another person who tried the same thing with the bunker above the sea, zombies were acting weirdly and didn't move at first, and the same thing happens to my oil rig as well.
From what I've heard it's because how core game spawn system works and I'm not sure there are any fixes through mods available for the issue.
I want use it to spawn them at my custom underground Bunker ( Build with Livonia undergrund Bunker parts ove the Sea in 1500m high over sea)
SCRIPT (E): NULL pointer to instance when trying to access variable 'LST_QueueReady' (Parent instance is null)
Class: 'CustomMission'
Function: 'LST_QueueLootSpawn'
Stack trace:
SimulationZombieSpawnTool/SimulationZombieSpawnTool/5_Mission/Mission/lstmissionserver.c:147
SimulationZombieSpawnTool/SimulationZombieSpawnTool/5_Mission/Mission/zstmissionserver.c:143
TM/Trader/scripts/5_Mission/mission\missionserver.c:80
scripts/3_Game/dayzgame.c:2817
{
"Label": "",
"SpawnOnZombieKill": "",
"MaxSpawnAmount": 0,
"MinSpawnAmount": 0,
I think this has to be set to get the loots to spawn in. "MaxSpawnAmount":0 and min..set to 1
WIN-VHEFPNKE3TA, 17.09 2023 13:40:09
NULL pointer to instance when trying to access variable 'LST_QueueReady' (Parent instance is null)
Class: 'CustomMission'
Function: 'LST_QueueLootSpawn'
Stack trace:
SimulationZombieSpawnTool/SimulationZombieSpawnTool/5_Mission/Mission/lstmissionserver.c:147
SimulationZombieSpawnTool/SimulationZombieSpawnTool/5_Mission/Mission/zstmissionserver.c:143
TraderPlus/scripts/5_Mission/missionserver.c:240
TraderPlusBanking/scripts/5_Mission/missionserver.c:34
scripts/3_Game/dayzgame.c:2809
GameLabs/Scripts/3_Game/3_Hooking/вч?цѐ.rvmat:7
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:23
VPPAdminTools/3_Game/vppadmintools\vanillaplusplus.c:211
keep getting this in my crash log file, not sure what it means and how to fix