Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Since I luv making every blue dot my enemy. X3
(Just slap ABYSSAL on my forehead because even the machines(Xenon) hate meh and I luv it. X3 )
you need to edit these lines
<do_if value="player.ship.isclass.[class.ship_xs]">
<set_value name="$range" exact="500" />
</do_if>
<do_elseif value="player.ship.isclass.[class.ship_s]">
<set_value name="$range" exact="1000" />
</do_elseif>
<do_elseif value="player.ship.isclass.[class.ship_m]">
<set_value name="$range" exact="2000" />
</do_elseif>
<do_elseif value="player.ship.isclass.[class.ship_l]">
<set_value name="$range" exact="4000" />
</do_elseif>
<do_elseif value="player.ship.isclass.[class.ship_xl]">
<set_value name="$range" exact="8000" />
</do_elseif>
<do_else>
<set_value name="$range" exact="500" />
</do_else>
I could possibly look into it at some stage.
I have a way to possibly implement best of both concepts.
Once the items have been dragged to within a minimum collection distance then it can grab them out space :P.
I just want the process to be a little more immersive to the player, also using the new collection method it could be possibly to allow the AI to also tractor in items if one wishes for that I can make a little separate mod patch to allow that.
I never actually changed how the code works for this version.
if this is something wished to be changed I can see how I go about addressing that, as I can see in the code where it defines what types of ware or cargo to ignore during collection I can add this to the list of things it will simply ignore.
I have some other ideas for this project like changing how it works so instead of yanking items out of the vacuum of space into emitting a weapon particle effect (tractor beam onto the items) then slowly-ish tractor them closer enough to be collected based on the effective range already present in the code I just need to add new code and replace the whole grab item out of space portion with my own solution.