Arma 3
Pilot Sukhoi Su-22 On Missions
35 Comments
GloriousChicken 21 Oct, 2023 @ 6:40pm 
ek stil broken
Tonk_Man27 22 Sep, 2019 @ 9:50am 
the sukhois move to the hangar, teleport back to where they were and they do it lots of times, all on their own which is creepy
Blast 28 Jul, 2019 @ 9:11pm 
Plane explodes on take off
tonyBAN 27 Apr, 2019 @ 5:21pm 
too bad....this is bugged.
BHunterSEAL 4 Feb, 2018 @ 4:36am 
The mission isn't broken, the plane (made by another modder) is. An update to the aircraft physics messed up a number of older plane mods, some have been fixed, some have not.

I wouldn't know how to do it myself, but it is possible to fix the Su-22 even if the original creator has long-since moved on. Someone published a fix for a similar ground physics issue affecting BWI's T-6 / Super Tucano mod, and both seem to work fine. Someone also fixed the IFA3 planes which also had the 'ghost taxiing' issue.

Short-term fix: creative use of Advanced Towing means you can pull the SU to the runway, and use a truck to keep it in place long enough to board.
Newman 21 Jan, 2018 @ 3:41am 
the mission have many bug and you can't play
Zyhgar The Phoenix 13 Jan, 2018 @ 4:15pm 
The mission is broken...
Sloth 7 Dec, 2017 @ 1:30pm 
planes facing hangar and caught on crate, so not able to play, plane moves after engine is off.
Bacon 25 Oct, 2017 @ 4:41am 
uhm the planes are parked for me in the wrong direction
Whiskers of Sheogorath 21 Oct, 2017 @ 8:15am 
Somebody's lazy enough to place some kind of parking obstacle or something. Or simply to enable brakes somehow
AronMcZimmermann 24 Sep, 2017 @ 11:43am 
I cannot spawn this by editor ( why ? ) only in scenario called su22 pilot is spawned into the wall of hangar :(
Takeo64z 4 Sep, 2017 @ 5:09am 
I really love this aircraft and your missions are great when i saw you had one for this aircraft i was excited, but when i spawn in and go to the aircrafts i find that they are bolth nose first into a hangar stuck they spawn in moving forward and i have no time to get into it to stop it.
holtr 7 May, 2017 @ 5:34am 
when iam thinking about my problem. i have on other addons: CBA , RHS and CUP
holtr 7 May, 2017 @ 5:27am 
you can look on my pictures of game where i printscreen it
holtr 7 May, 2017 @ 5:25am 
hi. both su 22 on spawn point always move forward hangar and there they stop becouse they are blocked by object. so my problem is why after spawn of su 22 they start move forward ? there is no pilot inside. planes spawn on markers on map and then move forwards
TheVoest 27 Mar, 2017 @ 2:41pm 
My plane constantly moves forward at 10 km/h. it never done that. any help?
FrogManXX1 9 Oct, 2016 @ 2:47pm 
now everything is invisible on all of your missions....
FrogManXX1 9 Oct, 2016 @ 2:43pm 
the first time i loaded this up, everything worked fine. the second time i tried to play this, everything was invisible...
Nielgar 9 Aug, 2015 @ 5:20am 
ah thanks man!! :D awesome mod btw
RobJ  [author] 9 Aug, 2015 @ 5:19am 
sure as the mission are random your not going to missout on anything
Nielgar 9 Aug, 2015 @ 5:14am 
so i just restart?
RobJ  [author] 9 Aug, 2015 @ 2:42am 
That sometimes happends
Nielgar 8 Aug, 2015 @ 7:50pm 
ive been playing coop with a friend and after being downed, only one of us can call for extraction and the other cant. Any tips or help?
Grek 26 Apr, 2015 @ 6:08pm 
su24m plox
RobJ  [author] 2 Mar, 2015 @ 11:53pm 
Think that's a design flaw and will most likely be addressed soon
Mainfoldium 2 Mar, 2015 @ 8:26am 
It's intended to have zero HUD on the mod? Kind of hard to figure out what weapons are selected when the gauges that are meant to indicate it doesn't work, and you don't see any HUD elements for it either.
luego 16 Feb, 2015 @ 5:13pm 
i love it
RobJ  [author] 20 Dec, 2014 @ 6:48am 
Thanks
spo3ni 10 Nov, 2014 @ 3:18pm 
the Su-22 is now available in the workshop -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=332849062

Just a heads up, love your missions! :plane:
Le Phoque Pirate 29 Aug, 2014 @ 5:11pm 
can you add in your mission this in the init of the su : EH = this addeventhandler ["LandedTouchDown", { eh = _this execVM "TCP_SU22\BrakeChute\BrakeChute.sqf"; }]; that create the breake chute when landing
RobJ  [author] 30 Jul, 2014 @ 5:20pm 
For All Things Related To My Missions Including All Discussions And News Join My Group
https://steamhost.cn/steamcommunity_com/groups/RobJA3
teaCup 25 Jul, 2014 @ 6:15am 
Hehe. Landing on grass instead of tarmac is how soviet pilots protect their tires from premature wear. Rubber is expensive.
|-Chacals-| Petzi 6 Jul, 2014 @ 5:53am 
In 2 words : Six sucks.
Use Steam and not this shit of Six.
RobJ  [author] 23 Jun, 2014 @ 1:22am 
yea the pilots not the best lol
Bubarovskyi 22 Jun, 2014 @ 5:31pm 
The Landing Autopilot looks silly, i mean, i used it, and it directed me to land in BETWEEN the two Runways - on the grass/middle of the bushes. I Nearly Shat a Brick, but it was an alright landing. Seems strange tho...