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MRE,MapSymbolSizeSlider,Lighthousematrioshka,lakeivytownship,HQ,GasStationMatrioshka,Fort Rock Ridge,FORTREDSTONE,FortKnoxLinked,Fort Benning,ForestRangerHideaway01,RV_Interior,RV_Interior_MP,PlayersOnMap,ATA_Bus,BedfordFalls,Heavens Hill,McCoysBunker,78amgeneralM35A2,78amgeneralM49A2C,82oshkoshM911,83amgeneralM923,84merc,85merc,86oshkoshP19A,87cruiser,89def110,89def90,Arsenal(26)GunFighter,lx_autotsartrailers_plus,lx_autotsartrailers,NewEkron,ProfessionFrameworkB41Patch,OgreHeart_ScentOfBlood,SunSensitiveZombies,LitSortOGSN,LitSortOGSN_readOnePage,BBVehicles,BB_Utils,BCGTools,Brita,AzasPlayableGuitar,AquatsarYachtClub,KitchenKnifeBuff,MiniHealthPanel,MoreBuilds,RabbitHashKY,ProximityInventory,BLTReequipSecondary,SecretZ,SlocanLake,STRELOAD,TheWorkshop(new version),VitaminsHeal,
It seems your mod is preventing my Sandbox game to start, maybe because I tried to use it along with another incompatible mod... I don't know.
With all of those activated it works, and if I add "Cannabis" only, game can't start.
I will post my mod list (extracted from file mods.txt) if it can help debugging. because it's a long list and we have a 1000 charactere limit per message, I will write it in the next 2 messages.
Thank you,
Best regards.
The rate of finding weed, is still rare, with the current loot-tables.
In terms of feature. This mod is more simple and has a goal of being simple. If you want a complete system, I'd suggest going with his mod instead.
The main goal for this mod is to not break save files on updates/removal, while in the longer run, more mod modules will be added to a collection, that focuses on all drugs.
The mod is used privately, to allow for more server mod control. This will allow users to maintain their current savefile for much longer, even if the mod is updated and or removed.