RimWorld

RimWorld

Oddities: Deployables Module
20 Comments
Ren 12 May, 2023 @ 12:01am 
Dunno how I hadn't seen this sooner, been using your Mechanite Plague mod for a long time. Love the creativity for this, been wanting more offensive/defensive deployable type things and the abilities for these is wicked
Daeharde Trihardt 8 Jan, 2023 @ 12:55am 
Understandable. I hope things are going well for you! I'll probably leave suggestions here and there on either of your projects, but I have no expectations. Mental health and life takes priority.

At the risk of sounding like a broken record, thank you yet again.
Irecreeper  [author] 7 Jan, 2023 @ 7:40pm 
Yeah, i'm more in maintenance mode at the moment. Lots of other real life projects + mental health are getting in the way. But maybe one day? I kinda wanna add like... something that creates cover, or other weird support tools.
Daeharde Trihardt 7 Jan, 2023 @ 4:09pm 
Good day, Ire! I noticed mention of additional oddities being added once-in-a-while in the description, yet have noticed none in the update notes since its release up to a year ago.

Is it safe to assume that this is more in maintenance mode as this time due to other projects taking up your time?

Thank you again for the awesome addition to my load order =)
Arctic Monkey 6 Aug, 2022 @ 12:07am 
Yep, that did it. Thank you for the help!
Irecreeper  [author] 30 Jul, 2022 @ 2:21pm 
I believe you can right-click on components to manually designate a reload, like you would with Jump Packs / Chemfuel.
Arctic Monkey 30 Jul, 2022 @ 10:19am 
I also cannot figure out how to refill them with components. Any hints?
Sacheverell 10 Apr, 2022 @ 8:39pm 
I gotta say, this mod and the weapons mod are two of my favorite additions to my game. Really nice, enjoying them a lot. :D
CanehdianSteve 30 Mar, 2022 @ 3:38pm 
These are cool, but how exactly do you refill them with components? For the life of me I can't figure it out.
Best Username To Exist 22 Feb, 2022 @ 9:53am 
ok, I've noticed that Apini and Azuri are unable to equip the turret packs. is this intended?
Roque the Rogue 24 Jan, 2022 @ 3:55pm 
Oh that would be very cool as well to have integration with your Plague mod, but something that follows the unique sprite from this mod would be nice too, seems to fit so well the Vanilla ideologies expanded memes with the Mechanoid Supremacy
Irecreeper  [author] 24 Jan, 2022 @ 12:25pm 
@Medic Olkie: With the proper research, these items are craftable with Oddity Fragments.

@Ezoteryco: Thanks! I've certainly been considering something that summons micro robots, but that might take a bit. Maybe I'll add some integration with one of my previous mods, the Mechanite Plague, and add something to summon the mechs from that mod?
Medic Olkie 24 Jan, 2022 @ 8:24am 
Are these items craftable? Cause if the mechanoid distress signal is craftable, then I found a new source of mechanoid components for What the Hack?!
Roque the Rogue 23 Jan, 2022 @ 7:25am 
This mod is really awesome, how about something that create spider mines and other micro-robots? really cool this one, saving on favs
thatcodyguy 22 Jan, 2022 @ 4:41am 
Perfect in every way :Gifting:
axl 18 Jan, 2022 @ 4:49am 
This is slowly starting to become my favorite mod series. This some good shi.
lloki 18 Jan, 2022 @ 12:28am 
Good job! Sub!
Krazyfan1 18 Jan, 2022 @ 12:12am 
Neat.
I wonder if its possible to make some Auto-cast?
永世神选卡大锤 17 Jan, 2022 @ 11:30pm 
look good